中世紀幻想風的新作開工啦!前面大概會有十頁左右的劇情,不過放心,這確實是H漫:^)。
劇本已經大致想好了,第一篇大約在30~40頁左右,製作時間預估一個月,之後視情況決定是否出續篇,那麼,讓我們一起加油把他生出來吧:^)!
The new medieval fantasy story has started! There will be about ten pages of plot ahead, but don't worry, this is indeed an H-comic :^).
The script has been roughly though...
2022-01-20 09:00:03 +0000 UTC
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仍在調整一些細節,但新角色大致上就是這樣的感覺:^)。
Still adjusting detail, but this is how she looks like :^).
2022-01-16 05:15:04 +0000 UTC
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汗、精液、眼淚…我每次作圖時總是花很多時間在後製液體效果上,對我來說,液體是「符號」的一種,就像青筋代表生氣,三條線代表尷尬等等,雖然能很好的表達出情緒但卻不是真實的東西,既然不是真實的東西那就不該做在3D裡,而是2D後製上去效果才會好。
但是每張圖都要做重複的事情,貼汗水、貼臉紅、畫眼淚SOP…其實很煩,最近終於決定試著把這些都做進3D...
2022-01-12 21:04:52 +0000 UTC
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花了好幾天研究如何改進現有的人物,總算有了令人滿意的進步:^)。
Spent days researching how to improve the existing characters, and finally made a satisfactory progress :^).
讓我們看看新角色—米莉雅
Meet the new character - Miria


2022-01-10 07:08:27 +0000 UTC
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遊戲中所使用的CG,已上傳至無名圖書館(MEGA):^)
All CG used in game, uploaded on Nameless Library(MEGA) :^)
2022-01-05 11:17:37 +0000 UTC
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是的,我們的第一個H-game完成啦…嚴格來說,其實並不能算是遊戲,畢竟遊戲性為0,這次這個就只是視覺小說而已。
由於是第一次嘗試的類型,本來是想要公開釋出的,但不小心做得太久,又沒有東西來補償各位了,所以這次還是做為支援者限定吧:^)。
那麼,來開個檢討會吧~
[製作時間]
一個月,100張CG(含變化),算是還能接受的...
2022-01-05 11:00:06 +0000 UTC
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時間過得飛快,不知不覺已經做為H作者2年了,雖然已經提過很多次,但還是不得不再說,能像這樣做自己喜歡的東西還不餓死,真的是像夢一樣,一切都要感謝大家的支持:^)
這一年來做了不少的挑戰,進入了真正專業的3D製作領域,也嘗試了各式各樣的主題…可謂豐碩的一年:^)。
目前試作的視覺小說遊戲也進入了尾聲,未來或許會製作更多的H-game,當然漫畫也不...
2022-01-02 04:39:49 +0000 UTC
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v0.2
- 新的站立選項
- 新的巴掌動作
- 新的正常位動作
- 新的語音
過程中還是遇到了不少困難…雖然已經盡量極簡化,果然預估的時間還是太理想了。
下一次更新應該就是最後版本了,其實內容還是很少,但以一個試作品來說算是功成身退了,途中發現了不少問題,視覺小說的...
2021-12-14 13:11:44 +0000 UTC
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我的第一個H-game計畫正式開跑啦!
剛開始花了點時間摸熟Naninovel視覺小說引擎的插件,不得不說真的非常優秀,雖然所有的功能都非常的基本,我用C#也寫得出來,但架構嚴謹,擴充性強,比起自己從頭寫功能,還是直接用它的架構來做穩定性更好。
Naninovel用的是自己的script來編寫流程...
2021-12-07 23:36:35 +0000 UTC
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12月,轉眼間2021就要過去了,不知不覺已經做H漫將近兩年,衷心感謝各位一直以來的陪伴,變態的路上有你有我:^)
新的月份,新的開始!關於下一個作品要做什麼,目前有兩個想法…
December, 2021 is about to pass in a blink of an eye. I've been doing H-Comic for nearly two years without knowing it. Sincerely thank you all for your company. You and me on the path of Hentai. :^)
New month, new beginning! There are t...
2021-12-01 01:55:19 +0000 UTC
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Lighting in Daz can be really a headache. Since Iray simulates light like real world, all convenient (unreal) lighting methods are invalid, including self-illumination(ambient), wall through light and so on.
