Last time, I put my mod in game and I was having some funny results. This is going to be fast.
So, first, my Confident buff was sort of a mix of a Confident and Happy buff... what did I do?
Well, when something like this happens, the UI telling one thing and the simulation telling another, you can point straight to a mis-match between a SimData file:

And a tuning fi...
2019-12-02 10:16:46 +0000 UTC
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Changes the length of terms. Default is one week, the mod has 3 versions:
2 Weeks
3 Weeks
4 Weeks
They follow Seasons logic, the purpose is making one term last one season, but you can pick the length you want. Only pick one package.
IMPORTANT:
Do Not install the mod mid term, or change the version mid term, wait for the end of the term before doing any change, or it will mess up...
2019-12-02 02:51:42 +0000 UTC
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This was requested as the versions you can find around are outdated.
Now, this is another mod you don't need to give up or rely on other people to do for you, because is incredibly easy to remove the idle interaction.
The file to edit is buff_Vampire_isVampire:

Scroll down until you find the interactions enabled on this buff:
2019-12-02 01:22:33 +0000 UTC
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Finally! I took it so long, because to do this we're going to use the XML injector.
By the way, in order to follow this tutorial, you need to have followed the Let's Make an Interaction! and everything before it, first.
So as always, we're taking it very large.
2019-12-01 08:53:28 +0000 UTC
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Last time we saw that the TDESC and the XMLs are the same thing, they also have the same structure, and can help you understand the hierarchy inside the XMLs you'll find yourself working on. So this time, we'll not be working on S4Studio and really we'll not be doing something useful, we'll just do an exercise because writing this down can help you understand how all of this comes together and when you'll need to put some lines into an XML that doesn't have them, how to find out where to put ...
2019-12-01 05:57:35 +0000 UTC
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If you're following my tutorials lately, you may have noticed that in my last one I started throwing out names, like TunableVariant or Tunable.... and if you tried to look at the TDESC while following them, you may have read those names in there too...
You maybe figured this out, or maybe not... and if not, you may not believe it, but the TDESC and the XMLs we work on are basically the same thing.
So... what are we looking at?
2019-11-30 06:28:36 +0000 UTC
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If you haven't, in order to follow this tutorial you need to follow the Let's Make a Buff, Let's Make a Loot, and Let's add options to our Buff! tutorials, first.
2019-11-30 02:37:26 +0000 UTC
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Sheila Lobert asked me to investigate this "problem"
Some custom traits you can download that are made with the Constructor do not show in the relationship panel, they show as Unknown Trait. So, I looked into it and the problem lies in the way the Constructor gives the Instance id to the trait. We're going to use Kiara's Independent trait. Let's open it in the Studio and look for the xml with the type Trait Tuninig:
2019-11-29 09:41:32 +0000 UTC
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If you haven't, in order to follow this tutorial you need to follow the Let's Make a Buff and Let's Make a Loot tutorials, first.
At the end of the previous part i said that our buff is missing something... let's look at it...
2019-11-28 19:02:53 +0000 UTC
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If you haven't, in order to follow this tutorial you need to follow the Let's Make a Buff! tutorial, first.
So we now have our happy little buff just sitting there doing nothing at all...

We're now going to look at how to make a loot to give the buff to sims... making a loot is a l...
2019-11-28 05:56:24 +0000 UTC
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Why? Because it's easy, it requires you to take confidence with both tunings and SimData files, it can help you understand the basic of how things work, and this is going to be the step one of a more complex tutorial.
So, let's make an happy buff!
And when I say "make it" I mean clonate it, change the stuff that needs changing and make a new thing out of an existing thing!
So we're going to search the buff that is more close to the buff we w...
2019-11-27 22:28:55 +0000 UTC
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I was requested a mod to make the motives decay 15% slower. I already have a mod to make motives decay go faster or slower (in mine, it depends on the motive, since I use a custom time speed and balanced it to my taste and needs, I never shared that one), and this is by far one of the easier mod you can make. So I'm going to make a step to step tutorial into making the mod from start to finish.
Let's open Sims 4 Studio and create an empty package under tools:
2019-11-27 20:16:13 +0000 UTC
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I don't remember who asked for this, I found the tuning while doing something else...
Not compatible with mods for rising the cap of roommates + household allowed. I left the value to default (10) ... the value can be changed here:

