As per suggestions, I may open up the remaining levels of Fedor's Pass as a competition for those who would like to finish it... Or I may just leave them for each DM to draw and stock themselves...
In the meantime, head over to the blog to see these last two levels in detail. Next week well be exploring keeps, borderland-related and otherwise!
2014-04-11 13:50:09 +0000 UTC
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Last week we explored the surface ruins, Opal Lake and the Opal Lake Fortress at Fedor’s Pass. This week we’ll head down to the bottom of the pass where the Lower Fortress is located which in turn links up to the Great Stair. Friday we’ll see the top of the Great Stair as well as the Palace level and I’ll list off some maps from the blog that you can use to fill in the other gaps in the side view.
So head on over to the blog itself to see the two maps in question!
2014-04-08 12:08:44 +0000 UTC
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I've been mapping like I've never been mapping before, thanks to you - the patrons who have me churning out new material at a fantastic rate. As soon as the 8 maps for Fedor's Pass are up (at 2 maps per post instead of one - more map for your buck!) I'll be back to posting new drawings.
My DCC campaign may well be settling down for a while at the Keep on the Borderlands, so I felt a new map was in order to make the keep match my mental image a bit better. That map will be up soon.
But after dr...
2014-04-05 19:51:18 +0000 UTC
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Two more detail maps for the Fedor's Pass mega map collection from one of my two 2010 Labyrinth Lord campaigns.
2014-04-04 14:02:40 +0000 UTC
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Fedor's Pass is a set of maps I drew for a Labyrinth Lord campaign in early 2010 that I never scanned... until now. In total there are eight maps in the set that will be posted over four posts. In addition, there are spots for at least six more maps that were never drawn.
2014-04-01 13:07:33 +0000 UTC
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These two maps are the player map and the DM map for my upcoming campaign. The DM map includes the locations of several other maps that I've posted over the past few years.
2014-03-28 13:57:56 +0000 UTC
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At the beginning of this month I dug up my isometric graph paper again to work on another iso dungeon – partially because I really have to get better at them and partially because I totally picture doing one with Luka Rejec where I draw up an isometric dungeon and he populates it with strange beasties and other fun.
Unlike the other iso maps I’ve drawn on this paper, this one has 3D walls like the isometric OSR logo I drew up over the summer. I like the final effect, but it certainly takes ...
2014-03-25 13:54:44 +0000 UTC
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Poking around with isometric graph paper to make my already 3D structures into something looking more 3D resulted in this - "Isometric Dungeon Experiment #4".
Ok, it needs a better name. So sue me!
2014-03-21 12:13:31 +0000 UTC
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This map was originally inspired by a pair of the entries in the Dungeon of Lost Coppers competition (specifically the entries by Jürgen Mayer and Luka Rejec). But once the initial central area and connecting halls was done, the map just insisted that it keep growing.
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Also, I'll be sending out the link to all the $5+ patrons to purchase Dyson's Delves II at cost in the next 24 hours!
2014-03-18 12:21:36 +0000 UTC
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Like the map posted on Tuesday, this is based on a request from a few patrons for a temple or church. I've been drawing a bunch of "traditional" above-ground temples and churches for commissions lately (three in the last 5 weeks), so I wanted to take this one back to my roots... BACK TO THE DUNGEON!
2014-03-14 12:24:53 +0000 UTC
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(This map was drawn based on a couple of requests I received from patrons asking for a crashed spaceship)
In the Violet Hills, roughly 20 miles northeast of the Resplendent Roadside Inn are a few hills that seem out of place – their forms almost shattered as if they had been lifted from the ground crushed and then dropped back into place. More interesting is that just beyond the northernmost of these shattered hills is a small hole in the hillside that leads down about thirty feet to a formid...
2014-03-11 13:26:51 +0000 UTC
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A post on the blog collecting the three torn mountain maps into a single map for easier consumption (although I find that the individual maps are easier for at-the-table use, this is nice for getting a good grasp on the whole thing).
2014-03-09 19:13:54 +0000 UTC
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And it's time for the latest BackStage Pass maps! These are the Tuesday and Friday maps that will be posted to the Dodecahedron until the end of March.
Once again, thank you for your support!
http://rpgcharacters.files.wordpress.com/2014/03/the-mithril-temple-production.jpg
2014-03-09 01:46:56 +0000 UTC
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The third and “final” Torn Mountain map. The first map was really intended to stand on it’s own, but once I got the bug to expand on it, I had to run this set of three. Who knows though – in another month I might add a set of stairs leading deeper into the depths of Torn Mountain and thus to a set of lower caverns and dungeons at least a hundred feet below the bridges and caves in this map set.
2014-03-07 13:16:59 +0000 UTC
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Honestly, this map was drawn because I had too much fun with the first Torn Mountain map and it reminded me of my early teens reading Tolkien and the various goblin and dwarven undergrounds. Every campaign should run into at least one major underground crevasse spanned by bridges and walkways.
2014-03-04 16:38:22 +0000 UTC
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Waynnor Mountain (on the western edge of the Kingdom of Garebeth) is known to the dwarves and orcs of the region as the Torn Mountain because of the massive chasm that seems to have been torn into the very roots of the stone.
