This is pretty much what happens if you keep stealing food from a local executioner. You may not know it, but the fantasy of being tied up like this makes you excited. You don't know what executioner may do to you, but seems like he's gonna do a different kind of punishment this time instead of regular head cutting.
Holy moly... this is gonna take a while... Not only I did this type of render in the times, when pencils were discovered, but I never actually animated rope(bunny) ...
2025-03-25 15:16:25 +0000 UTC
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2025-03-16 13:09:44 +0000 UTC
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Here I am... busy as ever. Was thinking about rolling this type of joint. Trying out some textures and settings. We'll see how it goes.
2025-03-07 20:05:46 +0000 UTC
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2025-02-27 09:54:58 +0000 UTC
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Phew... it was a chaotic week. Practically zero time to do anything for this project. I had some couple models I converted from Sims that I wanted to try out. Pretty much this animation is also like a "thought came true" but in some diffrent way. This animation will be a huge experiment. Regarding lights, the models itselves and practically also the animation. If I will figure out everything I need, I might do some more "Sims"-converted animations in the future.
Probably gonna be finis...
2025-02-23 16:39:42 +0000 UTC
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2025-02-09 14:42:23 +0000 UTC
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A buglar sneaks into Him's house, but didn't know about the an alarm system Him prepared. So he gets to deal with him. I don't know how this came up to me but I am glad it kinda spawned in my mind. I am planning to make this animation in like a double feature shot. You will see also the action from the rear side (otherwise I think this would be boring), just trying to figure out how I'm gonna place it all in one canvas.
I am also slowly getting back to a previous software I used for edi...
2025-02-01 13:27:01 +0000 UTC
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2025-01-27 16:36:11 +0000 UTC
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Just to note, I have never played this game. But I heard that there are some hot characters that may require a little animation from me. So I took Thunder & Oscar from Fortnite and mashed them together. We'll see how it goes, probs it's gonna be finished by the end of the month. I've been struggling to find some free time for the animations lately. Life's happening.
2025-01-23 15:26:22 +0000 UTC
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2025-01-11 11:16:03 +0000 UTC
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First of all, happy late New Year!
I am slowly getting back to my routine, so hopefully I will keep managing the time as last year. There has been some changes in my workplace so I may be a bit more busy during the first months. If something crucial happens, you will be informed.
Anyway, um... Helldivers. I never played this game, all I know they have this kind of chant... Was thinking about a little stamina test. I haven't used this kind of pose in ages so this might be fun. We'...
2025-01-04 15:37:32 +0000 UTC
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In total 17 released animations.
Thank you all for your support and wish you Happy (late) Holidays.
2024-12-28 17:02:27 +0000 UTC
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2024-12-18 10:06:18 +0000 UTC
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Took me a long time to finally decided which path to take and I think I'm quite satisfied how this turned out for now. I never did Shax outside of a commission and I didn't have exactly who to pair him with outside of series. So I ended up with Anon. Due to the fact that I am getting back to one angle policy due to personal and efficiency reasons, I might have time to properly set the scene and not get worried about stuff that isn't seen anymore (because it won't be seen anymore). Might fini...
2024-12-10 15:49:31 +0000 UTC
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2024-12-04 10:12:01 +0000 UTC
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Hello.
There has been a lot of planning going on in the last few months regarding the distribution of the content alongside with unifying prices for Tiers.
I came across some multiple examples what could eventually work out but I would like to also emphasize you, as a paying customer to have access to everything you are paying for whilst maintaining the simpliest ways to get it.
1. Primeleap
Some artists (mostly furry oriented) are using Primeleap, which apparen...
2024-12-02 16:14:54 +0000 UTC
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I am kinda back... health is currently in somewhat stable condition, but it's not 100% yet. Here's a little preview for another animation. The pose may change, i'll think about it...
2024-12-01 12:51:30 +0000 UTC
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Hello.
Unfortunately, due to health reasons, I am going to step out for a week or two.
Apologize for inconvenience
Regards
- ADLVCINXRI
2024-11-20 10:42:15 +0000 UTC
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2024-11-11 08:47:30 +0000 UTC
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A quick joint before work. This is going to be a bit experimental in terms of lights and scene. We'll see how it goes.
2024-11-07 09:13:04 +0000 UTC
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2024-10-28 17:46:36 +0000 UTC
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I am probably gonna leave out for this year's orctober. Probably gonna do a simple public render. Lately I can't find enough time to go through SFM stuff. For now I have prepared 119th animation. Wanted to try a beefier Na'vi this time. We'll see how it goes. I will try to finish this animation by the end of the month. Hopefully it will come out as expected.
2024-10-22 12:55:57 +0000 UTC
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Fourth issue of an experimental image set in a magazine format. This time on a FEET topic.
Feel free to provide feedback about what to improve, what to change, what did you like etc. Either by DM or in the comments.
Best experience: Microsoft Edge -> Page View -> Two Page -> Show Cover Page Separately
But you can use any browser / program for opening PDF.
2024-10-20 12:35:43 +0000 UTC
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2024-10-09 15:08:52 +0000 UTC
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Finally got my hands on König so I paired him with Ghost.
Animation with these two coming up next week (if time allows).
2024-10-04 13:43:58 +0000 UTC
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What kind of KINK is next?
Deadline: 10/15
Multple Choice ALLOWED!
2024-09-28 17:13:51 +0000 UTC
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2024-09-27 20:11:57 +0000 UTC
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This might be a bit tricky to do but it's a challenge I'm willing to partake. I finally managed to convert a centaur model. Though it's far from perfect regarding rigging, it serves the purpose with the default used rig of combined bodies into one. And since I always used orcs to serve the centaur, the trouble is made double. Possible release someday next week.
2024-09-20 12:53:08 +0000 UTC
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Winner of the poll, Beast. It's a rather MINI-pack. I was a bit limited with resources orz. Hope you'll like it.
2024-09-15 15:46:08 +0000 UTC
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2024-09-11 09:25:15 +0000 UTC
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