Does not remove random stuff already placed in the room.
2019-11-27 01:21:29 +0000 UTC
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G. Your Contributions. In exchange for use of the Software, and to the extent that your contributions through use of the Software give rise to any copyright interest, you hereby grant EA an exclusive, perpetual, irrevocable, fully transferable and sub-licensable worldwide right and license to use your contributions in any way and for any purpose in connection with the Software and related goods and services including the rights to reproduce, copy, adapt, modify, perform, disp...
2019-11-26 19:16:17 +0000 UTC
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When you send a played sim to bed, the game send them to bed too, like it does with pets. But they just wake up 2 hours later because they can't take care of themselves, and have to go to the bathroom, and the proceed to stay up all night slowing down the clock.
This mod fixes it by filling also their bladder, hunger and hygiene as they sleep.
If your sims wake up, they wake up too if the energy is full.
2019-11-26 00:44:50 +0000 UTC
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You may have noticed your sims summoning PCs in community lots if you leave them alone, even though they have none in the inventory.
They're not supposed to. The interaction running is called:
computer_UseFromInventory_NPC
and this says all.
2019-11-25 22:35:59 +0000 UTC
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I don't know how to call this mod....
This was requested to stop random townies from getting picked for College Organization and I did this mod only by looking at tunings, because I've yet to mess around with that part of the game... and from what I get from tunings, the most affected are The Secret Society and audience of the debate one.... this is probably something Maxis forgot, because all the other filters have the condition that the choosed sim must be in Universi...
2019-11-25 14:47:28 +0000 UTC
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This mod was requested by Simsdeluxe on Tumblr and is born from her idea, I only did the technical part.
This mod requires the Xml Injector for some interactions to show up
So, as I said before this mod was requested from me. I thought about doing it for some days after the other one came out, in the end, I decided to make my own version in collaborat...
2019-11-24 06:23:41 +0000 UTC
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NOTICE!!
This is a quick mod I did for testing. I don't care about this one enough to refine it, but if someone wants to do it, you're very welcome to take over this project!
This mod makes all degree be prestige degree in both Universities. This way, it enable the chance to not get into any course, the universities will be greyed out if you try to enroll:
2019-11-21 17:14:45 +0000 UTC
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This mod requires the XML INJECTOR to work
Buckingham High is glad to introduce The Sheldon L. Cooper Program for young Geniuses!
Cleaning up this post because is a Mess. Welcome to The Sheldon Cooper Project, addressed to High school students hoping to enter the University.
What is The Project?
Basically, we offer 3...
2019-11-21 15:36:17 +0000 UTC
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Right, I'm done... they're messy enough already in my game. Not even trying to make a reduced version of this, is either a mod or Inferniate them at this point.
2019-11-21 07:28:22 +0000 UTC
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Important: if you wish to use this in combination with Teens Jump To University you need to update it to the last version:
https://www.patreon.com/posts/31714934
Part of my "Sheldon Cooper Mods" Pack, this mod allows children to be offered to skip Grade School and jump to High School in a similar fashion of my other mod for teens:
2019-11-21 04:51:53 +0000 UTC
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I caught him again... I don't know why Maxis keeps adding ghosts situations... anyway, this removes the ghost walkby you can see around the art University... not the ghost stalkers though, I still have to mess around with the secret society
UPDATED:
08/29 Some Ghost were escaping my attempt to remove them. I should have removed them all now.
2019-11-21 02:46:49 +0000 UTC
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Someone told me holidays don't count with University classes. They should now count.
Tested with LMS Sam mod, doesn't work, even though the game reads the day off Uni as school holidays (cause I added them to the school loot), out of curiosity I opened the mod, and she needs to add the classes by herself in her mod to make them work (I tried to make a bit of tricks to make them work but I can't merge a loot into hers)
The mod works with the default "day off work/school" though.
2019-11-20 20:30:21 +0000 UTC
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This mod is born form an idea of TheLibrarian, I only did the technical part.
There is a mod already that allows you to enrol teens in University, I wanted something a bit different.
This is my take on the subject:
So in my mod, the school will be the one to offer an High School A student the chance to enrol in University, during school hours. The chances are not so high (5) but they're way higher for Genius teens!
2019-11-20 14:36:48 +0000 UTC
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This mod is born form an idea of Marco Cantillo, I only did the technical part.

You can still enter any profession with this mod, but progressing in your chosen field will require a degree at some point.

2019-11-20 03:54:09 +0000 UTC
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I said I wasn't going to, but they can cause nasty problems and it costs me nothing to export them again... I made no changes yet, though.
2019-11-19 07:43:34 +0000 UTC
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GTW Vending Machine doesn't work in dorms... they took the disturb to blacklist the pie menu for the venue type... twice. Oh, you're kidding me.
2019-11-19 05:51:49 +0000 UTC
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Nukes the play instruments/listen to stereo autonomy for roommates or reduces it, same as the other mod. Requested.
2019-11-18 22:08:20 +0000 UTC
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I was.... too trustful about it... I thought they did this when hungry but no... is just a quirky, annoying, autonomy Maxis put in, random as always, associated with the roommate archetype foodies and other sims get.
It's a commodity, meaning that after some time, the roommate in question feels compelled to spawn a group meal. So....... One version of this mod aims do double that time before they do, while the other one just removes this shit.
Updated to also stop th...
2019-11-18 18:57:21 +0000 UTC
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