I have tried all kinds of lighting methods, HDRI, headlights, scene lights, ghost light...Basically all of them aren't ideal. In the end we have to return to the most primitive lighting equipment, which is the old school way- The-three-point lighting method.
But th...
2021-11-29 21:04:27 +0000 UTC
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請使用金色鑰匙前往圖書館進行觀看:^)
Please use the Gold key on Library to watch.
金色鑰匙-Gold Key
https://www.patreon.com/posts/49811367
無名圖書館/Nameless Library
https://docs.google.com/document/d/1nWKaZ8D9zxplpBarOLJaltDk_q70...
2021-11-26 20:33:45 +0000 UTC
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"Finally done"... I feel that this sentence has become the starting for every release of the work. Although this time it caught up with the release in November, it still took nearly two months to finish it. This time is no longer the problem of burnout, it is simply that more technology is applied, and more time is spent on graphic production.
In the past, when using HS/KK to make comics of 30~50 pages, I can make it in one month. But now, I've more pursuits for the compositi...
2021-11-26 14:36:45 +0000 UTC
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「終於做完啦」…總覺得這句話好像已經變成每次發布作品的起手式了,雖然這次勉強趕上在11月發布,但也花了將近兩個月的時間才做完,這次沒有倦怠的問題了,單純的只是應用了更多技術,畫面製作上花了更多的時間。
以前用HS/KK製作時,這樣30~50頁的漫畫可以在一個月內做出來,但現在對畫面的構圖、光影、特效等等越來越有所追求,品質變高了,但花...
2021-11-26 14:20:07 +0000 UTC
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開工啦!這次又回到了久違的橫版格式,關於漫畫框架的構圖我還有很多要改良的地方,會在這部作品中稍微做點實驗。
希望能在10月內趕出來,但也實在沒什麼把握:^|,盡力而為啦
Work work! This time backed to the horizontal format. I still have a lot to improve on the composition of the comic frame. I will experiment a little with this work.
Hope it can get out in October, but really not sure :^|, I'll do m...
2021-10-13 14:35:56 +0000 UTC
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自從入坑Daz以來,我一直試著使用Daz來渲染出動漫風格的人物,惡徒2完結之後,我又嘗試了一次,但效果仍然不盡理想…
Daz市面上目前仍缺少優秀的cel shader,在極端逆天的情況下,或許還是能做出好看的畫面,但費了那麼多功夫到頭來又失去了使用Daz的初衷—就是要簡單方便嘛。
總之,這次還是放棄了動漫風,作為替代,盡可能地將人物往唯美風裡捏,來看看新...
2021-10-10 18:24:28 +0000 UTC
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請使用金色鑰匙前往圖書館進行觀看:^)
Please use the Gold key on Library to watch.
金色鑰匙-Gold Key
https://www.patreon.com/posts/49811367
無名圖書館/Nameless Library
https://docs.google.com/document/d/1nWKaZ8D9zxplpBarOLJalt...
2021-10-03 07:25:19 +0000 UTC
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The villain 2 is finally finished. I've encounter some burntout period durning process, also the 3D making process is becoming more time cosuming, the overall time is much more than expected. I'm really embarrassed to everyone who is waiting (Dogeza).
Learned a lot during the production of this comic. Daz really have a lot thing to study. It's time to figure out what to do in the next new work :^), thanks for watching.
2021-10-03 07:14:19 +0000 UTC
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這篇沒有強X情節,所以應該可以放Patreon了:^),第一集請在無名圖書館中尋找。
惡徒2終於做完啦,這中間經歷了創作低潮期,加上3D製作的流程越來越繁瑣,整體花了遠超過預期的時間,實在對等待的各位很不好意思(土下座)。
這篇的製作過程中又學到不少東西,Daz能鑽研的地方真的很多,接著該來構思一下下一部新作要做什麼了:^),感謝觀看。
English and Jap...
2021-10-01 00:55:21 +0000 UTC
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應該很多人都注意到了,最近更新速度實在變得有點慢,是的,非常的慢…
一切都是因為我染上了人類最可怕的疾病—
懶病:,^|
不知為何,最近就是一直提不起幹勁做圖,就算勉強自己開了軟體也是東摸西摸,效率奇差,工作效率大概掉到20%左右。
本來覺得應該很快就會恢復了,但這懶病一發就是一個月…
這次真的沒有藉口,純粹是...
