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Sad_Crab

Sad_Crab

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Some cabinet


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News 19.01.2017

From Tobie

We are half way through January. And as one may expect, while half of our team deals with their studies, the other is hard at work. While the plot and dialogues that are under Tobi's jurisdiction are somewhat lagging behind, he promises to pick up the pace in the coming week. At the same time, the art side of our project continues to improve at good speed, on top of the that we are getting more help with the coding part too. 


As for the actual development news,...

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Testing animation(not final)


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News 11.01.2017

Good morning, everyone ! Time for your regular dose of news, team is recovering after the New Years, and slowly picks up the pace.


Fourth act is nearly finished, third is getting its final touches and soon will be ready for final runs. What's left is to apply the actual changes to the fifth act, as it is ready already - followed by moving to new resolution and new art style.


You already saw the new headmaster's office, now we are working on animations, and ways to s...

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News 08.01.2017

 Good afternoon, everyone ! Time for the first news update of 2017.

With 8th of January comes to an end the first week of the year.

Now to get it out of the way, this week wasn't the most productive one. Team members managed to fall ill and recover, some leave and comeback, others break their computer and repair it.

And all that without taking a break from holiday's festivities.

As for the actual work, we have established the scheme for the heroines' grap...

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New cabinet (final)


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News 28.12.16

Only few days left until New Years. So let me congratulate you from our whole team, and wish you fun holidays. And now for the actual news.


We are at the last stage of deciding on the new cabinet. More precisely - we are deciding on the internal animation. While it takes us a lot more time to complete this location than any others. We believe it is reasonable, since more than a half of the game-time will be spent in here.


We could not finish and release the third ac...

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News 25.12.16

Greetings, friends !


Today is the 25th of December, Catholic Christmas. And as you would expect it is also time for a new update. Time for half-measures have passed.


We continue our massive undertaking of replacing art and improving the system of their usage within the game. 


On top of that, we have drawn up a plan for the system of secondary and tertiary events.


We have also decided on how to replace chibis, with the system of...

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The Christmas And The Family

  Winter is coming to the middle, somewhere can be seen a Christmas tree or even a snowman. It is a perfect time to remember that everyone of us has a loved ones, who perhaps so lonely without our care and attention. In anticipation of upcoming holidays, we wish you to keep those who can bring you the love and also take it from you. Let the hugs of loved ones will be soft as a snow and holidays will be lighter than snow. Remember those who always thinks about you and devote...

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Cabinet prefinal


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News 21.12.2016

Good afternoon, our dear crabs, time for your weekly dose of news. This week we have continued on our course.


And just as last week, the main focus of the week was the headmaster's office. We won't risk and give out too many details, just remember that our game will combine the classic adventure look and elements of visual novel. Meaning, that most of the talking and some of the interactions will be done from the first-person perspective, while most of interactions and events - from...

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News 15.12.2016

Good evening and it is time for the weekly news update. Most of this week was spent on planning and preparing algorithms for actions. Overall, there is some progress, nothing revolutionary, but it depends on point of view.


We have decided to release the third act with some of the old art, so that we can try to release it before New Years. Though we will introduce some things. It will be to late otherwise. And of course the code for the fourth act.


The work on the ne...

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News 11.12.16

 Good morning, everyone! Today is the 11th of December, meaning it's time for another news update.

And let's jump right in, one of the most important stages of the development has been completed - all in-game characters were redrawn and now have our own original art!!!

For the moment, we are working on the art for the headmaster's office. Also in near future, as mentioned previously, we will replace chibis with something of our own creation. All according to plan.

...

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The variant of the Cabinet


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News 07.12.16

Winter is finally here. Autumn has ended, but the development of our first version has not. Our experience with the teaser showed us, it is better to wait and fill the game with content as much as possible, rather than release something with the plans of fast updates. Just a reminder, this game isn't  just about training one girl. It is about submerging yourself in our universe, where player will have a chance to initiate many things, and even just observe events as they unfold without his ...

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New art

Why black and white? Its a secret

From Amadan

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News 30.11.2016

Winter is finally here, and we continue our hard work. Third act is taking shape, while we are focusing on delivering on one of our promises and let our players see at least some of what we have planned for them. 


