XaiJu
SkyCorp

SkyCorp

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SkyCorp posts

Steam Version Poll & Next Update Status

Next update is coming along well and will be Chapter 7! I've posted some information on the research blog about how it will be released. I'm also curious if people would like to see a Steam version of the game, and so I made a poll on that, too.

See the research blog for details!

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Patreon Payments Delayed (Again)

Patreon is delayed again for many users due to an API bug on their side. I apologize for the delay!

If you are a Patreon backer and need immediate access, please back via BMT instead and e-mail me, I will refund your Patreon charge.

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Patreon Processing Delay

For some users, Patreon processing seems to be extra slow this month. I've reached out to Patreon support to see what's going on, but in the meanwhile I apologize for the delay!

Update: There is a known issue with patron status that Patreon is working to resolve.

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Mermaid Bug Fix

r36.01 is now released to backers and fixes an issue where the mermaid arousal text displays when not a mermaid.

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Mermaid TF & Water

Become a lusty, buxom mermaid in r36! That heavy mermaid tail will keep you stuck in the water, and being a horny merslut, lust attacks will hit you for double damage. But unlike humans, you can breathe underwater. Currently, you'll be stuck in a test pool with the octomaid, but she knows just how to keep you company with those tentacles ;)

Full post over at the research blog.

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Wyvern Male & LUA Powered Monsters

r35 is now released! It includes all sorts of features for modders, plus adds the Wyvern Male advanced monster mod. See the developer blog for a full write-up.

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Dinoian Fan Art

Head over to the development blog to see some cool fan art that HAPPYFACES created! Also, look forward to a game update in the coming week :)

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Integrated Mod Browser (r34 build)

You can now easily browse and install mods — all from right from inside the game! Head to the research blog for some screenshots.

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r33 - Wyvern TF

A new build was just released that includes wyverness transformation.

Visit the research blog for full details!

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First Fan Art

The first ever fan art has been created for the game by Okayman! If you enjoyed Chapter 3 (the dragon queen TF chapter), check out the research blog to see it.

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Chapter 7 Intro Released (r32)

You finally make contact with the shadowy Baosheng Group and discover Krista is becoming a cowgirl. Will you return her to human, send her to the farm, or keep her for yourself? These three different endings will greatly affect the future of VCiV.

Also includes proper tracking, display, and save/load for the Faction Point system.

See the dev blog for the complete release announcement.

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Next Build Contents

I have posted to the research blog some updates on what features & content to expect for the next build.

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Discord Voice Chat

Would you like to see a voice chat on the discord server added?  Active subscribers can vote for/against it via the researcher intranet

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r31 Released - Teasing Tentacles

  • Shark TF - Become a powerful anthro shark!
  • Tease system allows NPCs to tease you based on your new body.
  • Octomaid, a half-octopus sea monster who knows just where to put those tentacles of hers...

See the research blog for much more in-depth release notes!

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New Logo + Shark TF Soon

First, check out this cool new logo that Neb and I made:

Also, the next build is coming up soon and will include Anthro Shark TF and an accompanying Shark Tooth Necklace. It's the very first bit of content for what will eventually be Chapter 7, an aquatic-themed mission that takes place at the city aquarium. Based on previous chapters, you can probably make a good guess as to what happens when you visit the aquarium ;)

https://skycorp.global/2018/06/new-logo-shark-tf-soon/

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r30 Released - More Modding Support / Wolf TF

r30 is released, including new transformation features for modders. A Wolf TF sample mod is available to demo the new quadrupedal/paw support for modded transformations. Also, don't forget to check out the Dragon Queen enemy mods by Saint!

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r29 - Permanent Tattoos

r29 adds support for Permanent Tattoos that make you more obedient, lusty, or cause other effects.

Read the full details on the research blog.

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Piercings -- r28 Released

r28 is now released and features a piercings system for wearable piercings that cause various effects to your character.

See the linked blog for full details.

