Links to full videos with sound๐ first and third person view :
First Person Video ๐ฅ
Third Person Video ๐ฅ
Hello everyone,
I'm back to more regular work on the project since my finals are over and this time aro...
2024-02-11 23:51:43 +0000 UTC
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Link to full video with sound๐ first and third person view :
First person video
Third person video
Hello everyone,
I've been experimenting with the possible additions to make some of the transformations more fun and what's bette...
2024-01-18 20:00:06 +0000 UTC
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Link to full video with sound๐ :
Video
Hello everyone,
As the preparations for the update go on, I've added yet another feature I wanted to showcase - The Bodyswap.
It's a simple one, yet I think it can come in handy later, to add more to the interactions with the NPC's. ^^
Speaking of NPC's, I've added a couple simple ones to roam a...
2024-01-08 22:04:56 +0000 UTC
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Tis' the season!๐
๐โ
It brings me so much joy to have such a wonderful reception of the project. It's been a great year for the development of the game and I'm very glad that the hard work put into it is shaping up to be something that we all might enjoy!
I'm very grateful for all of the support this year and I'd like to thank everyone for sticking around to see how it's going. Game development is hard, but in the end it's a very rewarding craft and I'm very excited to show...
2023-12-23 16:05:08 +0000 UTC
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Links to videos with sound๐ :
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First Person
Hello everyone! ๐
Here's yet another preview of the upcoming update, with some more features that are finally out of the development oven.๐ช I've added some interac...
2023-12-16 14:30:01 +0000 UTC
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Hello everyone! ๐
Another week, another work in progress.
As mentioned in last post, currently I'm working on bringing a simple clothing system together for the next update!
While clothing interactions won't be the main focus for the next version, it'd still be nice to have something for a character to wear, so it can be taken off ๐
The more I think about it, the more I realize that clothing in H games is more about taking it off
2023-12-11 21:45:52 +0000 UTC
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(If the video is not loading try direct link here, I'm fighting with the player to work on patreon.๐ or checkout the file attached.)

The development of the update is coming along nicely, so I've decided to share a bit of gameplay preview for the update. Mainly to showcase the ...
2023-11-29 22:55:51 +0000 UTC
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Check out the website for the project at www.transformationlabdeluxe.com
For the past couple months I've been putting it for later, but I've finally got myself together to make a simple website for the project!
It's nothing special for now, I'll be updating it with more promotional stuff for the project, public demos, animations, and links to socials.
I want it to serve as the front page for...
2023-11-21 18:09:50 +0000 UTC
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Hello everyone ๐
I'm doing my best to stick to my resolution of more regular posting on here, to give a quick behind-the-scenes overview of what the project is up to right now.
Today on the plate: Animations!
To be fair, the previous versions weren't really animation-heavy and I managed to keep them quite simple. For the sandbox update, not so much. I realized that it would actually be nice to roam around the lab with some leg work to match the character movement, requiri...
2023-11-06 19:28:49 +0000 UTC
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Hello everyone!๐
It's been a moment since last post so I wanted to give out a quick update on the state of things and to show that the project is very much alive and moving forwards!
The gamification at hand is now in full gear! Well, it has been for quite a while, but things are finally taking shape and this makes me pretty excited about what's yet to come!
As mentioned previously, the project is heading in a sandbox interactive direction, which requires a proper map to ...
2023-10-21 11:07:31 +0000 UTC
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Hello everyone!๐
It's been a moment since last post like this, so here's a quick rundown of the state of the project, what was achieved, what's still in the works and what's planned ahead.
The more I thought about the update, the more I realized that it would need a couple overhauls, especially in the look of the characters and their potential wardrobe. I'll probably get more in-depth about that in the upcoming behind-the-scenes posts. For now I want to recognize the work al...
2023-08-07 17:10:01 +0000 UTC
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New version of transformation lab is available for download!
Main feature of this update is the demo showcase of the new transformation sequence editor.
This is a small one since the big v0.40 is still under way and many of the underlying transformation systems have been reworked to allow for more sophisticated stuff. More info about that soon <3
Enjoy!
Downloads:
Windows: 2023-08-03 19:21:21 +0000 UTC
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Hello!๐
Here's a quick sneak peek at the upcoming update to the game.
There's been a lot of stuff I wanted to showcase but deemed not good enough at the time, however it's been a while since last update, so here goes some sweet behind-the scenes ongoings and features I'm working on to put in the next update~!
With the crowd update I got an idea to pivot it into a sequence-making tool/toy for everyone to enjoy! It's still a bit rough around the edges but I believe in the idea, t...
2023-06-20 20:17:14 +0000 UTC
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Patreon will remove the Goals feature on May 16, as stated in this post: https://support.patreon.com/hc/en-us/articles/203913409-How-to-set-Goals-for-your-page
Personally I think it's a bit of shame, I always liked this as a feature, felt like the goals added a positive mindset to planning out the potential features for the future.
But it looks like they hav...
2023-05-09 15:58:53 +0000 UTC
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New version of transformation lab is available for download!
Main features include adding multiple characters to various spots, more spots to place them in, asset transfer machine, multiple camera views and a quick tutorial to help new users start the game.
Other minor things include bugfixes and performance improvements, as well as a light lab makeover with new environment.
Enjoy!
Downloads:
Windows: 2023-04-26 14:38:34 +0000 UTC
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Hello!๐
Here's a quick sneak peek at the upcoming update to the game.
