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TUTORIAL - XML 2 (For The Sims 4)

HIERARCHY

Xml files follow a hierarchy.

Let's look at a couple of things in S4S:

In the left window, S4S shows you the line number and a - symbol you can use to collapse everything inside an opening tag, and a closing tag.

The tag above means Instance, and it's the root element, eve...

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UP - Cyclelegs No House Fires

I was told this mod is causing problems and needed updating, originally updated it here I since stopped using it because I made another to reduce the fire chances instead of removing it. Here are both mods. They can also be used together, since they don't touch the same stuff.

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TUTORIAL - Traits

In our Constructor Tutorials we also met traits... it's the first thing we met, in fact. 

Traits, too, can do a lot of things:

But they don't actually impact the sims behaviour as much as Buffs. Unlike buffs, thoug, trait sticks, they're permanent, that's it... they stay on the sims until I decide to remove them, buffs are more volatile... a sim can lose a buff when you reload the ga...

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MOD CONSTRUCTOR TUTORIALS

AND RELATED

This is going to be the main Post for all the tutorial about the Mod Constructor and related to it.

CONSTRUCTOR SPECIFICS

Mod Constructor 1 

Mod Constructor 2 

2020-12-23 13:03:07 +0000 UTC View Post

TUTORIAL - Commodities 2

In answer to the question:

This is an interesting question. There are a lot of times Maxis does this in different ways, and I can think not one, but at least 4 ways to do this, depending on what we want to achieve.

So, let's look at a couple of times Maxis does this, so you can see the logic behind. This will not be a step by step tutorial. We'll only be looking at Maxis xmls. If you have...

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TUTORIAL - Buffs

We started Messing with the Constructor, we met Commodities and we met Buffs.

We gave a look to them, very briefly... let's give them a proper look, because buffs are probably the most powerful thing in the game to affect a sim behaviour, and not only... the...

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TUTORIAL - XML (For The Sims 4)

This will be a very basic tutorial, but there are a couple of mistakes I see complete beginners always do, so I think addressing this very basic thing is important. 

What's this shite?

Once upon a time, the earlier versions of the Constructor used to output xmls formatted like this. Why?! Be...

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BG - Faster Eating and Drinking

Cyclelegs version has been outdated for a while, since then I have:

Redone the mod from scratch because it was faster than updating it;

Included Toddlers;

Made said Toddlers focusing on fucking eating when eating and not dropping food to go and play with the fucking nesting blocks...

So, here you go the boosted version of Faster Eating and Drinking.

____

UPDATE:

23/03 Patch

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TUTORIAL - Commodities

This is going to be a bit more advanced and a break from the Mod Constructor tutorials, we'll just be looking at Maxis tuning to understand what a commodity is, I think already did something similar but let's look at them in deep. Because they're used in many ways, and along with traits, buffs and loots, they're the very basic of the game. 

There are commodities that are hidden, like buffs and traits, and work in background, and commodities that are always under your nose, like for...

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TUTORIAL - Mod Constructor 3

LET'S START MESSING!

We saw what the Constructor is and can do for us, and we saw the comparison between the constructor UI and a loose xml from the game. We'll now start doing something from scratch, and this is going to be a very, very step by step tutorial to get used to the UI, to where the various things are, etc...

We'll be doing a very basic Personality trait with not many options and no associated interactions, to begin with. 

So, let's open the program and ma...

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TUTORIAL - Mod Constructor 2

PERSONALITY TRAITS - Options.

So, here we get into some actual modding. And, we'll not start in the Constructor, we'll start from a Maxis Xmls. Traits have a lot of options, they can do a lot of things, and when we get into the Constructor, we want AT LEAST have an idea of what we're working on. So here is the XML for a Maxis Personality trait, and I'll break it down for you. It's actually not so hard at all. 

2020-12-21 10:06:45 +0000 UTC View Post

TUTORIAL - Mod Constructor 1

INTRODUCTION

What is the Mod Constructor?

The Mod Constructor is a modding tool made and maintained by Zerbu, specifically studied to be user friendly and allow anyone to create... actually a lot of important things like traits, aspirations, interactions, social events, buffs, etc... when you can create buffs and traits in the Sims 4, you can already do a lot of things.

You can get the Constructor for free 2020-12-21 07:50:49 +0000 UTC View Post

Ok, let's talk about this shit...

The Sims "Community" again, yep. Because I've been seeing this since I started modding this game. I come from a community where most, if not all, the tools and mods are shared freely and the donations are never forced, this is also because whatever you do with a Bethesda game belongs to Bethesda, and they are actually (and in fact did) entitled to take your work, put it on sale, and give you the 11% regardless of how much time and work you put on it.

EA games can do the same thing, the...

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Lower Salary

Reduces the salary for jobs by 50%.

Only install the merged or the separated version....

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GTW - Children Call Sick / No Playful Illness

Children can't call in sick at school... why?! - enabled.