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April Patreon Processing Has Begun

Starting this month, Patreon processing works a bit differently than usual. Historically, I've had to wait until everyone's pledges finish, then import the data from Patreon. Now this process happens automatically every thirty minutes! This will speed things up for some users (about 25% of people have been processed so far), but if you're one of the unlucky ones at the end of Patreon's processing queue, it may still take up to a week. (Note even if Patreon's website indicates a charge to you, it can still take a couple days for their website to update the data they display to me.)

If you're planning to unpledge on Patreon, I recommend waiting a few days for the reconciliation process to complete before you unpledge. This is because once you unpledge, the Patreon API no longer sends any data about your purchases.

Per usual, I'll post a message once it looks like everyone has been processed successfully, so until then sit tight (and/or hammer the refresh button on the researcher intranet ;))

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r27 - Choose Initial Acceptance

r27 is now released to private backers on the researcher intranet with the winning feature from the poll. You now have three options during character creation to decide your initial acceptance rate. Each option has its own story to go with it, along with an explanation of the acceptance system. One of the options even lets you TF Becky some more ;)

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Poll Closed

Feature poll voting is now closed, with 'Rework intro so you can choose your reaction (affects initial acceptance rate)' being the winning option. You can see all the results on the previous blog post.

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r26 Released - Map Mods / Spider Dungeon

r26 is now released to private backers via the researcher intranet. Its main feature is Map Mods, allowing you to create your own maps to explore in the game.

Two maps are provided to demonstrate this:

  • Sample Simple Map is a basic map demonstrating placing rooms, entities, and linking everything together.
  • Spider Dungeon is a more advanced map focusing on the custom Male Spider enemy:
    • Can you steal the treasure from the spider nest and escape? Or will the spiders get the best of you and transform you into their mate, forever filling you with brood after brood of spider eggs...

Mod mapping also supports lua script, allowing scripters to define custom player respawn logic for their map. This update also allows scripters to create Location objects via the Map class, as well as set the player location via the Player class.

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March 1 Patrons Processed and Feature Suggestion Poll

March 1 Patronage Processed: Patreon was a bit slow this month, but finally finished processing the pledges. I have updated the researcher intranet with everyone's access. If you still don't have access but should, then please contact me using the e-mail address listed in the support section of the intranet.

(Update - there was a bug that prevented some people from accessing the portal -- if you had problems earlier today, please try again now and if you still have any issues, please give me an e-mail)

New Poll: The new poll system is up and running, with a new feature poll to go along with it. If you're currently a Patreon or BMT subscriber, head over to the researcher intranet to cast your votes. You can vote for as many or as few features as you like.

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New Poll + Map Mods Soon

Within the next week, there should be two new updates -- one for the game, one for the website.

Map Modding - The new build will unveil map mods, allowing you to place all your mods in interesting scenarios / levels. If you want to get started on that, the tools are already available — check out the excellent Trizbort software to get started.

New Vote - A new vote will be set up soon. I am writing a simple poll script for the website so you'll be able to vote regardless of whether you back via Patreon or the new BMT subscriptions. Note that it'll work on the same monthly cycle as the builds do, so if you're a Patreon backer, you'll need to ensure you're backed by the end of the month in order to vote in it (which is today!).

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Modding Video Tutorial for Windows Users

I have recorded a video tutorial on how to setup, compile, and run LUA programs on Windows machines.

If you were previously having trouble, it's likely due to b64's tendancy to include line break characters. I've demonstrated a new method in the tutorial and on the wiki page that uses a different program instead.

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r24 - Transformation Mods + Business Model Changeover

Bunch of updates today:

r24 is released with Transformation Mods! Create your own species to transform into, including the exact method of transforming into it. Check out this wiki page to learn how to make your very own transformations.

New login system is also included in the r24 build. Full details in the previous post, but the big feature is that android users will no longer need to type their password in each time they want to access save/load.

Giraffe TF is the first transformation mod, check it out here if you like giraffes or just want to see how to make a TF mod.

