XaiJu
VersuchDrei

VersuchDrei

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VersuchDrei posts

What's next?

I'm still working on the alignment feature and probably will be for a while. Last months early access release was so big that I spent most of the past three weeks fixing its bugs, so this months release will be considerably smaller.

Some of you might have noticed the Halos HDT Tongues for OStim NG mod I posted on the Nexus which I released without making it early access first. That has two reasons:
1) I mainly made it to get some attention on OStims new tongue feature on the Nexus fr...

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Devour 2.0

IMPORTANT: Please Read!
Devour 2.0 Does not work with OpenSex version 1.25 or below. It will only work with (and is going to be required for) future releases of OpenSex and the Moon Lovemaking Compendium.
So at the time of posting this there is not a single mod compatible with it. I only uploaded it so that Ace and Moon can link it as a requirement for their upcoming releases.

So why did I not upload on Nexus if it's public anyways?
That's easy...

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preparation and problems

In preparation to the upcoming alignment feature I have moved all current alignment code from OSA to OStim. As an end user you won't really notice any difference, other than maybe a slight increase in performance. But from the code perspective that enables a lot more options for us and also is one step closer to removing the requirement on OSA. Now all OSA is still doing is playing sounds and showing a UI.

Sadly I had some issues with my internet this weekend. As in I had no internet at...

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bugfixing is way too time consuming

As it is after every new release I have spend most of last week fixing bugs. So there really wasn't much time to work on anything new.
I did manage to get some time into working on the romance framework. So don't worry I haven't forgotten about that. It's just too many projects, too little time.
There will be at least one more bugfix coming. But it's only some minor, non game breaking inconsistencies, so nothing to worry about. And after that I can hopefully get back to developing new f...

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OStim NG 6.6e

!!! This release requires a new version of OSA for OStim !!!
https://github.com/VersuchDrei/OSA-SE/releases/tag/1.3

New features:

Facial expressions have been completely refactored:
- facial expressions now change based on a random timer, the rate of this can be configured in the MCM on the new Expressions page
- licking actions now automatically equip a tongue on the actor
...

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the next release is almost here

I'm basically done implementing all the features of the next release. I only need to finish the final steps. So you can expect it to come in the next few days.

Not sure what else to tell you at this point. So it's a rather short status update this week.

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something, something, strap-on

A lot of you have probably already seen it in Discord. Since I spent so much time on OStims ability to equip items during the scene and keep track of what was equipped for the tongues I wanted to use the same feature to also build strap-on support directly into OStim.

There will be a few improvements over how OStrap managed it. You will have a few MCM options to configure when the strap-on gets equipped and removed and this one actually aligns with the animations quite well.

Unlik...

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Billyy Furniture Pack v2.1

Second version of the Billyy Furniture Pack. Now also contains all of Billyys invisible table animations.

I think everyone knows the difference between the FNIS and Nemesis versions by now.

Requires the OpenSex Addon Hub (as the previous version did):
https://www.nexusmods.com/skyrimspecialedition/mods/81679
For a load order recommendation check the addon hub modpage.

v2.1...

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I'm getting sidetracked to easily

I just witnessed Aietos talk to Rust about future updates to OCum Ascended and OCum inflated and before you know it I spent the entire weekend writing API functions for custom action data.

At least this means that with the next OStim version will come a greatly improved version of OCum Ascended as OStim will tell OCum who came where in minute detail.

As this new feature was designed very generic it can also be used to greatly increase the exactness of mods like OVamp, OEndurance, ...

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Boneweighting is fun. Not.

I'm busy creating all the physics for the tongues from scratch.
I know there already are Halos HDT Tongues, but they are for HDT-PE, not HDT-SMP and their bones don't really match our new tongue meshes.

So here I am doing it myself. At least this way the physics bones were designed for those meshes and the collisions will be as accurate as they can be.

This is one of the three base models that will come with OStim. There also are a shorter version and one that is split. They wi...

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tongues and expressions

I want to tie the new tongue meshes that will get equipped on an actor to the expression system. This way I can ensure that the mouth will always stay open while tongues are equipped and people can also use it for other stuff (like binding it to the climax expressions of OAhegao).

There are a few problems with the current expression system that make this very hard, though. So I have spent the last week refacturing most of the expression system that I set up just a few months ago. The go...

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small change of plans

OStim NG started with the idea of adding the features that addon creators and animators needed to increase the quality of their products.

After some time I started adding a lot of end user features to it and will continue to do so, but I also want to stay true to the initial idea. So I will handle the feature requests of other content creators with a higher priority now.

I have been asked by two animators now to add tongue meshes for licking animations because they want to use tho...

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OStim NG 6.5b

new features:
- undressing has been completely reworked and implemented in C++, making it a lot faster
- partial undressing: in this undressing mode you will undress only the items needed for the animations, undressing slots for each action type are defined in "SKSE/pugins/OStim/actions" if you want to change them
- wig recognition: OStim will no longer undress an item if it uses slot 31 and the mesh contains at least one object with the shader type HairTint (which is what makes it u...

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the next version is almost here

Implementing partial stripping took a lot longer than expected. Mostly because I forgot to consider heel scaling and animated redress when I estimated the effort it was going to be. But I'm finally almost there... soon-ish. It's definitely coming within this week.

