XaiJu
KageDesu

KageDesu

patreon


KageDesu posts

Alpha NET PRO. Build 1310 + NET ABS 200

 

Development List (what is done): 

Make Map Inventory separated plugin?

A separate plugin that will not depend from Alpha ABS

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Alpha ABS. Build 1158 features overview

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Happy new Year! (Alpha ABS 1158 link too)


Information:  https://www.patreon.com/posts/32778466 

Documentation:

Alpha ABS. Build 1158. Changes overview

Improvements in Map Inventory system


  •   You can assign items from inventory directly to Skill Panel slot 

  • You can assign weapon to Favorite Circle


  • New plugin parameters: ...

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Alpha ABS. Dev Diary. Visual Chests coming up

New build with Visual Chest feature and improvements for inventory is coming up. Almost done, need some tests before release. Will be available in few days.

 

Simple way to create Visual Chest, only one plugin command

(Event code from GIF for example)


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Alpha ABS. Build 1155


Information:  https://www.patreon.com/posts/alpha-abs-dev-31950031 


!!! Documentation:  https://github.com/KageDesu/Alpha-ABS/wiki/Map-Inven...

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Alpha NET PRO. Build 1300 + NET ABS

A month and a half of development -> the first and biggest step towards the realization of the network ABS. While there are still few opportunities, but the beginning was made, the core of the Alpha ABS was rewritten from scratch to work through the network. With each new update, new features will appear from Alpha ABS and over time, this ABS will be completely similar to Alpha ABS.

Development List (what is done): 

  •  ...

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Alpha ABS. Dev Diary. Map Inventory

New feature that awaits Alpha ABS in December - Map Inventory System.

You can open the inventory directly on the map (without stopping the game). Quickly change equipment, assign items to the skill panel, or just use items. 

The following features will also be available:

  • Chest Inventory
  • Personal chest (player storage)
  • Full customization of inventory through .JSON

* In development, U...

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Alpha NET. Dev Diary. NET ABS


Working on a combination of Alpha NET and Alpha ABS.

I am tried to made Alpha ABS compatible with Alpha NET, like activate both plugins -> and fine, but it's didn't work. The core of Alpha ABS is very different from how Alpha NET works. I had to rewrite a lot of code, which led to unstable operation and a lot of errors.

Therefore, it was decided to just writ...

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Alpha ABS. Build 1142

 

Documentation: 

Alpha ABS. Dev Diary. Second Battle System

New build 1142 is almost ready. Main feature - support second battle system on NON ABS maps.

With new build added support for next battle systems and plugins:

Play GIF's in MV (VPlayer plugin)

 

The plugin allows you play GIF and WEBM animation

Features:
 - play animation on any Scene (Map, Menu, Battle and etc...)
 - play animation on Screen (above or below windows)
 - play animation on Game Map (tied to the map coordinates)
 - control animation: moving, zooming, change opacity
 - play animation in loop or not, set Common Event (or Script call) when animation ends
 - interact with an...

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Alpha ABS. Build 1132 PRO + Demo

 


Information:  https://www.patreon.com/posts/alpha-abs-dev-31389881 

Documentation: 

Alpha ABS. Dev Diary. Map Encounters


RPG Maker has a built-in function to create enemies Encounters on the map. Alpha ABS did not use this feature as it is designed for a standard battle system. In the new build 1132, this feature now works with <ABS> maps!

  •  Easy to setup using default MV encounters editor window  
  •  Spawn enemies when player moving on specified region...

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Alpha NET. Build 1250.


Chat emotions 

Documentation for chat emotions:  https://github.com/Kag...

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Alpha ABS new Public Build (1128)

This is Basic (public) version. Download from:  https://github.com/KageDesu/Alpha-ABS/releases 


For download ABS build 1128 PRO:  https://www.patreon.com/posts/alpha-abs-build-30950787 

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Alpha ABS. Build 1128 + Demo

 

Information:  https://www.patreon.com/posts/alpha-abs-dev-30929068 

Documentation: 

Alpha ABS. Dev Diary. Towers


The new build will mostly contain bug fixes, but there is room for one new feature too. This feature is Defense Towers. In simple words, will allow you create tower defense game type inside your game.


Features:

  •  Base on standard Events (it's not ABS Enemy, you can't kill it or attack, but can just turn ON\ turn OFF)<...

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Alpha ABS Global Demo?

Do you need Alpha ABS Demo Project with all ABS features examples, complete database with many type of spells and weapons, battleground with different enemies types.


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Alpha ABS. Build 1125

 

Information:  https://www.patreon.com/posts/alpha-abs-dev-30341154 

Documentation: 

Alpha ABS. Dev Diary. Gamepad Support

It was a hard work, but finally, in the next update in the Alpha ABS will be full gamepad support.  Also, the gamepad support extension has its own new UI. Buttons mapping, location of elements, graphics - all you can customize and setup


* Not final. Key mapping and UI may be changed when Build is been released


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Alpha ABS Public vs PRO

 https://github.com/KageDesu/Alpha-ABS/wiki/Alpha-ABS-Pro-vs-Basic 


For those who do not know the difference between the Pro and Public versions, on this page I create a list of all the features that are only available in the PRO version. With new updates, the list will be updated.


To get access to the PRO version View Post

Mutiny Island

My Supporter  Elushis Music & Gaming  make a game with Alpha ABS. 


Following the link and watching the video, you can see how the system works in a real game and how it can be modified to suit your needs.

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What you want see first?

I'm working on implementing both options. I would like to know what is the first thing to focus on

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Alpha ABS. Build 1110 + Demo

 

Information:  https://www.patreon.com/posts/alpha-abs-dev-29909631 

Documentation: 

Alpha ABS. Dev Diary. Build 1110

 Features:

  • Fog Of War - allows you to create fog of war on the map. Great thing to the dungeons. How it works - see the video.

  •  New Damage PopUp's - optional, full customization through JSON

2019-09-12 13:13:41 +0000 UTC View Post

I am back and ready to continue to work

Hi, everybody. There were no updates this month as I was away from home for three weeks (some business and vacation). I haven't had access to a computer all this time. I am back and ready to continue to work. Thanks for waiting! 

In the coming days I will release a new update for Alpha ABS, and then for Alpha NET.

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Alpha ABS. Build 1090 + Demo


Information:  https://www.patreon.com/posts/alpha-abs-dev-28768665 

Documentation:  2019-08-03 10:50:38 +0000 UTC View Post

Where Alpha NET updates?

I've been working on support for YEP BattleCore for Alpha NET for a month, as promised (Patreon Goal). I planned a new build this week, but I can't release the update yet, as there are still a lot of bugs and bad performance (there were some technical problems and hard to testing). The plugin is not abandoned and I hope to release a good update that will not disappoint you and bring a lot of new features. Thanks for understanding.


What new features you want to see in ...

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