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dekarous

dekarous

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dekarous posts

AI Art

We got a lot of suggestions of trying out Stable Diffusion as a response to our last post, so we decided to give it a go. We were originally on the fence about it; our artist has been an integral part of the team since the beginning and we would never want to take work away from her. Unfortunately, due to her inability to work and general unresponsiveness for the past year, we are out of options. It's either hiring a new third-party artist, which could present us with the same problems later ...

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The Future of Dekarous' Machinations

Hey folks. This is a public post.

I am going to come clean here. The past few months have been pretty hard for the team. What was supposed to be a relatively small Domina update that would act as the story-focused transition between Hora and Ruby has taken over half a year to complete and it's still not out. We kinda shot ourselves on the foot with this one, because the update was so focused on the required CGs, it would simply either be pointless without them or at the very least would...

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Our Girl is Back!

For those not active on Discord, it's very pleasant to inform you that Shakie is back with us and has rejoined the team. You may find her in our server and check out her future work streams if you're up for it.

That of course means that development is back in full force. We're still hiring a second hand mainly for map and environment design, just to get some weight off her. Our main goal right now is to get Domina 9.5 out as fast as possible. 

Shakie's return has personally m...

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Shakie is Gone

Yup. This is as bad as it sounds. Shakie hasn't responded to any of my messages for about a month and a half. This is not like her, so at this point I am expecting the worst. This year has been very hard on her with everything that happened. I just hope that she is okay and she just got disinterested in continueing to work with us.

Shakie had been an integral part of the team, nothing could had been achieved without her. We are currently in the process of looking for a replacement, but ...

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Developer Diary (Maple Hills) #7

Just a small teaser...

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Domina: 9.5 Delay

I'm deeply saddened to announce that the update will be delayed for a bit. Unfortunately we have overwhelmed poor Shakie with the amount of work and the update is simply pointless without some key scenes that are not yet prepared. I will get back to you about the exact new release date, but I like to think this delay won't be too long.

Now, I really don't like making an announcement and then taking it back, so everyone who subscribed this month hoping for an update, please proceed to un...

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Developer Diary (Maple Hills) #6

Introducing Domina: The Card Game.

Just a side little project (or obsession) of mine, Maple Hills will feature collectible cards based on the expanded Domina universe. You'll be able to loot, buy or steal these and they will be worth quite a bit, based on their rarity (green < red < purple < gold) and which edition they're from (1st is best). You can trade them with NPC collectors or keep them to build the ultimate deck. There is actually a point to collecting them for yourself...

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Developer Diary (Domina) #5

Domina finally has her own game icon. It's kinda staggering that we've gone through so many years and I never thought to actually do this. Maple Hills at least has a leaf, Domina had nothing. It now has the big female stabbing the small male, just proper for Domina.

In other news I'm still waiting for the missing CGs to arrive. Shakie promised they would be done this month, so I'm playing the waiting game. As I said before, all dev work is complete and we're just waiting to slap the new...

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Domina 9.5: Teaser #2

Really wanted to share this image with you because I fucking love it. Shakie did a marvelous job here. 

Btw I'll have a new Domina dev log ready soon, we've had some delay on the CG side but we're still releasing 9.5 within the month.

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Developer Diary (Maple Hills) #5

On the last Domina diary, I mentioned I was going to start implementing the game's Iconset and the work is now mostly done. 

Maple Hills College is going to be a pretty colorful game, with autumn oranges and pine greens, not to mention the characters themselves, so I decided on a more minimalistic style for the icons. There's a large amount of icons to be used here, more than the standard RPGMaker ones (that Domina uses), and they are all in black and white.

I'm also in the p...

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Domina 9.5: Teaser #1

Giantess/Shrinking won with quite the difference in the Twins' poll, so both Mika and Maki get their own separate giantess scenes. 

Maki isn't quite sure what to do with a tiny MC and is quite stressed about it, so she chooses to utilize her boobas (which are infuriatingly much bigger than her sister's).

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Developer Diary (Domina) #4

Most dev work for 9.5 is completed. We're now just waiting for the CGs and we're set for release. Unfortunately there's been some delay on that front, but I'm confident we can get this out by early next month.

No dev work was directed to Maple Hills this week, since we were all too busy finishing up Domina. I'm going to start working on the MHC iconset now while waiting for Shakie.

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Developer Diary (Maple Hills) #4

Good day to all, we're back with another MHC dev log~

This past week I've worked on designing and implementing the traits the player can acquire during play, so I would like to expand on this a bit here. Now, there will really be a lot of traits in the game, mainly for structural purposes, but only a certain handful of them will actually be important to the player during gameplay. This includes traits that are acquired during character creation and traits that you'll attain later on dur...

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Developer Diary (Domina) #3

Work on the update is going well, the Twins are currently done and tested and I am currently working on Raa, while Cat is handling Hora. We also expect most of the new CGs to arrive by next week, so we can start implementing them on the game too.

Today I am going to expand a bit on Raa's new features. As mentioned before, Raa has gotten a soft rework as a findom domme. She will not steal away your Foreign Shards without your permission, but initiating sex scenes with her will now cost b...

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Developer Diary (Maple Hills) #3

A bit delayed this one, I was sick for a few days but thankfully I have recovered.

As a continuation of last week's diary, I would like to expand on the combat side of the game a bit more. Maple Hills will not feature an infinite enemy system like Domina's rooms of Lost Champions, nor will it feature the random encounter system that is native to RPGMaker. On the contrary, each dungeon will have a preset amount of enemies, designed and placed lorefully to either be on patrols or on whate...

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Domina 9.5: 'Time Out' Announcement

We are rapidly getting closer to the new release, so I figured a teaser was in order. Bitch Boy game teasers will follow soon as well.