Also, I hate the Gas and Giggles stupid sickness.

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Vampires - Pass Out Animation Replacement

This mod requires RoM

I was asked if it would be possible to replace the Pass Out animations for every interaction that use the Energy loss one (the ridiculous one) with the Pass Out animation of the cauldron... so technically, yes. Practically, the animation doesn't support children, so they end up stretched and I can't stand it. This mod replaces the animation AT LEAST for the vampire drink (plasma loss) and Irresistible Slumber, two things that don't include the chil...

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BG - No Hurt and Grudge for Toddlers

It's a bit weird for a 4 years old to have a grudge or being hurt for days... as it is weird for an adult to have a grudge on a 4 years old.

Added a loot that had escaped

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Some news about the patch...

...and a couple of things more.

1- I got my hands on the new XMLS and checked things, no mod should need updating, not even the two I thought.

2- While my tutorials will still be open to everyone, I'll not answer questions or help anymore people who lock their stuff behind a paywall and hunt down pirates. I'm a pirate, that's it. 

3- I'll be back writing View Post

Info on 8th December Patch

We're up for a big patch on 8th December that will change the way Skintones and Makeup works, this will very likely cause problems with a lot of CCs and Mods.

Just to inform all of you, I'll most likely not be updating to this new patch if not after Christmas, so I'll not be able to update the mods either... it's just not the right moment for a patch like this to come out, I'm not up for this shit again just yet.

I advice you all to avoid updating the game until the situation is s...

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Just a question about a possible bug...

I couldn't find but a question on reddit about it, but no report to EA Q&A... Apparently, during winter now the snow doesn't stick, at least in Windenburg. I don't know in other worlds... basically Maxis released a whole EP about snow and broke snow in Windenburg... is someone having the same problem?

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BG - No Autonomy on Motives Distress

What bugs me since the first time I played this game: it's so hard to kill sims because they will try to auto-solve motives when they're in distress... what pushes your sims to take a bath or eat when the bar hits the critically red level... been wanting to do this for a while, and finally found what makes them save their lives autonomously. Be ware that this affects NPCs, so get this mod only if you're a sadistic bastard like me. Doesn't affect Toddlers. For now.

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UPDATED - Deadly Dickensian Sicknesses

IMPORTANT

UPDATED: Dickensian Sicknesses: fixed pets getting sick, sick pets will have no way to progress past the stage one, if you have a sick pet past stage one, remove the sickness as it will cause errors with the death interaction (sorry).

Added: resting will now help dealing with Scarlet Fever and Tuberculosis, on the contrary, physical activity and getting tired will make them worse.

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TESTING - Sim To Pet Sentiments

Releasing this on testing because it needs to be played to say that it works properly, but from what I saw it works quite fine.

This is a simplified version of Maxis system, because I didn't want to override anything nor I wanted to add custom sentiments, I just wanted to enable the existing ones for Pets without making custom STBL, so this mod will be automatically translated for everyone without the need for a translation. Not all of them are enabled (only the friendly ones, 2 close, ...

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Little sneak peek on something I'm... kind of working on

I got a tester to test this for me because my testing this morning failed, but I got the notice just now that it worked:

you can get an idea even if the screen is in Italian

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UPDATE - Brew Herbalism Remedies with the Cauldron

Added the medicine for Deadly Dickensian Sicknesses, this one is updated too to add the recipe for the cauldron, update both.

Historical Mods

Brew Herbalism Remedies with the Cauldron

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SE - No Forced Slow Experience

Here is my WTF moment today.

I started noticing this bullshit yesterday during testing on one of the sims I'm playing:

I didn't mind it much until the same bullshit started spreading to all the other sims... When it appeared on all of them I decided to investigate what was going on... turns out, there is this commodity that gets updated when your sims do certain actions (like taking baths...

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UPDATE - Deadly Dickensian Sicknesses

I made a bunch of updates to the illnesses and rebalanced things around a bit:

Historical Mods

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Two Fixes for Off The Grid

- Fix for utilities draining power when off the grid, this bug has been around since June 

from my testing, the cause is not the fridge but the Fuel Cell Upgrade.

- Fix for not being able to cook off the grind when i should be possible thanks to the Fuel Upgrade.

- New: Ma...

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PlasticBox Teapot Update - Off The Grid

I think I'm the only idiot that would spend one afternoon on something so stupid... I also made a song about this while working on it ("I want this stupid pot", which is really a cover of Lady Gaga's "Stupid Love") anyway...

This pot required a custom tuning to work off the grid, and I really...

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SE - Some Sentiments Last Twice

Sentiments are fun but some of them go too fast, as usual Maxis balanced it for Normal life span, if you have a custom time length in MCCC is even worse. So I doubled the time they last, I left out the ones that have reasons to be short (like the ones about mountain trips and things that have no reason to leave a long impact).

ADDED: lifestyle shared, makes sense that it stays longer.

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