XaiJu
Ariestra

Ariestra

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Ariestra posts

Progress Update and Sneak Peek!

Hey everyone,

Just dropping in to give you a quick update on how things are going with the game. I'm making solid progress. I'm currently at around 80% completion of release 0.8.

The upcoming week is looking promising as well. I'll have some extra time to dedicate to the game's development, so I can dive deeper and make significant strides. I estimate that there's a high chance of a release happening next weekend, or even sooner.

Here are a couple of previews featuring Kiara...

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Full Steam Ahead

Hey everyone,

What a week! There's never a slow day between Misantria, my little humans, and everything else life throws.

Just a quick hi to say, I'm still around, making solid progress on our game.

And fingers crossed, I might have some good stuff done by next weekend.

Apologies for skipping last weekend's post, not much to report other than a few bugs squashed and steady advancement. I'll be sure to keep the posts coming at least weekly.

Take care!

Best w...

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Public release 0.7.7

Hey everyone,

Version 0.7.7 is now publicly available!

Changelog:

  • Added Aisha's slavery content
  • Enabled back button for Android version to cancel actions
  • Updated Isabel's outfit to reflect her role as a security guard (Special thanks to Groundage for the amazing work!)
  • Addressed multiple game-crashing bugs
  • A few redesigns of maps and interface

(Edit) Updated links for V0.7.7, which includes bug fixes to address minor issu...

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0.7.5 + Good news

Hey everyone,

First things first, here are the links for the latest hotfix:

Windows

Mediafire
Mega
Google...

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0.7.4 Release

Hey everyone!

I'm excited to announce the release of version 0.7.4! This update focuses on Aisha's slavery.

Changelog:

- Added Aisha's slavery
- Graphical adjustments
- Performance enhancements for smoother gameplay

(Edit: 0.7.4) - Fixed a bunch of game-locking bugs and crashes.

To access the new content, you have to lose against Aisha or get under her desk while she's sitting.

Please note that while I've put in my best efforts to ensure a ...

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Fine-Tuning the Scope

Hey everyone,

As you know, I've been working hard on the next update, making the most of the limited time I have. As we approach three months since the last update, I'm becoming acutely aware that it's been a while since you've had something new to enjoy in-game.

While I'm still progressing steadily, reaching the initial scope I'd planned for this update will require some additional time. The last thing I want is to keep you waiting any longer.

Therefore, I've decided to m...

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Curveballs

Hey everyone!

Just a quick update. Life has been a bit unpredictable this week, and some personal circumstances required my full attention.

While this meant slower progress on the project, I'm still committed and excited about the work ahead. I see your patience and understanding, and it truly means a lot.

The silver lining is that this is just a temporary situation. Plus, I'm pleased to report that the update for Aisha's storyline is well underway and has made substantial p...

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Making Progress

Hey everyone!

I'm happy to share that this week has been quite productive for me. I've managed to tackle numerous bugs and performance issues, redesign the interface to make it more user-friendly, enhance some of the previous scenes, and progress on Aisha's content.

The programming aspect has proven to be a bit more complex than anticipated, which has slowed down my pace. But I'm confident that these extra efforts will pay off in the long run, and I'm feeling optimistic about a re...

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A Glimpse of What's to Come: Exclusive Sneak Peek

Hey everyone!

I wanted to release an update this month, but due to time constraints and personal commitments, it wasn't possible. However, I've put together an exclusive 6-minute preview video to give you a behind-the-scenes look at some of the progress.

Enjoy the preview, and as always, feel free to share your thoughts and feedback. Thank you for your continuous support and patience, and for being a part of this incredible journey.

Best wishes,

-Ariestra

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Steady Progress

Hey everyone,

I wanted to give you a quick progress update as we approach the end of April. While I had hoped to have enough content ready for a release this month, it looks like I might fall a bit short of that goal.

Despite the slower pace, I'm actually really satisfied with how the update is coming together. Quality matters, and I want to make sure each update is a blast for you all.