According to our plot, the protagonist will become a teacher in Hogwarts. He will only be teaching the senior year. Due to the nature of our plans, senior year will be written in a lot of detail. In total, there will be 60 students spread across four houses. They alre...

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News 26.11.2016

 Good afternoon, friends!

This time we will focus on our progress for the last two weeks.

First of all, we have mostly decided on the side-content, including the erotical part. Meaning that now such content will not be concentrated in the end of the game, and you will get to see some of it in the first half of the game.

Second, we continue our efforts to redraw some characters. For the moment, we only require artwork for Luna's and Minerva's emotions. The rest is f...

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News 23.11.2016

Well... the winter, undoubtedly, is coming. While new obstacles keep appearing, we continue to overcome them and with the new found enthusiasm we proceed with the development. We become painfully aware, just how ambitious some of our ideas are  and what will it take to complete them.


Though initially these news updates supposed to have the outline of the previous week polls. We will present our results some time later. Now our previous poll focused  on how games balance ou...

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New Luna's face


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New Mcgonagle


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News 16.11.2016

Well, let's summarise our November. Nothing special happened in the past week. Dull stream, mountains of text, endless emotion coding and gameplay optimisation. It is hard to pin point any grand achievements, so let's just leave it at, there is progress.


As always we continue our work on fourth act and optimisation of the third one. And just as always we continue our discussion on main gameplay mechanics. For the moment Tobi focuses his efforts on creating faces for our characters, ...

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News 13.11.2016

 Hello everyone! Time has come for another news update.

For the moment we are thinking how we can expand the 3 act and what art should we include. Most likely, this act will see the division of our overall gameplay into main and side categories. However, we are not sure whether you will see it in 0.1 or whether we will delay it until 0.2.

At the same time we are in the process of creating new art for Snape, Dumbledore and McGonagall.

Also we have a running argument...

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News 09.11.2016 and new Snape

http://www.strawpoll.me/11617444

Another week has gone by, which means it is time for yet another news update. This week was not as productive - we had to decide how to change gameplay in key points of the game. We are still keeping our old main objective: we want to allow our players to immerse themselves into the school environment, and allow them to build relationships with our heroines. As we believe it is a lot m...

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New Dumbldore


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News 02.11.2016

http://www.strawpoll.me/11565413

We are entering the final month of autumn, and as always, development continues at full speed. And the following are the latest news from Rogella's hold.

And to start with, we are reconsidering the current intro of our game. For the moment, once again, we are focusing our attention on the massive volumes of text. There is a good chance that our current first act will at least pa...

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News 30.10.2016



Hello Everyone!

Today is the 30<sup style="text-align: left;">th</sup> of October, winter melancholy starts setting in, and it is time for another news update!

In the course of the last week, in the closed section of the forum, we have released the 0.0.2 test version, with the full second and updated first acts.

So far, everyone in the team feels motivated, and we continue our work on the 3 and 4 acts. As always, we continue with the overall game imp...

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News 26.10.2016

Second month of testing is coming to an end. Third act is already being worked on, and we have enough time to do few things from the "remaster" category. New Hermione is quite different from the old one, just as we said she would be. In the end of the day you could see here in the original promo. As for the new stuff: we have started development of "our" Dumbledore and "our" Snape.

At the moment we keep our focus on the code of the third act, trying to find balance between difficulty and ...

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Beta test 0.0.2



Welcome comrades! To obtain a version 0.0.2 register on our forum and write a personal message on Patreon your nickname on the forum. 

I want to say that you have NOT played this version, because it is not fully reveals the plot and can worsen the impression about the game in General.

The game's translation, especially for the second act, is not final and in the upcoming updates will be heavily modified.

If you are sure that donated more than 20 and I missed you, send ...

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News 16.10.2016



Good Evening, friends!

It is time for another news update from Dron.

Regarding our progress towards 0.1 version:

Act 1) Finished and was released as a 0.0.1 teaser. Since then we have edited both text and code, modified sounds and animations.

Act 2) Russian version is fully finished. English version is not far behind, in coming days we will release 0.0.2 to elders, trustees and patrons.

Act 2 is bigger than act 1, it is also more interactive.

Act...

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