V11 Megapack - July
Pack including all the latest module versions.
Click here for information on how to use, install and required dependencies.
2023-07-02 11:48:49 +0000 UTC View Post
Pack including all the latest module versions.
Click here for information on how to use, install and required dependencies.
2023-07-02 11:48:49 +0000 UTC View Post- Added 3D Model to token flip face configuration
- Added Width\Height to configuration
- Added the Face ID (which you can copy) in the configuration, to make easier use of the macro command token.flip(id)
2023-07-02 11:43:45 +0000 UTC View Post- Media Optimizer is now able to load images larger than your GPU supported resolution and resize them accordingly
- Mergin tiles\scenes larger than max resolution will now work and resize the combined image down to a usable resolution
2023-06-27 15:43:38 +0000 UTC View PostRevamped Heroforge Browser:
- User-Purchased heroes now show first in the list
- Minis are ordered alphabetically
- Packs will get a different color to quickly tell them apart

- Fixed events not working on placeables (mostly shift\ctrl clicking to trigger various actions such as multiple selection)
- Fixed FOW not working if no tiles are in the scene
- Fixed Hex grids not working or not alligned when using the grid shader
- Fixed ruler providing wrong snapping point under some grid configuration or token sizes
2023-06-27 14:03:37 +0000 UTC View Post- Removed apply buttons on tokens as it's no longer needed as of v11
2023-06-27 12:41:38 +0000 UTC View Post- Added custom currencies
(note it's only possible to change name\abbreviation of the currencies and not add or remove them)
2023-06-23 16:53:04 +0000 UTC View Post- New Splat Map advanced shader
- Shared context is now back in business in V11
- Fixed template placement not working for some shapes
- Fixed Animated assets loading
- Fixed some FOW issues
- Fixed prone effect not working
- Updated some deprecated methods
2023-06-23 11:13:59 +0000 UTC View Post- Added sample soundscape with CC0 sounds
- Added "Moods" (a manually toggled condition
- Fixed some issues with data duplication and updates
2023-06-22 16:26:01 +0000 UTC View Post- Allow recipes to process decimal quantities
2023-06-22 16:24:00 +0000 UTC View PostFixed polygon calculation error on scenes with "Use geometry for 3d calculations" enabled
2023-06-21 11:42:32 +0000 UTC View Post- Added Conditions, you can now set some conditions under which the sounds will\won't play
- Improved visuals of enabled sounds
- Added "Delete All" option to remove a block and all sounds inside it
2023-06-20 21:34:05 +0000 UTC View Post- Fixed issue that prevented the window from loading in the event of issue with selected playlist
- Added shortcut to toggle the window (default Shift+S)
- Added buttons to configure playlists and add sounds
2023-06-20 15:36:21 +0000 UTC View PostThis new Module is now availeble for Early Access patreons to test!
Create dynamic soundscapes with an easy and organized interface
Features:
- Create blocks and assign sounds to them
- Blocks can loop, act as soundboard or Randomly play sounds within them on preset semi-randomized intervals
- Memorize which sounds should be playing once you start a soundscape - prepare in advance and enjoy your game!
2023-06-19 12:05:07 +0000 UTC View Post- Fixed issues with templates and animated textures
2023-06-17 12:09:58 +0000 UTC View Post- Enable splitting of non-midi damage
2023-06-17 11:35:38 +0000 UTC View Post- Selecting Blind Roll will correctly execute a blind roll
- Unselecting "Show Roll Results" will now send the final chat card with the results to the GM only
2023-06-17 11:21:33 +0000 UTC View Post- Better optimization for large scale conversion to avoid running out of memory
- Better error handling if the Wiki procedure to enable SharedArrayBuffer was not followed
2023-06-17 11:10:50 +0000 UTC View Post- Fixed folder with spaces failing uploads
- Fixed mass converter always throwing a "wrong extension" error at the end (it was harmless)
- Added new option to slugify names on upload (eg "My !($FIL)รจ that will%BReak mods.jpeg" -> "my-file-that-will-break-mods.jpeg") This is ON by default
2023-06-16 14:01:52 +0000 UTC View Post
- Added new Mass Optimizer, to convert existing files
2023-06-15 23:06:36 +0000 UTC View Post
- Added new Tile Combiner feature which is able to merge multiple tiles and the scene background into a single image.
2023-06-15 13:53:57 +0000 UTC View Post- Added video conversion\optimization
- Made settings clearer
- Added localization
2023-06-14 16:47:13 +0000 UTC View Post- Fixed issues with audio conversion, please see the wiki for the how to https://wiki.theripper93.com/premium/media-optimizer#audio-conversion
2023-06-14 15:36:18 +0000 UTC View PostAutomatically optimize images on upload.
This module will automatically convert any image you upload into foundry to webp, it also has the ability to downscale the image.
You can configure compression and downscaling in the module settings. By default images will be compressed with a 0.75 ratio and kept at a maximum resolution of 8K, images above that resolution are not downscaled.
The module also has an experimental audio converter that will convert audio files to OGG (note...
2023-06-14 14:48:39 +0000 UTC View Post- Fixed damage text always showing "Slashing" for all physical attacks
2023-06-12 21:18:49 +0000 UTC View PostSorry for the dual update
- Removed Apply button for lights, since due to changes in V11 it's no longer working and will break the configuration
2023-06-03 15:50:08 +0000 UTC View PostMore v11 fixes
- Tile can again be placed from the Props window
- Tokens no longer disappear when the configuration is opened
- Light particle\preview working again
2023-06-03 14:23:39 +0000 UTC View PostSecond beta for V11 Stable 2, should be a bit more usable this time
2023-06-02 20:23:45 +0000 UTC View PostPack including all the latest module versions.
Click here for information on how to use, install and required dependencies.
2023-06-01 16:01:13 +0000 UTC View Post