After that it's straight back to the romance framework for the rest of the month. I don't know how long that will take because I keep getting more and more ideas. So there's a good chance that next month will have a little sid...

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What am I working on?

I'm still working on the partial stripping, it's a little more work than I expected, but I should get it done in the next few days. Afterwards I'll go straight back to developing the romance framework. (also a few SL conversions in between, you know the drill)

I've already explained to you how the stat tracking of the romance framework is going to work. For the actual interactions with NPCs Ace and I came up with some ideas. I don't want to spoiler too much because it's still in the ear...

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how it's going

I'm still a little sick but I can think straight again. I've started to work on the romance framework and I got a good idea of where I want to go with it.

The core mod will mainly consist of complex algorithms to keep track on how much people like you, how attractive they find you, what impressions they have of you because of your actions and so on.
These values will be influenced by what you've accomplished in the game world and how you've treated the NPC. For example NPCs will find...

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the current situation

Covid hit me, so I haven't been able to get much done in the last week. I was mainly fixing some bugs in the latest OStim NG release, as you might have noticed.
The situation is most likely not getting much better in the next week as the fever starting to hit in.

I'll see if I can get some more SL conversions done, but I won't be starting on the new romance framework before this is over because the ideas I have require a deep dive into C++ and I need 100% brain power to get that done...

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OStim NG 6.4c

Patch notes (since 6.3b, so this will also repeat the patch notes of the 6.4 beta release if you've already gotten that):

New features:
- Expressions can now define a delay on a per modifier/phoneme basis, this will hopefully help make them even more lifelike. For this use the "delay" property in the .json file. Documentation will be added to the Nexus article once this release leaves early access. If you need help with it before don't hesitate to ask in the #ostim-dev channel in the...

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Billyy Furniture Pack v1.0

This is the first version of the Billyy Furniture Pack, which features all of Billyys invisible chair animations in bench and chair scenes.

There are two versions, one for FNIS and one for Nemesis. What is the difference?
The Nemesis version contains annotations which will be used by the upcoming OStim NG release to perfectly time climaxes in the climax animations. But it requires Nemesis. I future versions the Nemesis version will also support different playback speed so that I can ...

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status report

The converted animations started to bloat the Billyy Hub navigation a bit because I tend to create mutliple scenes for the different stages of an SL animation if they look differently. So I split it up into three versions. Female standing, female kneeling and female on the chair. That hopefully makes it a little easier to find what one is looking for.

The conversion is going on well. Only one more SL animation sequence to convert before I will make the first early access release here on...

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small changes to patreon tiers and what I'm working on

First things first: What's changing about the patreon tiers and why?
The why is rather simple, ever since I started posting screenshots of the animations that I'm converting and beta builds in the patreon exclusive Discord channel it felt like the $7 patrons aren't getting anything noteworthy over the $3 patrons.
Now about what is changing: The progress reports have been moved to the $3 tier. They will also get early access to new releases. The beta builds will now be limited to the $7 ...

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where to get the latest stuff

As most of you already know I'm working on converting Billyys furniture animations to OStim NG. To keep you guys entertained and as a thank you for your support I am publishing small test builds in the ostim-ng-patreon channel on the official OStim NG Discord (discord.gg/ostim) whenever I get a few more animations done.

I will post an early access build here on Patreon once the animation pack has reached a decent size, but because of the frequency of the small updates it's just easier t...

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status update

I've spent the entire last week fixing bugs for the new furniture system. Every time I thought I was done a new one got reported. But I think (I hope) I finally got it to a stable version. I've even added a unique offset for table lean markers in BBLS so that the scene aligns better with the railings (which use table lean markers, hence you'll have to select "Table" to play scenes on them).

With all of that done I can now finally start converting Billyys SL furniture animations to OStim...

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OStim NG 6.3 beta

This is a beta release of OStim NG 6.3 with a bunch of experimental new features. It will require the newly released OpenSex v1.11 and a new version of OSA for OStim. Other than that all requirements are equal to the 2022-11-22 16:33:45 +0000 UTC View Post

Furniture Support

The beta version I promised in my last progress report had to be delayed because it requires a new release of OpenSex, but as soon as that is out (which will hopefully be soon) you will be able to test the newly added furniture support. It is not yet perfect, but it is working.

The two things I need to iron out are nearby table detection for chairs, so that your chair scenes do not end up inside of tables and resetting the clutter when starting scenes at shelves, as those tend to leave ...

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random scene selection

I have created almost a hundred different versions of GetRandomScene with different conditions to hopefully cover most of the common use cases for it. In case anyone needs to be rather specific about the conditions of the custom scene there is a function taking 24 parameters able to depict any scenario I can possibly think of. If someone has a use case that can't be handled with that I don't know either.
I will release a beta version later this week when I made sure there are no obvious er...

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action files

Starting with version 1.8 OpenSex has the new tags and actions in all of its scene files, as those were required for the new facial expression engine to properly work. So it's time to make full use of it: Next on is the stimulation system.
Since actions are really just strings inside the xmls I do not want to hardcode stimulation values into the framework like it is now, as that is limiting it to only the action types that I predefined. Instead there will be a .json file for every type of ...

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