Thank you for your patience and support! I'll keep you in the loop!

Best,

-Ar...

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Progress Update

Hey everyone,

This week's been pretty productive! I've been working on new renders for Aisha, and I'm excited about the progress.

Stay tuned for more updates, and thanks for your continued support!


Take care,

-Ariestra

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Bouncing Back after Holydays

Hey everyone,

I hope you've all been having a great week! I wanted to give you a quick update on the game's progress. Over the past week, due to some holidays in my country and personal matters, my work on the game has been slower than usual. However, I'm excited to share that things are looking more promising this week, and I expect to make significant progress.


Thank you for understanding the occasional impact of holidays and personal situations on the game's developm...

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Tier & Preview Changes

Hey everyone,

I appreciate your honest feedback, and I want to extend my gratitude to Princess Narii for sharing her insightful suggestions. After carefully considering all your concerns, I've decided to make the following adjustments to my approach:

  1. All patrons will continue to have access to the official builds before anyone else, and the game will still be updated publicly the following week for everyone, completely free.
  2. To address concerns abou...

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Test Version Release & Tier Update

Hello everyone!

The latest test version is now available for download:

Mediafire
Mega
Gdrive 

Pl...

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Aisha's Slavery Scene - Test Release Soon!

Hey there!

Just a quick heads-up: this month, I've been focusing more on backend work, which involves refining the core mechanics and optimizing the underlying code of the game. While these improvements might not be immediately noticeable, they're essential for the game's overall performance and stability.

Despite the backend focus, I've managed to add a bit of content. A test version will be released before the end of March, offering a sneak peek at the work-in-progress Aisha's S...

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Progress Report

Due to IRL stuff, the progress still needs to be slow, but I try to keep it steady.

Next weekend will be quite busy for me, so I won't post a status report next week.

I'll just say that Aisha's Slavery will be harsh and twisted, so you better be ready to face the consequences if you decide to give in to her.

As always, before the end of the month, I'll post a test version for those who want to try the progress so far.

Thanks for your patience and support!

Best, View Post

Weekly Heads-Up

Hello everyone,

I wanted to give you all an update on the progress of the game.

Unfortunately, between my family and work responsibilities, I haven't had as much time as I would have liked, so this week has been a bit slow in terms of development. I hope you can understand that sometimes life gets in the way.

I'm still dedicated to working on the game and making progress as best I can, even if that means taking things a bit slower than I would like.

Thank you for your ...

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Weekly Development Status

Hello everyone,

Firstly, I appreciate the patience you've reflected on the last poll. It will be rewarded.

This post is just to give you all an update on the progress of the game. I'm working as much as I can to make steady progress each week.

I can't provide an estimated release date yet, but I'll keep you posted on the progress as I move forward. I'll be posting some previews in the patron-only discord channel.

Thank you for your ongoing support, your contributions a...

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Poll: Update Frequency

Aisha's slavery has waited long enough, so that will be my focus for the following weeks -at least two-. There will also be a new teacher, and I want to add more h-scenes to other girls.

That will take me quite a while, so my question is:

Would you rather larger updates but less frequently, or smaller updates but more frequently?

I personally prefer the first option, but if the second gets voted a lot, I might reconsider how I release the updates.

(...

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0.6.6 H1 Public release

Hello everyone!

This is a small update, here's the changelog:
- Added a scene for Sophia when you interact with her at the cafeteria (make sure to review your filters before approaching her, or it could end up VERY stinky).
- Amy's model has been redesigned from scratch.
- Mary's model has also been redesigned.
- Introduction is extended a bit to better understand the Main Character (Hero).
- Added photosensitive mode in options (fewer flashings on heartbeats).

Bug...

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Valentine's Mini-Update 0.6.6!

Hello everyone!

I still have to review some reported bugs, but so far these are the changes:

- Added a scene for Sophia when you interact with her at the cafeteria (make sure to review your filters before approaching her, or it could end up VERY stinky).
- Amy's model has been redesigned from scratch.
- Introduction is extended a bit to better understand the Main Character (Hero).
- Added photosensitive mode in options (fewer flashings on heartbeats)

Bugfixes:<...

