Sorry for the delays in devlogs! I've actually been crazy productive lately. Been designing levels, fixing mechanics, and had to rewrite unity's base lit shaders (UGH that sucked.)
The game is actually almost entirely functional now. My goal of releasing early next week is now being pushed back to hopefully Friday. I can't really do the entirety of chapter 1 like I wanted to, so my goal is to make more of a competent demo, showing off a few maps and the basic mechanics of the...
Hey everyone! I'm really enjoying moving toward a more interactive system with my funding sources. I used to get all my funds through commissions, with Patreon basically supplementing that. As we keep moving forward, I want to build more of a community with my platform instead of islands.
So I'm making a few changes! -Q&As are going to be more common! From now on I'm going to try to do Q&A posts every month, likely around halfw...
Ask me some questions! It can be about my game, my characters, my sona, my art, anything you want. I'll doodle up a lil tutorial or a sketch of an idea if I like what ya ask!
As a cosmic entity, when Zyyph exerts his cells deteriorate and bubble to the surface, releasing from his body as a super fine mist of hydrogen gas and heavy water. It makes little sparkles that feel fizzy on the tongue.
State of the Game Progress has been slow but steady. The transition to the 3D space has caused a few issues but this week I've cleared most of them up. I'm getting very close to finishing the core gameplay loop, I just need to design a few more rooms and finish bug testing UI elements. Once all those things are solved up it'll be a matter of designing more maps and more enemies. The foundation seems to be hold...
The gold and treasure is mostly to lure in adventurers. Once they see his impressive figure most strip from their armor and offer to join the collection. For Ganil.
State of the Game Pit Raiders is coming along well! I recently transitioned the game from a 2D plane to several 3D planes. This has a lot of useful features, just needed to adjust some vectors and some handlers to account for the change! I think it looks quite good and makes the game pop a bit more. I'm currently working on the core loop. Trying to develop the space between level design, en...
2023-08-21 23:09:26 +0000 UTCView Post
Klave takes over the park downtown to host a concert! Plugs into the nuclear plant, sets up his keyboard on mainstreet, bass in the burbs, amp in front of the amphitheater. Looks like he still had some fans in the VIP room from last week's show... enjoying free pizza, most likely.
Hey folks, just wanted to alert you all that I'm going to begin streaming more of my daily art work. It'll be in my discord in the premium streaming channel! It's been going well so far and I think I can stand to do it somewhat often if you ever want to peek in and see what I'm up to! I may also do tutorials on my process
Some streams will be silent, some will be interactive. Depends on the day! If you need access to the discord, join here: 2023-08-21 00:50:47 +0000 UTCView Post
I'm going to try to do one of these every week or so, maybe more or less often depending on what I'm currently working on.
-State of the Game-
Pit Raiders development has been slow. I've had to redirect attention to commissions due to the recent patreon payment fiasco. I'm hoping to keep working on it consistently, but funding has been an issue. Thanks to all of you for your...
2023-08-13 19:01:17 +0000 UTCView Post
Having worked all day on a stew, when it spilled on his partner and ruined date night, Talon couldn't resist trying to salvage the situation! Commission for TalonGrey