I felt like there's been a while since last post, so here's some progress report.
As you can see, the UI for injecting the Transformation Potionโข is a little different since there are multiple characters to play around with now! And each of them can be put into a different spot! Some spots can even be more interactive than others!
I do think that this will mark a quite significa...
2023-03-30 22:00:27 +0000 UTC
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Hello everyone!
It's been a moment since last update, so here's a quick catch-up with what was in the works recently. I wanted the next update to bring out the gameplay beyond simple mixing and let more interactions into the game. One thing led to another, and the update got quite big. To be more specific, currently I'm working on the following features:
- Multiple subjects
- More available spots to put them in
- Custom machine building
- Visual novel dialog system
- Transfo...
2023-03-09 21:54:56 +0000 UTC
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You can treat this question as an open request for what you'd like to see more of in games that focus on this subject. This would be helpful to see what people actually expect when playing such game. If your answer does not match the options, feel free to leave a comment! ๐ฅ
2023-02-20 20:02:51 +0000 UTC
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Currently working on having multiple characters available to play with and transform, which in turn prompts to add devices that will actually allow interaction between multiple parties!
Funnily enough there's finally a use for the screens in the lab!
You might already be familiar with what this machine could do ๐
Cheers!
2023-02-08 19:19:03 +0000 UTC
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Hello, as mentioned in the plans post, here's a quick fix update to the game, nothing major. It should make the experience somewhat improved, with two main bugs that were bothering me, now being eliminated.
Aside from that, the jiggle physics are now running better too and are tied to the breast size of the character.
Cheers!
Download: Windows ...
2023-01-28 13:52:04 +0000 UTC
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Thank you, everyone!
I'm so happy that the project was met with such great response.
There's over a hundred people that support this work and I'm very grateful for everyone's contribution, interest and discussion on what could be done to improve the game and everything around it! Much appreciated ~ ๐คฉ
The nearest future
I'm currently working on small fixes and bugs that I caught post-release or were brought to my attention. ...
2023-01-26 17:14:00 +0000 UTC
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It's been a while between releases, but I hope it's well worth the wait. I'm excited to announce that it's available for download on Windows!
I'll be tracking down the possible bugs and improving the release in the following weeks, also seeing how I can improve the pipeline to build on other platforms.
Huge thanks to everybody for your support! And there's definitely more coming to the game in the nearest future, I'm still working on a roadmap, but I'll post it soon!
D...
2023-01-22 15:28:53 +0000 UTC
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Hello, I'm confident to say that the new release is drawing near. Today the 10th character was finished out of 21 planned for the release. Which makes me happy, because the UI, menu, transformation system are done, so populating content is the most fun part of making the game. I'm still crunching away at making the models and textures for the next ones. So far the approach has proven to be difficult to make unique models for hair, I'll be experimenting on that in the future.
After...
2023-01-08 13:29:26 +0000 UTC
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Hello, just popping in to showcase the new platform model and the restraining machine. Been experimenting with some Inverse Kinematics to create more machines and poses for future updates, hopefully it will make the process less time-consuming ๐
.
New Jiggle physics incoming too๐ค !
Also, Happy new Year to everyone๐ โจ!
2022-12-27 14:21:40 +0000 UTC
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As the first Unreal build is not that far away, here is a quick sneak peek at the fresh version of the lab and character, new potions included!
Right now there is some polishing left on shaders audio and missing objects (restraining robo arms coming soonโข).
But as things stand I'm happy to start thinking about evolving the project beyond just the transformations! (More info after the build!)
Huge thanks to everyone supporting the project! If you have any questions or sugg...
2022-12-11 22:25:09 +0000 UTC
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Quick update: Currently I'm scavenging for time as I work on this project after-hours, but so far the transition is going quite smoothly, there are some new possibilities which I'll be incorporating into the project in the nearest future. As to not release the same thing over and over, I'm adding some more diversified "experiment" methods :P
I'll try to post more frequently as the stuff becomes more "presentable" to people, as well as promote the project on some sites! For now hu...
2022-10-23 13:54:46 +0000 UTC
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Hello!
It's been a while since the last update and there's a lot to cover what's been going on with the project.
The main bulk of work done on the overall progress of the project is switching engines, this is no small task, but Unity requires a lot more overhead to support all the features which are piling up. Especially in the animation department, making even the simple ones feels stiff in the end, and I wanted to bring some life and reactivity to the character, I'm experimenting heav...
2022-09-25 13:39:17 +0000 UTC
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Hello everyone, here's something new that might catch your eye!
These are stillframes from the upcoming animation with a goo collar transformation!
The production of the whole project is a lot of work and there are some hoops to jump through, that's why I've decided to mix it up a little with some other media from time to time, I suppose we'll see how that works out. For now enjoy this cute little sequence ^^
2022-07-02 16:22:35 +0000 UTC
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Hello everyone,
we are very sorry for the lack of substantial updates within the last month,
the tech got progressively more difficult to work with and this in turn has caused extended time of development for adding more stuff to the core of the game.
On top of that the last month was not the easiest in terms of time management, putting a strain for everyone involved to scavenge for an hour or two in the evening to add something new.
We deemed the results pretty unsatis...
2022-04-13 11:16:28 +0000 UTC
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This is an experimental version, we're treating it more as a guinnea pig for different system setups. A more stable version is on its way, that's when we'll put out more builds and fixes!
2022-03-17 16:19:50 +0000 UTC
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