XaiJu
jetslasher

jetslasher

patreon


jetslasher posts

City Saving FullRez

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Spiders FullRez

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Gothel Work FullRez

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No Sizes? FullRez

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Inspected FullRez

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Scarlet Blue FullRez

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Life and Game Update

Just recently took my wife to get an MRI for her leg and things are looking on the upswing. I've been able to get back into my own work habits slowly and a lot of the ideas I've wanted to test and try on my game have been working out pretty nicely.

I want to say I want to get a playable demo with updated content to you guys by next month, but I'm not sure just how much NEW content there would actually be since a lot of stuff was changing and swapping around start of the game stuff.

-Across the board I've just made early game encounters easier and I intend to move the 'Cut Encounters in Half' item up a bit in terms of game progression.

-Cleaned up the bugs and little quirks you all found so thank you for that!

-The post Garden area is where I want the game to open up, so designing the map in a way where you can just venture off in a direction and get up to things is the next hurdle I'm looking to overcome!

All the same, thank you all for the support these past months while I've been taking care of my wife, it's been beyond helpful.

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Foot POV Comm FullRez

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Study Session FullRez

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Deep Dive FullRez

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Robbing a Momster FullRez

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Distracted FullRez

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Town in a Box FullRez

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Life updates!

My wife has a follow up appointment for her injury next week and we are going to see where she's at. She's currently still in dire need of my help and with that and only just getting a new chair. I'm still quite behind. 

I'm going to attempt to get back to usual uploads when I can, since I have a vast backlog of images I need to get rendered but thank you all for your understanding.


I've got a few notes on the game and things I want to update and I've started to put some dungeon concepts on paper so implement. So we'll see how that goes. Wishing you well.

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State of things!

Had some hardships this month in the form of my wife hurting her knee really bad, she's bedridden for the next six to eight weeks and I'm on call to help her whenever possible so it's been a bit draining. That alongside my computer chair breaking down it's been hard to get updates out to you guys but I'm trying.

The feedback on the game has been great and I appreciate those who took the time out to play it. I've since implemented a lot of changes to the pace and sniped bugs and little errors where I could find them. I've got lots of plans for the next few zones of the game but for now just wanted to bring you all up to speed!

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The Big Date FullRez

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Inbetween Alpha 0 Release download

Mega download:

https://mega.nz/file/p4hjlKBQ#xGzUJNxy9Fzqm-lnw_kv_V2TW1U6nZjyB4JYk0F-D8E

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Inbetween Alpha 0 Release

Took awhile to get it off the ground but here we are, my first real interactive piece of media that I've wanted to create for awhile. It's not perfect by any means, but I'm proud of what I have on the screen so far.  Give it a try and let me know what you think.

Some notes-

-Currently it only runs on Windows, it's the only system I have sorry!

-I've had a small team sample the game for me and I've tried to find a balance that works for everyone, but I'm sure some bugs might have slipped into the cracks, just let me know what you experience and I'll make notes of it all.

-It's an RPGMakerMV game, so while I've included all the base materials, an RTP may still be required but I don't believe it to be required.

-Content releases for the game will be split after this, smaller dot numbered versions will be for the 5 dollar tier and above and then full larger number releases will be available for all patrons and what I feel to be 'content complete' versions posted completely for free! 

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Game Alpha Update!

It took awhile, much testing and re-testing and rebuilding; but I'm just about ready to release the playable alpha version of the RPG I've been working on. Anyone who may remember me from way back when, before I even had a patreon and the ilk. I had a little RPG Maker game called 'Runts'. It was something I was proud of, even with it being created from mixed media and I've always had a drive to do something akin to it with what I know about 3D rendering under my belt.


So what you can expect from this Alpha is a bit more like that. It's an RPG system, with turn based combat with some heavy size smut mixed into all of it and built upon in the world the game takes place in. I spent awhile building the systems, finding scripts that worked well with one another and creating the characters and renders and I'm happy that I'll finally be able to share what I have thus far with you all next week.

I want to take one more week to just make completely sure the Alpha plays well from start to finish and to stamp out anymore bugs, (Wall walking, enemies being too strong/weak, etc.) The currently playable landscape of the game has a handful of events and areas to explore, YMM depending on how you approach games!

I've already got some of the areas beyond the Alpha mapped out and events planned but I knew if I didn't just release SOMETHING I'd keep going and going and going.

Thanks once again for dealing with this content drought while I got the basework of this game created. Now that it's here, I'll be able to continue stacking on top of it and I just hope you all find something about it to enjoy.

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Eye Spyed FullRez

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Prize Inside FullRez

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Bad Rolls FullRez

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Return Home FullRez

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Buried FullRez

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The holidays

And all those things. Hopefully you guys are staying safe. The surge of covid cases and the holiday rush really set me back on what I wanted to prepare for you all. I've got some things cooking and the playable version of my game is still coming so more updates on that soon. Just stay safe out there and hopefully I can get back to a more usual uploading schedule soon! 


Happy new year. 

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Boon of the Sun FullRez

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General Update

Hey yall, holiday stuff rolled in and everyone trying to compensate for lock down last year just sort of crippled my ability to sit down and do the work I wanted to do as well as upload pace. Hopefully I'll be able to get a few more renders than usual to you this month.

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Crowded FullRez

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Mount Goblin FullRez

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Game Update

Hey guys, I wanted to have a playable beta for you by the end of this month, but I think due to some balancing issues and still needing to get it out to the private test team first I'll have to push that back a little bit.


I'm happy with the scope of the game for the first round of testing, but the depth of it got just a little bit away from me in terms of just how much I've added and needs to be checked and double checked over so it all flows together well. I think the plan right now is to get it in a playable state. Make sure nothing breaks down completely and then I can worry about making it pretty at later stages.

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