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The Old Throne

Little remains of old Wilton Keep, razed in the early years of the great war by the elves. A few crumbling remains of walls and fortifications atop the hill conceal the secret exit from the war room beneath the keep.

All other access ways to the underkeep were destroyed in the fighting, and much of the subcomplex has collapsed. The secret entrance comes in behind the throne in the old war room and was meant as a secret escape tunnel if the keep were to fall. Now partially collapsed stai...

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Skull Maze of Ákhmer, the Visage in the Mist

Hidden away in the Kraá Hills, two days from the city of Sárku and from any of the Sákbe roads is the quiet maze-temple of Ákhmer, the Visage in the Mist. Ákhmer is one of the 108 greater aspects of Sárku the Five-Headed Lord of Worms, dedicated to lonely places and whisperer to those contemplating suicide. The maze-temple is purposefully silent and lonely – the priests and warrior attendants move about in near silence, whispering eulogies and catechisms to themselves as they avoid vi...

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Backstage Pass - February 2021


Here it is, the belated Backstage Pass of all 9 maps released in February including the promotional paper versions. Please enjoy!

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Kraken Happens. March 2021 Edition.

It is time for the Release the Kraken Poll!

For new patrons, this poll determines which two maps from the back-catalogue get re-released under the free commercial use license. Sometimes this means going through and upgrading the map to higher resolution and fixing things up a bit. I've selected ten maps to pick from this month - pick one you would like to see in other publishers' commercial rel...

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Getting Back On Track

It's been a rough start to the year chez Dyson. A very unexpected breakup started the new year and I've been having some... issues... keeping up with commissions, communications, and quite frankly with everything as I've been re-arranging my life and trying to get my head on straight again.

Once again this month there won't be a backstage pass to start the month off as I only have half of this month's maps drawn so far and they still haven't been converted to graphics for the blog or di...

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A Ruined Fort

Surely the old fort had a name when it was build and garrisoned. The various bandits that have inhabited it in recent years have tried to attach their names to it, but it is just “the fort” to those who remember the old garrison on the hill, now surrounded by enough scrub that you can only occasionally make out the structures through the bare branches of the trees in winter.

The current tenants pretend to be a small group of bandits trying to lay low. They send a few rough-looking t...

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Long Dungeon is Long

The caves lead deep under the hillside, and the hills on each side of the caves were once mounds of stone dug out of the caves and left here, slowly gathering dirt and grass over the ages.

Somewhere back in the dark recesses is a temple to the Coalbone Clan dwarves’ dark lord of caves and grief. Within that temple is a pool of black liquid said to be the god’s tears. For generations, dwarves of the clan have been offering gold and gems as sacrifice – dropped into the black pool du...

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Loreweaver Monastery

Atop the steep stony embankments of the Red River about a day’s travel from Letath is the Loreweaver Monastery where a group of cloistered servants of Hecate, goddess of magic & the moon. Most spend their days duplicating texts either to enlarge the cloister library or to trade to others for books they do not have. A smaller number work with handicrafts – crafting orbs, wands and other foci. These foci are always slightly magical of their own accord, crafted only at night and alloyed ...

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Percival's Oubliette

We don’t know where it came from… we can’t imagine where it goes.

There were no stairs here yesterday, but today the stairs seem ancient – descending into a dungeon old enough that the masonry crumbles when investigated too closely. We tried to ignore the stairs, ignore the hole into the underworld that just appeared in town, ignore the stale smell of old rot that comes up from the tear in our daily lives.

Then the screaming started and we can’t ignore that anym...

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Spellreach Tower

The convocation of the Celestial Order, magi of the Azyr, are not numerous nor influential in the city. The local convocation does, however, have fairly deep coffers and a well-maintained chapterhouse where visiting magi are welcomed and a moderate library of texts and scrolls has been accumulated for study.

Their chapterhouse, Spellreach Tower, is built of heavy blue stone imported (or more likely summoned) from distant lands with many buttresses and arching ceilings and a pair of towe...

