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Ariestra

Ariestra

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Ariestra posts

Status Report

Well, this is the last status report for v0.2, which I will release on Sunday. Here's the deadline countdown if you want to tell your Assistants/Alexas/Siris. I will probably release it a few hours before, but absolutely not after.

Patron release: https://www.tickcounter.com/countdown/3088885/misantria-02

Public release: 2022-02-26 00:38:54 +0000 UTC View Post

Status report

This week I couldn't dedicate as much time as I wanted, but still, it's been quite profitable. Half of this weekend I'll also be unavailable, so the progress will slow down just a bit. Here's the current status:

- Script: 90%

- Map design: 100%

- Renders: 60%

- Programming and scene-making: 70%

I won't be available by Monday the 28th, so I can guarantee that the update will be ready by the end of next week tops. After this weekend I'll post a countdown, probably ...

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Status report

Ah! Finally a weekend for myself! I couldn't do much progress during the week but this weekend I expect to catch up. I've been working on the cutscenes and dialogs. Right now the status of the next update is this:

- Script: 50%

- Map design: 100%

- Renders: 60%

- Programming and scene-making: 40%

I've received quite interesting suggestions, and so far none of them have been discarded! Although most of them will be complicated to fit in this following update, so t...

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Status report

Hello everyone!

The next update is still cooking, here's the first status report, the numbers are an approximation, but I'll write them as honestly as I can:

- Script: 40%

- Map design: 80%

- Renders: 60%

- Programming and scene-making: 20%

This weekend was supposed to be a good chance for me to make a sprint, but due a little accident, I'll probably have a quite narrow window of time with computer access (family stuff, nothing serious).

I really expe...

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v0.1.5 (hotfix)

Fixed Cassandra's dialog stuck when you refuse to fight her right away.

You shouldn't be able to go through walls after Cassandra's fight anymore.

Fixed the error message on Isabel fight.

Added a save option before Isabel's fight.

(finally) Fixed blackscreen after losing against Cassandra the second time you fight her.

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Quick hotfix

By popular demand, I've made the intro less annoying.

Added alt scenes in case you don't fight Isabel.

Added clues to lab, removed path selection, since there is no slave path YET.

Cassandra should be now defeatable and shouldn't give you a black screen.

Fixed some typos.


Thank you for all the feedback. If more noticeable or game breaking bugs come out I'll try to fix it and publish the hotfix it asap.


I'll be posting progress reports ...

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First release!

I'm glad to announce the very first release of my very first game. I really wish I could have added more content, but I think this is okay for an initial release, and I would also love to get some feedback too. I am very open to criticism and suggestions!

I'm doing this all by myself, and I cannot test super extensively everything, so please feel free to report any bug you may find!

Cheers!


Ariestra


Edit:
- Fixed a bug where you still see a ski...

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