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Quick status report

Hello everyone!

I wanted to take a moment to update you all on the progress I've made on the game. It's been a bit of a wild ride this weekend IRL, this is why this post it's been delayed a little.

I'm happy to announce that Sophia's extra scene is now complete, and I'm just about finished with Amy's remodel. I've also taken care of a few bugs that have been reported.

With Valentine's Day coming up, there might just be a little surprise in store for you all.

Thank you ...

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0.6.5 Public Release: Victoria's Arch

Greetings everyone,

The latest version, 0.6.5, is now available for everyone to download and enjoy.

This update includes:

- A new warden location.

- A real-time battle using the environment to defeat the mini-boss.

- A classic turn-based combat against Victoria.

- 100+ new renders

- 1 extra render after a loss against Victoria (courtesy of Groundage).

- New animations ...

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0.6.4 Patreon Release: Victoria's Arch

Hello everyone, it's finally here!

Version 0.6.4 is now available for download! This update is all about Victoria's arch, featuring:

- A new warden location.

- A real-time battle using the environment to defeat the mini-boss.

- A classic turn-based combat against Victoria.

- 100+ new renders

- 1 extra render after a loss against Victoria (courtesy of Groundage).

- New animat...

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Get Your Calculators Ready: Victoria's Arch Release Date Announced

Hello everyone,

I hope you're all doing well. I am thrilled to announce that Victoria's fight is complete! Now I just have to finish some dialogues, fine-tune the gameplay and run some tests.

The good news is that I am very confident that I can release it on Friday, or even earlier.

As I mentioned before, I know that you've been waiting patiently for this release, so rest assured that you'll be able to play it next weekend.

As always, thank you for your support and pat...

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A Quick Progress Report

Happy Sunday!

Just wanted to give you all a quick update on the progress of the game development. I've been hard at work on Victoria's fight phase 3 and it's coming along nicely! Victoria has 100+ renders done already. Although it's taking a bit longer than expected, I'm doing my best to speed things up and get it done as soon as possible. I know you're all eagerly waiting for the next phase, and I want to assure you that it will be worth the wait.

In the meantime, please bear wit...

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A Brief Pause in Progress

Hello everyone!

I hope you all had a great New Year's Eve! I wanted to let you know that I was unable to work on the game this week due to some unexpected family commitments. While I understand if this causes some disappointment, please know that I am still committed to bringing you the best game possible.

I will be back to my usual schedule next week, and I thank you all for your continued support and patience.

Best wishes,
- Ariestra

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Last (Alpha) update of the year - Stay tuned for more!

Hello, everyone!

As we say goodbye to this wild and crazy year, I just wanted to pop in and give a big shout-out to each and every one of you. Your encouragement and enthusiasm are what keep me going, and I couldn't do this without you.

While Victoria's battle is still a work in progress, I am confident that it will be complete in a future update, and I can't wait for you all to experience it. Trust me, it will be worth the wait. In the meantime, you can check out the latest Alpha...

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One year ago...

TL;DL: Merry Christmas! And I'll need a bit more time to release the next update.


Long post:

A year ago, I was preparing to launch the very first build. Everything was new to me, and I did (and I still do) lots of mistakes. But I can proudly say that this game is one of the best things that happened to me, I got to know lots of awesome people, and I also got to know myself, discovering my real passion, and I actually feel that each month I'm learning ne...

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Can't rush things up

Hi!

I'm pleased with the results of Victoria's fight so far. I wanted to make Aisha's enslavement and a few more other stuff for the next release, but I'll probably lack the time to do so on these dates.

Due to IRL obligations, I couldn't do much progress. Phase 2 is almost 50%, but phase 3 will have lots of stuff, and therefore, lots of work.

After this point of the main plot, I'll spend a few weeks adding content to existing characters before moving on to the next map, sta...

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