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Forbidden Halls


Under many of the half-ruined structures of the Forbidden City are small dungeons, understructures, and of course the interconnected sewers and underhalls that are the warzone of the ghouls and wererats who hide below the Yuan-ti and mongrelfolk controlled surface. The Forbidden Halls sit under a half-collapsed temple, the stairs to which were blocked by a fallen wall of the temple until a few days ago when that debris was dislodged by a group of scavenging mongrelfolk.

But i...

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Single-Story Estate House – Alturiak Manor

On the edge of Corvusuun, just before the city gives way to the scrub, are a number of fairly large walled estates. As with most of the structures away from the centre of the city, these are primarily sprawling single-story flat-roofed affairs and the largest of said have continued to sprawl until they take up most of the walled area of their compounds. This is the case for Alturiak Manor which has absorbed the coach house leaving a small back garden and front yard within the estate walls. View Post

Dungeons of the Iron Star – Level 2

There are indeed many tiers of dungeons, ruins, and deep ritual spaces beneath the Abbey of the Iron Star. Now that infernal forces control the abbey, the understructures are infested with the Fallen – minor demons who have formed into tribes and staked out claims to various portions of the dungeons.

This particular region of the abbey understructures is the domain of the Red Smith – a foul demon that crafts weapons and trinkets out of blood and crystal alloyed with whatever is hand...

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Borderlands Caves - Level 2 East

The Borderlands Caves are a complex of natural and creature-“built” caverns and associated dungeons where more “civilized” folk added their own living, working, and worshiping spaces to the caves. This particular section of the Borderlands Caves sits under the east side of level 1 and is accessed from above via areas 5 & 9 on that map (linking to areas 41 and 70, respectively) – as well as having exits to Level 3 East (via area 50) and the Worm Caves to the north (via area 65).<...

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Release the Kraken on Quellport and the Isle of Seven Bees

Every month we go through our back catalog of maps andyou vote on which two should be re-released under the free commercial use license. Today we are returning to Quellport, a regional map from a few years ago.

A small settlement in the Thendrake Archipelago, Quellport sits on an unusual lagoon in a cluster of islands. Except for the Isle of Seven Bees (the elongated forested island to the upper left of the map), all the smaller islands are generally just referred to as Quellpo...

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Release the Kraken on the Sietch of Morning

Every month we go through our back catalog of maps and you vote on which two should be re-released under the free commercial use license. I honestly didn’t think about the trailers for the new Dune release coming soon, so I was surprised to see the Sietch of Morning map as the most-voted-for map this month. For this release, I remastered the map and the re-release is at the customary 1200 dpi for my modern releases. Also, I got to tag this post on the ...

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Ashripper Cove

Once a contested pirate landing a few miles down the coast from the City of Brass Bowls, Ashripper earned its name when the nearby reefs destroyed the White Ash, one of the fiercest pirate vessels to operate in these waters. But no pirate dares enter the cove now, as these same reefs have become home to an infestation of Mashers (AD&D1e Monster Manual, page 65) – massive venomous spined sea worms about 12 to 15 feet long. The reefs around Ashripper Cove are extensive enough that several...

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First Kraken Poll of 2021

You know what would be really embarrassing? Getting to the end of January and going to do the first Kraken release of the month... and realizing you didn't post the Kraken Poll at the beginning of the month.

Good thing that didn't happen this time, right?

Right?

So, for those of you that are new here - every month we vote on maps to re-release under the commercial use license. You p...

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The Wight’s Den

Long ago this cave was expanded upon to serve as the home to a massive bark-skinned beastman, kept here by the priesthood of Nylea, god of the hunt, who they believed to be his mother. The beastman stayed in the long lower chamber, and food and offerings were thrown down by acolytes from the stone bridge thirty feet overhead.

A single renegade priest remains – last survivor of that Nylean sect, cursed to eternal unlife because he dared to slay the beastman in self defense when he beca...

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Gloomforge Caverns

There is the echoing sound of metal on metal under the hills of Mirnel Kuzek on the darkest nights of the year and some claim that on these same nights you can see a reddish glow emanating from a set of small rocky caves that now bear the name of the Gloomforge Caverns.

The reality is the Gloomforge Caverns were once a secret goblinoid base, a foothold for the forces of the ogre warlord Kisgrod Dornuug lead by one of the elite ragecursed diabolists. Their foothold did not last long and ...

