In the middle of the night, when everyone was busy carving pumpkins for the contest for the best pumpkin of the year, a group of werewolves attacked the camp. Those who could, rushed into the thick of the forest, leaving her stuck in the pumpkin while she tried to work on the pumpkin's insides.
Probably becoming a new filling for a pumpkin isn't that bad.
2024-10-24 02:57:57 +0000 UTC
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Some progress.
For this animation, the next WIPs will be without big text. I don't know what to write here as the main things I've already described before.
2024-10-23 07:27:55 +0000 UTC
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Uhh, things are going bad. It's getting harder and harder to work on. For now, I can't have anything to say.
Here is the full render - https://www.dropbox.com/scl/fi/miaylyapmelgwf4dfc86j/0001-1380.mp4?rlkey=0d9h5bctgozem77gkfjt7w7kt&st=z8zt041q&dl=0
2024-10-21 08:29:26 +0000 UTC
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Uh wow, 20 seconds already.
Welp, the aspect ratio I've picked for this animation starts to put sticks in wheels. It’s kinda hard to get a good frame with it in such a position.
For the intro part, I spent a while thinking about how the intro will look. It needs to be simple, short, and fitting to the scene. What I came up with is her being struck to the ground by roots. The scene will start after she is nailed to the ground, with her being annoyed by the fact ...
2024-10-16 00:56:45 +0000 UTC
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As I was working on MA1, I was struck with the realization that I screwed up with connecting 2 parts. Yeah, the first part is transitioning into the second without major problems, but what about the second part (or ending) transitioning into the first part? The problem is in her left leg placement in the second part. Currently, I can't find a way to make the leg go from the second-part pose to the first-part pose. So while I working on CA9 and have spare time to make a poll, here is the quest...
2024-10-07 12:26:31 +0000 UTC
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I have good news - the base for the animation is finished! Roughly speaking 40% of the animation is done, now I need to do the wolf's cumming sequence and polish the whole animation. Thankfully, the polishing stage shouldn't take long as the first part is already polished and the other parts are calmer.
I'm thinking about how I'll make a mimic. Initially, I was planning to make it like a classic fantasy mimic with a tongue, teeth, and tentacles. But now I'm leaning more toward making a ...
2024-10-07 10:34:52 +0000 UTC
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yep
2024-10-04 11:31:41 +0000 UTC
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And here goes the second monthly poll. It's a bit late, but it's still better than newer. The winner of this poll will get to queue and will be done after I finish work on the previous monthly animation (MA1). This time all animations will be short loops. Currently, I don't see how I can make them longer or have a good ending and flow.
Some info for each concept:
1. This will be a vaginal (or anal with dick milking for futa) short looped animation. As you can see, I've spent a bi...
2024-10-04 11:28:01 +0000 UTC
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And here goes the base for the 1.5th part. It still misses base for a cumming part, but this will be added eventually. I still need to refine a new workflow but it seems like it's already a lot more efficient than the old one. At least, it feels like a solid way to animate. I'll later make a post explaining the new workflow in detail, maybe it'll be useful for someone.
2024-10-01 06:09:44 +0000 UTC
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In short: CA9 > MA1 > CMDL2 Release > MA2 > A14
Currently, the main priority is CA9. Sadly, this means that I need to pause work on MA1 again. I see that you like MA1 very much, but commissions should be done first. Sorry for that.
Then, this week I plan to open a second monthly animation poll. Yeah, the animation from the first poll isn't even finished and I already making the second poll. Why? First of all, I still want to do monthly animations. Second - The animatio...
2024-09-30 19:23:19 +0000 UTC
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I’ve found a good way to animate transitions between 2 poses, It’s handy for situations where just a simple smooth transition will not work (like here). Also, it makes it possible to adjust the transition more precisely.
For this animation just making 2 sequences blend into each other is possible, but I want to try a new approach.
How it works? You take 2 sequences, blend them, and bake the resulting sequence into a new Action (sequence). Then adjust resulted Action. It’s ea...
2024-09-29 06:46:28 +0000 UTC
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And some tweaks to the first part.
And here goes a major issue of this model - the lack of an anus. There are 2 workarounds for it:
1. Modify mesh and add it
2. Try to hide it
The first one is good... until the model starts to move. It's quite hard for me to add a new mesh to an already animated model. Thus, I've bad feelings about how it would look. So I prefer the second option.
"If it looks bad - just hide it!" - the golden rule, sadly not always work. Especially in...
2024-09-26 04:58:50 +0000 UTC
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According to my plans, this animation should be done this month. I think I'm able to do it in time.
So, I resumed work on MA1 and CA9. I'm currently creating a whole animation skeleton to get a feel of how long each part should last. For this animation, it will have 3 parts like CA9. I think the "Base-Speedup-Ending" structure works best for such animations.
Some info about CMDL2:
I'm currently polishing and adding new features to the model. Also, I'm working on a "Release" pos...
2024-09-23 22:16:47 +0000 UTC
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Phew, the first release candidate is ready.
The only thing left is to polish its scripts a bit and make a good wrap for a release file. And yes, this time, this model will be public for real.
Then I'll do another test render and start making a release poster for it. And after that all, I'll continue working on CA9 and MA1. I'm still hoping to finish MA1 this month :)
Here is a bit more information about this model in general:
First of all, this model differs from the usua...
2024-09-18 23:51:41 +0000 UTC
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I don't regret working on this model. The best star of this model is its rig, I can't describe how I pleasured with it. I also like how mesh with textures already looks.