2021-09-25 14:51:36 +0000 UTC
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開工啦!這次在開始前花了點時間研究打光技巧以及自製液體,所以拖了點時間…我絕對不會說其實是我不小心回鍋爐石,並且著魔般的連玩了五天的英雄戰場…嗯,絕對不會:^|
這一集估計就會直接結局不會有續集了,故事應該會是還算完整的起承轉合,老樣子敬請期待:^)
Work work! this time I spend some time study about light and liquid, so a bit delay... I'll never say that it's actually be...
2021-07-25 08:20:02 +0000 UTC
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覺得頁面很混亂,找不到想要的作品嗎?歡迎使用圖書館!
Feeling chaos? Feel free to use the Library!
銀色鑰匙/Silver Key
2021-07-09 11:25:56 +0000 UTC
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其實這篇的內容或許Patreon能接受,不過畢竟還是有踩到線,想了想還是放圖書館吧,實在不想再被Ban一次:^)
快去圖書館裡面看吧!
The content of this article may be acceptable for Patreon, but it still steps on the line after all. Thinking about it, let's put it in the library, really don't want to be ban again :^)
Go to the library to view this!
2021-07-09 11:19:36 +0000 UTC
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事情是這樣的…前幾天我在製作「惡徒」第31頁的時候,算圖中由於記憶體不足轉向虛擬記憶體,造成嚴重的卡頓及各種崩潰,成為了壓垮我理智的最後一根稻草,終於下定決心是時候換電腦了。
So... A few days ago, when I was working on page 31 of "The Villain", while rendering eat e whole RAM and turned to virtual memory, causing freezes and crashes, which became the last straw that broke my sanity, finally determined...
2021-07-03 23:59:29 +0000 UTC
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好吧,經過了這一大堆實驗和痛苦,我終於找到了最終答案。
Okay so, through all these experiment and pain, I've finally found the final answer.
我曾經以為一定得在 Maya 或 Blender 上製作,畢竟是專業的 3D 軟體,但這只是一個思維陷阱,嘗試只使用 Daz 後,我才發覺 Daz 已經擁有我需要的一切,有些功能甚至比 Maya 更好,像是 Smooth 和 D-force,最重要的是節省輸出時間!
...
2021-06-15 01:07:37 +0000 UTC
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因為算圖時間太長,無法拍多個鏡頭幕後圖變得很少,這次額外多加了兩個本篇沒有收錄的場景當作補償:^)
Because the render time is too long, can't to take multiple shots freely for the behind-the-scenes pictures, This time two additional scenes which not included in the main article are added as compensation :^)
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和以往一樣放在紅色藥劑上了:^)
It's on the Red Potion as always ...
2021-06-08 19:10:09 +0000 UTC
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The new experiment work is complete!
This time I made the picture directly in Daz, went back to the original point after a big circle...come to think of it, there is no need to export to external software for production. Daz itself has perfect functions, although there are still many problems, but Overall, the advantages outweigh the disadvantages...it saves too much time.
First try for a novel like format, What do you think :^)?
The te...
2021-06-08 18:49:14 +0000 UTC
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實驗新作完成啦!
這次直接在Daz裡作圖,繞了一大圈回到原點…仔細想想根本就沒有必要硬匯出到外部軟體來製作,Daz本身功能就很完善了,雖然還是有不少問題,但總體來說優點還是大於缺點…實在省下太多時間了。
首次嘗試文配圖的小說格式,大家覺得怎麼樣呢?
目前技術已經摸索得差不多了,我會繼續用Daz作圖來弄點新東西,敬請期待:...
2021-06-08 18:36:42 +0000 UTC
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上一篇提過,本來這次是要嘗試Hardware做圖的…
但是實際做下去後才發現,Hardware根本不能這樣搞,因為貼圖材質太大,隨便算個幾張圖就會吃光記憶體。
As mentioned in previous, this time I was trying to make pictures with Maya hardware...
But after actually doing it, I relize that Hardware can't do this at all, because the texture too large, just a few render will eat up the memory.
2021-05-30 02:11:21 +0000 UTC
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抱歉很久沒更新了…最近真是不少事情…
隔了一年,新冠肺炎終於在我住的地方爆發了,雖然稱不上受到多大影響,畢竟我本來就整天宅在家裡:^),不過買吃的還是變的很不方便啊~
然後就是…我最近掉進了hololiveEN的兔子洞,花了一堆時間在看精華,這輩子沒想過我會變成VT廚,但EN五人組真的好棒啊…
咳,言歸正傳,接續上一次的研究目標,我花了...
2021-05-25 03:28:22 +0000 UTC
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