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The Crumbling Tower

Somewhere in the Black Mire, servants of Ishtar built a grand tower to “shine a light in the darkness” and to serve as a focal point for those seeking to push out the troglodytes and other creatures that make the mire so dangerous. And while the tower didn’t burn down, fall over, and sink into the swamp; it did get cut off from outside support and was eventually overrun by troglodytes and allied araneas. After two years of back and forth battles and sieges to reclaim the tower, it was f...

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January Backstage Pass - Part 2

Here's the last three maps for January to complete the Backstage Pass that was released at the beginning of the month!

Hope you enjoy, and once again thank you for your support.

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Flooded Catacombs

Bloody claw marks lead from the smashed door of the charcoaler’s house into the Big Sumac Woods. In the undergrowth where the trees refuse to grow tall are ancient stoneworks – a well, a few low remnants of walls and a pair of massive cornerstones… and the mossy punky remains of a door set into the stonework leading to the fetid depths below.

Down here is the den of the mutant monstrosity that hunted the charcoaler. But there’s obviously more. The half-flooded subterrainean ruin...

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Sanctum Cay

Somewhere over the horizon on the Persimmon Sea is Sanctum Cay – a small island that was once home to a hateful druid who would turn the sea against any vessels that dared approach. With the death of the druid a decade ago, it almost feels like his magics “wore out” the local weather, and the island now never sees extreme weather. Fishermen and merchants now mark the site as a place to head to when storms roll in and the seas are rough (and to avoid the wereshark pirate that controls th...

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Abbey of the Iron Star

The fortified Abbey of the Iron Star fell from within to infernal forces and has gone from being a beacon of hope and a place of refuge to the source of many of the region’s troubles. Carrion birds (many undead, and others that appear to be half-dead) circle above the four towers of the abbey and foul beasts climb over the garden walls in the darkest hours of the night… Those approaching the abbey gates are greeted by the bodies of other adventurers and brave souls from the nearby towns o...

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Dungeons of the Iron Star

There are supposedly many tiers of dungeons, ruins, and deep ritual spaces beneath the Abbey of the Iron Star. With the fall of the Abbey to infernal forces, the understructures have become infested with the Fallen – minor demons who have formed into tribes and staked out claims to various portions of the dungeons.

While individual fallen are no more of a threat than an orc or a human bandit, they roam in small tribal packs lead by their gibbering “shamen” who in turn pledge alleg...

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Dungeons of the Grand Illusionist

This is a redraw from memory of an adventure I ran for AD&D in the early 80s. This dungeon is home to an illusionist who operated pretense of being a potent necromancer (using phantasmal force and other illusions imitating the living dead).

The complex itself is entered via the cave entry at the south. The back entrance in the octagonal chambers opens into a small moutain valley where goats graze. The bars separating the chamber from the valley form a barricade 30 feet tall, leaving...

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January 2021 Backstage Pass - Part 1

(first of all, I REALLY need to change that graphic someday... Patreon hasn't used that logo in YEARS...)

Happy Gnu Ears folks (remind me to draw that, somebody). Here's the first backstage pass for 2021, and as usual I don't have the full run of maps for the month ready yet (the holiday season isn't conducive to getting 8 hours of studio time in at a time, and I admit that Cyberpunk 2077 ate u...

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The Ruined Keep of Madrual

The Nephilim Madrual arrived in these lands with an army of creatures from its home plane and was immediately besieged by the elves who had no interest in sharing their lands (or slaves) with the planar interloper. Madrual invested significantly in building up defenses against the elven strike forces and established a small line of defensive fortresses. The smaller fortresses are all gone, nothing remaining but the occasional moss-covered stones…

Of Madrual’s main keep, all that rem...

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Manse of the Vile Beast

The dreams have one thing in common – a communion in a fallen temple. Ruins in the swamp with a single tower standing over the fallen stones. And something beneath, something calling, a remnant forgotten there for untold years; a final weapon or tool to be raised against the heretics who spread corruption and mutation in their wakes.

Beneath the old temple is a sunken sanctuary and the Crimson Reliquary. The dreams don’t only come to those who fight against the heresy, however. Some...

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