This model iteration is not final. I'm currently working on last pieces to make it ready.
If you curious what left:
Textures - Create plates on bottom of the body and head, create marks on his body, refine scales.
Geometry nodes - Create a "merge all parts" geonodes, create geonodes for controlling his body ...
2024-09-17 17:13:41 +0000 UTC
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A little more and it will be finished! I'm currently ending the last parts of the model.
Also, I should say why I didn't upload anything for a while - almost all my time was spent on CMDL2 and only a few on CA9, so that's why CA9 is taking so long to make. And considering that there is nothing to show in it, I didn't post anything related to it.
I encountered a critical bug in CMDL2 and spent a lot of time solving it. About the bug itself, for some reason, the model breaks under r...
2024-09-17 13:02:11 +0000 UTC
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So here goes the base for the first part. Quite rough in some places, but I think it's OK. Now I will work on an additional part between first and second parts. After a while, I'll add some variety in movement to tentacles as I feel like they are way too repetitive. And for models clipping through each other, it's okay for now. I'll fix them after I finish working on the mimic model.
Now to the rig:
So, after using this model for a while, I can say why it’s taking so much time f...
2024-09-12 11:59:41 +0000 UTC
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And here we go. Now with everything established, it's time to get to work.
The animation will be split into 3 parts (again) - The main part (this one), the second part where suck-tacle will try to suck his knot, and cumming part. It's a 30-second-long animation which most likely will be extended to 1 minute.
I have a few words about the rig of this model which I will tell in on the future WIP posts.
CMDL2 Info:
70% of the model is done, and I can say...
2024-09-07 10:32:49 +0000 UTC
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And here is the start pose for the first commission without Hoodwink.
As you can see, we are dealing with a standard furry wolf and a mimic with a set of tentacles.
I'll tell you more later as I don't have anything to say now :/
2024-09-05 01:36:02 +0000 UTC
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Here we go. While my Patreon was silent I was working on a new model. This time it’s a snake, to be more precise - Kaa. So what’s with it?
First of all, this is the most complex and best-looking model I’ve created. Creating a cylinder and rigging it doesn’t seem to be hard at all but this is wrong. If I went with this “simple” approach I would end up with a quite simple model which may look good, but when you try to animate it… it may become a nightmare.
A little wal...
2024-08-30 17:42:02 +0000 UTC
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I'm currently working on CMDL2. I'll post a sneak peek in 2 days. Sadly, this is not a new Hoodwink model or a remake, it's totally new model.
It has a lot of things I've never done before. It's a HUGE step forward in modeling for me. It's already done better than the flower model I've done before.
I'm sorry for stopping work on animations for now. This is temporary, but in the end, I will be able to work on big projects during power outages. Hope you understand and wait a bit.
2024-08-27 15:04:43 +0000 UTC
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I plan to start opening commission slots with different characters, so I would like to know your opinion about other characters appearing on my Patreon.
These slots will appear quite rarely. I just want to try my skills on other characters.
If you don't mind other characters appearing here, I can start posting CM2 and CA9 WIPs to at least somehow break the current silence.
2024-08-25 11:43:32 +0000 UTC
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This basic block-out shows the initial pace of the animation.
I plan to slowly increase pace of the animation through whole animation duration, so in the end, tentacle will fuck her quickly and more deeply. The next WIP will have finished animation block-out as I can't come up with good progress "checkpoints" I can show to you. If you want to change something in this animation, tell me in the comments!
And now to the not-so-good news. I took 2 commissions an...
2024-08-20 10:25:31 +0000 UTC
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"Hoodwink and tentacles (Vaginal)" won the first monthly poll! Now it's time to get to work.
I made a pose seconds after she was bound to the ground to better understand how I could make animation feel more natural. Ripped clothing will be enhanced in future WIP's, right after I finish animating it. More info will be in the next WIP, as I have no idea what to write here for now.
Also, I have some kind of Deja Vu... Like I worked on animation with the same idea before... A2?
2024-08-19 12:10:02 +0000 UTC
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Now, after being filled from all sides. She falls right into the pot, to be surrounded with pure lust she released a not long time ago.
2024-08-17 18:33:53 +0000 UTC
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After being filled in mid-air, Hoodwink was thrown on the pot to be filled again but this time, from both sides.
2024-08-17 18:28:52 +0000 UTC
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If she knew why a book with this spell was sealed... She would cast it anyway.
This animation was a playground for experiments. I've tested some stuff on it, some got to the release, and some did not. Despite not being the best model, I hope you enjoy this animation.
Oh, also I added some sounds to it. Don't hope to see a god-tier sound edit. I'm still learning how to add suitable sounds to animations.
SFX: @OpenNSFWSP
Original commissioner: @vranimeted
2024-08-17 18:23:35 +0000 UTC
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I know that there haven't been new releases and WIP's in a while, just wait a bit (1-2 days). I'm working on CA4 Flatscreen version with 2 bonus posters for it.
2024-08-15 09:19:53 +0000 UTC
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And here are all the concepts.
2024-08-12 04:44:56 +0000 UTC
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Here is the first monthly animation poll.
I've created 4 concepts that show the base pose for each "idea". They will be in separate post as I can't add images to the poll posts. Keep in mind that they meant to give a very basic idea of how it will look at the end.
All animations will be ~20 seconds long and will consist of a short loop repeating for a whole duration with some small variations and a few additional view angles if it's possible. In future, it may be shortened to a ju...
2024-08-12 04:44:39 +0000 UTC
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