9.5 will be a hybrid update, meaning it will include content both to revamp older Dominas and to add new story for the current (after-Hora) timeline. Older Dominas that will get new content are the Twins and Raa, both of which now have expanded side questlines up to the point of you defeating them. They also get bonus content for the current, after-Hora ...

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Developer Diary (Maple Hills) #2

Welcome back for another MHC dev log!

This week we're going to expand on the new combat system that is being implemented in the game right now. The game originally had no plans for including combat at all, preferring to handle fighting through events and dialogue choices instead, but this decision has been reversed in this new iteration. Most Maple Hills quests will still be dialogue-focused, but there's now also a combat side to the game that's going to be integral to the story.

...

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Developer Diary (Domina) #2

Welcome back for another dev diary scallywags.

In this update log, I would like to expand more on the new content specific to Mika and Maki (as it is what I've largely been working on the past week). As mentioned in the previous diary, extra content will be added both for the aforementioned Dominas during their personal questlines (before you defeat them in battle) and in the current timeline (after you defeat Hora). Specifically for the twins, the two additions are quite similar.

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Developer Diary (Maple Hills) #1

Maple Hills College has received a massive amount of developer time during these past few months. That poll that was overwhelmingly on the side of returning to a walk-around map instead of a point-and-click one meant that the game needed to be redesigned from the ground up basically. New maps needed to be designed and implemented, a map for every interior location, house, room and classroom, which all needed to be first commissioned as tilesets and then placed where appropriate. Quests had to...

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Developer Diary (Domina) #1

Hello folks!

We have decided to start writing weekly developer diaries to keep you up to date with development. Our game plan thus far was to keep new features a secret to avoid spoilers, however we understand that going too long without progress updates is not exactly good for morale, so hopefully these updates will help out a bit. Story spoilers will always be kept to a minimum of course, but new mechanics in development, as well as small teasers, will be liberally utilized in these d...

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Raa's New Scenes

Work on the twins, Mika and Maki, has been completed and is now on testing phase. We have added a whole new quest for them. 

The team is now focused on new scenes for Raa since the new update will include bonus content for her too. What would you like to see next for Raa?

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The Twins' New Scenes

The entire team's hands are on the deck. Work for both Domina and Maple Hills is being pushed at rapid pace, so I think this is the correct time to start commissioning the new scenes. 

The new Domina update will feature bonus content for Mika and Maki, Raa and Hora, and their new sex scenes are a big part of that. Now the Twins already have footjob, pissing, sissy, CBT, scat, foot and facesitting scenes, so the options below will not include the above.

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Domina 9.2.1 (Hotfix) released!

Finally fixed the persistent movement bug. Saving Llavanya from her prison no longer slows you down permanently.

In case you have already passed that point and are still slow, two new triggers normalize your speed back to the default. One triggers right after you exit Llavanya's prison (when she explains her 'episodes' to you) and one triggers at the end of Hora's questline after you are sent back to the Cerulean Fields (everyone who has finished Hora will get this when they load in the...

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Domina 9.2 released!

Merry Christmas and happy new year everyone!

The following is a major bugfix update that aims to solve some new and old issues reported by you. It's part of a polishing effort before Domina's Steam release. What comes next is an update of bonus content for the latest Dominas, for which we'll have a few polls about very soon.

Shakie is back on the grind and currently drawing Maple Hills' new tileset, while I'm redesigning the game. We'll have news about that soon too.

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Christmas Bugfixing

Hey folks, it's been a while. 

Bad news first, Shakie has been having some very depressing personal issues, and thus was mostly unable to work the past month. I'm not going to name the incident here in case she wants it to stay personal, but she's off for the time being so unfortunately don't expect the next update to include new art.

As for the rest of the team, we've been working on a polishing update for Domina the past month, adding things like the remaining Time Crystal ...

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Domina 9.1 (Hotfix) released!

Changelog:

-Fixed Hora's bedroom, you may now access her numerous enslavement scenes
-Finally added the Franziska sounding scene (can access it after beating her, but before starting Hora's quest - added in her Memory Bubble too)
-Increased Lost spawn rate in the Garden of Ages due to popular demand

We're doing a safekeeping update next, cleaning up some things, fixing up some old bugs, adding the newer Dominas in the Memory Bubble as well as expanding the...

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Another Revamp?

The original plan was to not do any more revamps, but to exclusively work on new Dominas and eventually finish the game. However, it has been brought to my attention that the community (at least in Discord) would like to see more content added for the latest Dominas, mainly Franziska, the Twins and Raa (so, some Hora too). 

Is this something that you'd like to see? I really wouldn't mind doing that, even though it wasn't my plan originally.

In other news, we're working on a h...

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Domina 9.0 (Hora Update) released!

Decryption Key if needed: joumfWqi1DTcCeAulkLRPA74TJFs4IUVQVWQ_CXIn1s

Changelog:

-Added Hora's Time Capsule
-You can now correctly wear Magic Items as any class
-The Poison effect Narcissa's archer inflicts you with now correctly removes itself at battle end

Changes from EA:

-Added the post-victory storyline
-Added dialogue to all Swiftwood residents
-Added Swiftwood sidequest
-Added Lost battles in...

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Domina 9.0 Release Date

Hey folks, everything is going well and we are currently working on the full release of Domina 9.0.2. We have ordered 3 new sex scenes from Shakie which will include farting, spitting and pussy worship. We are expecting them to be done in around a week and that is when we will release the full update as well.

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Early Access for Domina 9.0 has been released.

The link has been sent out to all Puppies.

If you pledge to the Puppy tier after the creation of this post, please message me so I can send you the link as well :).

Cheers.

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