This map of the northernmost elements of the Torn Mountain will be accompanied by another two maps over the next week to complete a three-map dungeon.
2014-02-28 13:04:17 +0000 UTC
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Something happened to the town of Baybeach. Only a few of the houses remain standing, accented by dead and leafless trees, all standing about the dark stone mass of the town church. Even those houses that still have steady and solid walls have had their roofs partially collapsed or burned away…
2014-02-25 15:35:12 +0000 UTC
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Off some seldom-used tunnel deep underground is a small fortress opening on to a cavern. On the far side of said is a small set of mines, dug out by industrious dwarves seeking the rarest of all magical ingredients - unobtainium!
2014-02-21 12:53:19 +0000 UTC
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Subha is a mighty warlord of the Satrapy who has carved out his own subdomain in the mountains that form the southern border against the Empire. The Satrap encourages Subha’s ambitions because Subha’s domain acts as a further defensive boundary between his lands and the aggressive expansion of the Empire.
There is a secret to Subha’s domain however, a magical pool beneath Subha’s tower. While the existence of the pool is not general knowledge, word has spread that Subha brings those mos...
2014-02-18 15:06:58 +0000 UTC
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Time for another backstage pass as I start putting up maps for the blog this month! I've been busy with commissions and seem to have FINALLY fallen behind with maps for the blog, so this is a smaller backstage pass than typical. More will probably arrive soon though.
So here's the maps for this month's Backstage Pass (all are links to the 300 dpi map files)
http://rpgcharacters....
2014-02-18 00:23:45 +0000 UTC
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GraniteSpire is a coastal city west of the Hill Islands, and a regular point of trade for ships heading to and from the Hill Islands. The entire city is built up on a granite plateau that lurches sixty to eighty feet out of the sea. There are two ways to access the spire – there is a lowland port on the east coast of the spire with a tunnel that leads up onto the plateau, and there are a pair of bridges from the mainland that lead in turn to the “Stepping Fort” and then to the spire proper...
2014-02-14 16:47:48 +0000 UTC
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There are days when I can't come up with something witty or clever to say about one of my maps. But I love the map nonetheless.
This is one of those maps.
2014-02-11 14:07:00 +0000 UTC
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The Dungeon of Lost Coppers is still incomplete and unexplored.
Dyson the Cartographer is seeking brave folk willing to chart out the full extent of this dungeon. In exchange for bringing back a completed map of the Dungeon of Lost Coppers, Dyson is willing to relinquish one of his very rare limited edition hardcovers of Dyson's Delves containing an adventure that has never been published to the Dodecahedron and that is not available in the regular edition. Further, Dyson will hand-write at le...
2014-02-09 12:31:30 +0000 UTC
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Here's a freebie, with many thanks to my patrons.
It's like ten maps in one!
Actually, it is ten maps in one. Here's a megadungeon level map assembled from ten maps posted to my blog over the past year or so.
2014-02-08 13:54:08 +0000 UTC
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Every time I look at this, my inner 14-year-old screams "Boobies!". But actually I think it looks more like a panicking beetle.
2014-02-07 12:30:03 +0000 UTC
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Drawn as part of the same exercise that brought us Firebeard’s Cut last week (and all the lively discussion that map spawned on google+ regarding the realism or lack thereof of long underground corridors and so on), Traven’s Redoubt is an exercise in straight line corridors and 90 and 45 degree work without the use of a grid or grid backing.
This particular map links to three other maps – any of these (or all of these) could be entrances to the dungeon, or all could be other dungeon maps ...
2014-02-04 17:03:56 +0000 UTC
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Here's a city map that turns my crank in all the right ways. I like the fortifications, the bifurcation of the city into two components on opposite sides of the bay...
I just felt extra inspired when I drew this one up.
2014-01-31 14:38:53 +0000 UTC
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It's a non-Tuesday or Friday map?
Not only a map, but a 12-step animated gif showing how the map was drawn. At the link you can also see all 12 steps involved as well as the final map.
Sadly, it appears that Patreon isn't supporting my animated gif. :(
So follow the link to the blog, the animated version is totally worth seeing!
This was a lot of fun to make, and now I've got to remake the contents into a video file instead of an animated gif (and rotate it 90 degrees) and maybe I'll finall...
2014-01-30 14:56:07 +0000 UTC
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Deep underground, dwarven construction teams built the passages and rooms of Firebeard’s Cut along the fault lines of the hard rock of the area. Dark and cold now for so many years, these halls cut through the stone along sharp angles with clean utilitarian ornamentation.
Firebeard’s Cut was drawn to link to other maps together for those games when one small map just isn’t enough dungeon for one adventure. It was also a practice piece for me, as it involves lots of straight line work and ...
2014-01-28 12:37:32 +0000 UTC
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Champion's Retreat is the map I immediately thought of when Rafael Chandler asked me to pony up a map for Bad Myrmidon. This map is smaller than the one in Myrmidon, and the big "final" room is basically one of the first rooms you will walk into.
So I drew something new for him and kept this one for the inspiration bin and the blog.
2014-01-24 12:25:02 +0000 UTC
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