Commission for Caramel
Sorry that it took a couple of weeks to get this done, I've been really depressed and stuff lately.
It's pretty much a basic status screen, with sub-menus containing things like the player's inventory. Stats are always visible, since there's so few available to the player to see... Considering it's a goal of mine to keep the game as mechanically simple as possible for the player.
This extends to the player's Journal, which is automatically updated throughout the game. The "Notes"...
2024-05-05 00:29:03 +0000 UTC View PostAfter multiple months, I've finally finished developing the basis for the game's battle system.

Considering this is the (almost literal) backbone of any RPG, I really wanted to spend a lot of time thinking it through and designing it. Like everything else in the game, this meant writing everything out in my notebook beforehand...
2024-04-03 18:54:28 +0000 UTC
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This is a short update to explain what's been going on with development, since I realize that it's now been almost three months since the last devlog.
To keep it short, I've been busy moving across the country and (trying) to settle in. In the last devlog, I said that the next thing I'd be working on would be the inventory system, along with status screens and other RPG shenanigans. However, I realized that it wouldn't make sense to do that without a battle system or any actual gameplay...
2024-03-05 18:19:38 +0000 UTC View Post