February 1 patrons have been processed and should now have access to the game. A few people didn't have their account linked, so check your Patreon inboxes for next steps.

The business model of the game has been updated as per the last couple posts. BMT payment options have been updated along with Patreon reward tiers. If you hadn't seen those posts yet, please take a look for the details.

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Pricing Changes + New Build Coming

Thanks to everyone who filled out last week's survey. The majority of people polled thought it would be fair for the game to move to a monthly payment model instead of a fixed price, with the leading suggestion being $10. So, I will be making this change at the end of the week after the Patreon pledges for Feb 1 go through.

I'm appreciative for everyone who supported this plan -- as the base game content wraps up, I think this is the simplest and fairest way to support ongoing releases. I think 10 is the right balance between making it accessible, but also being large enough to support the game as the game’s focus is extremely niche and only appeals to a small number of people.

As a reminder, this doesn't change anything for people who already bought the game (or buys before Feb 1) -- you'll still have access to updates to the base game as always. This is only affecting new purchasers, as well as people who want to get DLC later on.

After Patreon finishes the Feb 1 pledges, I'll be changing the tiers as indicated in the previous blog to reflect the monthly system. I'll also be releasing the new private build at that point (so probably Thursday or Friday).

In addition to Transformation Mods, the new build will also have a new login system that can remember your login credentials between sessions -- no more constantly typing your password for android players! Since it's all automated now, the login screen is now the start-up screen for private build players. Ideally you won't even notice this since your credentials are already stored. If you're offline, it shouldn't break anything as long as you've previously played online sometime within the last month. Hopefully this new system will make playing the game a lot more seamless, especially for mobile players. When the game eventually switches off of Flash, this system will be useful for desktop players as well.

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Pricing Feedback

First - transformation mods are coming along well and should be available in a new release in the coming week or so. At least initially, it'll require LUA coding to make new transformations, but maybe in the future there will be a WYSIWYG editor for it if there's requests.

Second - there's only a couple more chapters until the game's storyline is complete and I can start in on some of the DLC chapter ideas people have suggested. This has gotten me thinking about how these DLC would be priced. As I started thinking more about having to manage a whole set of individual DLC packages, or come up with some sort of 'Season Pass' sort of thing, I came to conclusion it would be simpler to just offer everything (base game + dlc) as a monthly Patreon tier (and via BMT subscription also). Even now, I still get comments from people who assume that we're already on a monthly business model since we have a Patreon. So it seems simpler and fairer to just have one price and you get everything.

As for what that price point is... it's TBD and I'm taking input. Please check out the survey and feel free to leave longform comments here also. I'm leaning to $10/month for this, although I think there are compelling arguments for both $5 and $15 as price points, too (I do want it to be accessible to everyone, but I also know that the game's focus is extremely niche and only appeals to a small number of people. So in order to be able to spend more time on making game updates, a higher price point than average would be necessary).

If this change happens, there'd be no effect to existing purchasers or anyone in the upcoming Patreon cycle for Feb 1 -- you would still have access to updates to the base game as always. This is affecting new purchasers, as well as people who want to get DLC whenever that happens.

Also, I'm thinking of removing the custom clothing + cameo tiers from Patreon. Now that modding is available, they're a bit redundant since you can do it yourself for free.

Your feedback in the survey link above and in the comments below is welcome!

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Jan 1 Pledges Processed

Patreon was super fast this month with the charge cycle. If you backed on Patreon for the billing cycle on Jan 1st, that’s now been processed and you should have access to your builds in the employee intranet. Thanks for your support!

There are a couple users who had their cards declined -- if you manage to work that out with Patreon and get a successful charge, give me an e-mail, discord PM or Patreon note.

There were also a couple users who have not linked accounts -- I have PM'ed them via Patreon with next steps.

PS - Happy New Year~

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r23.01 – Load fix

r23 broke loading certain saves from r22.01. At least two cases of this is now fixed in r23.01. If you can't load a save file in r23.01 from r22.01, please let me know by posting here or on discord with your account name and save slot number.

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