Here is the rest of what I had planned for the 0.2 major update, plus a little more.
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I've also now got the game hosted on itch.io so you can play it without downloading. You should be able to export then import your save if you want to switch over.
Play on itch.io
I'm goin...
2023-07-29 20:16:09 +0000 UTC
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Both of these will eventually be in the game, but it's likely one will come much sooner than the other. Which would you like to see first?
For more details about what these jobs entail, check the latest dev diary!
2023-07-28 19:46:20 +0000 UTC
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Hello friends!
For the last few days I've mostly been working on the "sneak around outside and try not to get caught" exhibitionism system. As these things tend to go, it was a bit more work than I anticipated, but I've just got a handful more events to write and it'll be complete (for now). So I'm on track to get the update out this weekend, quite possibly tomorrow.
Like many things in the game right now, it'll be a bit of a first pass, with the intention of expanding on it as ti...
2023-07-28 19:42:46 +0000 UTC
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Hello friends! The Friday dev diary is here again.
The "seize the initiative" update is still underway (technically still 0.2, even though it's partly released already). I've added an event set for another hangout activity and I plan to do one more before calling it good for now. I've also been working on a couple more new mechanics that fit the update's theme.
I'm aiming to have this complete sometime next week or so, and with any luck next week's dev diary can be about the n...
2023-07-21 21:06:36 +0000 UTC
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This update adds new options for interactions with NPCs and fleshes out the romantic relationship path.
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It doesn't yet have everything I had planned for this update, but this build contains some important bugfixes so it's going out to replace the current public build. After releasing it I'm going to continue adding a few new NPC interaction features before moving on to different areas o...
2023-07-15 22:46:11 +0000 UTC
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Hello friends!
As you know if you've been following along, my first big post-release update has been focused on polishing up and improving NPC interactions, in particular letting you take initiative and decide to interact with specific NPCs beyond just hoping you collide with them in random events.
I've also been fixing a few bugs lingering in the release version as they've been reported. My plan is: finish writing the current event set, test, release updated build (probably appro...
2023-07-14 20:31:17 +0000 UTC
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Hello friends! It's been an eventful week, with the game's first public release on Monday. A couple hiccups, but overall it went pretty well I think.
Thanks to everybody who's pledged. You're early adopters of sorts and I appreciate you!
I'm still finding my rhythm with all this but I think I'm going to try to make Friday dev diaries my habit. I don't wanna spam y'all, but I also want to keep you updated, so hopefully once a week is a happy medium.
Anyway here we go!
<...
2023-07-07 18:56:55 +0000 UTC
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The giant "here's what I need to do to launch" todo list is all checked off, the first public version is out and (27 iterations later) pretty thoroughly playtested and polished up.
Time to think about our first few content updates.
I have several specific areas where I think it's a priority to add content. Within the next couple weeks, I plan to get feedback from playtesters and Patrons about where I should focus first, whether it's these ideas or something else completely. In the...
2023-07-03 19:37:28 +0000 UTC
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This is it!
Download v0.1.24
Release notes:
First public release.
Major features:
- Made a whole life simulator game!
- Summit Market job. Doesn’t pay much and isn’t very interesting, but it’s close to home, so not the worst way to spend a spare hour or two.
- QuickieBurger job. Pays better (eventually) but it’s a bus r...
2023-07-03 02:13:21 +0000 UTC
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Course of Temptation is a text-based adult college life simulator with elements of interactive fiction.
You create a character, then guide that character through life. You can move to different locations and perform actions at those locations. Actions take time. You have to balance your character's needs as well as find time to handle school and work a job.
Why text?
The great advantage of text over other mediums is that it can be highly dynamic and reacti...
2023-06-19 19:26:19 +0000 UTC
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