Version 0.69 is officially out! Get it while it's hot!
Carrying captives has been debugged and finished. You can now use space to pick up captives and set them back down again.
The new escape system is up. Escape chances now follow a formula. Each time you fail an attempt, the next attempt will have a bonus. Bonuses stack with each failed attempt.
There are a few other fixes, as well as an engine update.
I'm going to push for a more comple...
2021-06-07 04:00:13 +0000 UTC
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It's a little sparse, I'll have to upgrade my video editing software, but it's up.
I took footage of myself working on the lvl 1 hard struggle. It was filmed in multiple parts, so it might jump around a bit.
You can find it in the preview videos folder here:
https://www.dropbox.com/sh/hefrwvwp484xa61/AADanl5hFG5o-PxiZly9aSK8a?dl=0
This is a Patreon-on...
2021-06-06 01:21:06 +0000 UTC
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I'm still busy with my day job, but at least the worst is over and I have some time to work on TMU.
I'm taking footage of my animation work and I'll be posting it to Patreon subscribers as I finish each animation.
Cheers!~
2021-06-03 01:52:27 +0000 UTC
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Ugh. We're about halfway through seeding. Another week and my hours will become more sane and I'll have more time to work on TMU.
For the next update I'm going to continue to implement gameplay, I'm going to work on some performance issues people have had on the Office level and I'm going to continue to push for the new animations.
Once I've gotten all the standing animations done, then I can switch to the new rope models. They've got a much lower tri count, look...
2021-05-16 05:45:10 +0000 UTC
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I'm very, very sorry about the lack of updates as of late. I'm still working on the game, currently focused on animation work.
Unfortunately my day job just started today and that means I'll be short on time. I'm still going to keep going, but progress is going to be slow.
I'm sorry, the project is far from dead, but not as productive as would be ideal.
2021-05-08 05:34:22 +0000 UTC
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Hey-o~!
Tie Me Up 0.68 Hotfix 1 is now available.
I've fixed the item spawning issue, they should respawn now within 5 seconds of being picked up.
2021-04-25 22:23:21 +0000 UTC
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Good news, everyone!
It's been a long, long time since the last update. I want to thank all of you for your epic +1 patience.
I'm pleased to say that a new version, 0.68, has just been uploaded to Dropbox. You can find the download link here:
https://www.deviantart.com/users/outgoing?https://www.dropbox.com/sh/bw6...
2021-04-25 05:05:16 +0000 UTC
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I've got the outdoor lights set up, now I need to do the interior lights.
2021-04-03 22:22:05 +0000 UTC
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Hello everyone.
I have a very sad announcement to make. The Secretary has died.
For the sake of fans and by her request, we chose not to tell the community that she suffered from brain cancer. It made her life very difficult, as she would often forget to resume patrolling, when to stop pursuing the player, or how to remove things from her head. Despite the challenges, she always found a way to pull through in the end. The community and myself hav...
2021-04-02 01:30:36 +0000 UTC
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I've more or less finished the layout of the new Office level.
I'm hoping to start in on lighting tomorrow.
You can find the download at:
https://www.dropbox.com/sh/hefrwvwp484xa61/AADanl5hFG5o-PxiZly9aSK8a?dl=0
This is a Patreon-only link. Please don't share.
2021-03-30 05:27:06 +0000 UTC
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Now I need to furnish the place and add lighting.
2021-03-29 00:13:07 +0000 UTC
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It's up on Dropbox!
I've fixed the broken second level and started work on a new office level. Although it's still early in construction, I would like to get feedback on it. It's going to be the first proper level with actual gamemodes.
I've also added screenshot previews of level in level select instead of the generic placeholder.
There is a known bug where the version listed in the main menu is incorrect.
You can find the download at...
2021-03-25 19:02:04 +0000 UTC
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Just finished some more animations yesterday!
2021-03-25 15:26:04 +0000 UTC
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Alright, I finally got time to take a look at the Apple version. It's not good.
chmod doesn't work, 755 or 777 or anything else because it's not a permissions problem at all. It's Gatekeeper.
If you go to Security and Privacy settings, you should be able to see Tie Me Up listed at the bottom in General. You can click Open Anyway to start it. That's about the only way to do it.
(2021-03-24 01:00:51 +0000 UTC
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Just finished the second floor's floorplan. I'm going to make a third floor, then a roof area, then I'm going to start in on furniture, lighting and the exterior grounds.
2021-03-23 21:45:28 +0000 UTC
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>: D
I'm working on a new level for the game. This will replace the (broken) second level currently in the game.
I'm hoping to make this the first level that implements actual gameplay! It will likely have both Jailor's Joy and Dungeon Escape!
Stay tuned!~
2021-03-20 03:45:31 +0000 UTC
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At least for now. There are a couple missing, but I'll take care of that later.
Here are some screenshots of the new animations. Not only do they use the new rope models, but they also now have facial expressions so characters will be far more expressive.
I'm not sure how exactly I'm going to roll out the new animations, as I'd like to get them in the game ASAP. I'll look into some things and see what I can do.
2021-03-15 01:38:10 +0000 UTC
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There will be a variety of ways to tie a character up when they're laying on the ground, which will be rolled out at the same time as the upcoming Pounce action.
Right now I've got Pontikue experimenting with procedural ropes. In the meantime, I'm going to work on carrying and leashing characters (as well as animation work).
I'm also going to start in on building our first gamemode, which will include a new level.
Good things are coming!
2021-03-13 21:38:15 +0000 UTC
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Ok, we ran into some trouble with the new ropes, but I think we've finally got the kinks worked out. I'm working on new laying animations now.
Sorry about the long delay.
2021-03-13 01:52:01 +0000 UTC
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I forgot to tell everyone. If you want to set a control that has a modifier to a single key, set both the modifier and the key to the same button (ex. press K and K when it prompts you). We'll be cleaning that up in future versions.
2021-03-06 00:16:34 +0000 UTC
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You can download it here: https://www.dropbox.com/sh/bw6q8w46njpzhvl/AADNu-3_aVSPKWhnCwDAer2Ea?dl=0
I'm sorry for the long-ass wait. Between exams and the new input system, this has been one of the most challenging updates to date.
The Apple version has been updated, but I haven't figured out how to make it run yet. I'm planning on do...
2021-03-04 16:39:57 +0000 UTC
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We're almost finished for the next release. We finally finished the main menu. There's just a bit more work to do on the new HUD.
You can find the download at:
https://www.dropbox.com/sh/hefrwvwp484xa61/AADanl5hFG5o-PxiZly9aSK8a?dl=0
This is a Patreon-only link. Please don't share!
2021-03-03 16:51:38 +0000 UTC
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0.673 Windows is out. We've almost finished sorting out the controls.
You can find the download at:
https://www.dropbox.com/sh/hefrwvwp484xa61/AADanl5hFG5o-PxiZly9aSK8a?dl=0
This is a Patreon-only link. Please don't share!
2021-03-01 15:39:29 +0000 UTC
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Windows only. The Mac versions are still broken and I haven't had time to look at them yet, sorry.
Nothing in the Gameplay or Sound menus work at the moment. There is a known bug where the version number is perpetually displayed no matter which screen you're on. LODs don't work yet, we haven't implemented them.
Pressing Home will still load the first level while CTRL+Home will load the new test level. In the finished 0.68 release pressing Home will reload t...
2021-02-22 23:45:24 +0000 UTC
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I probably should have done this in the first place, sorry.
The rope model pack has just been updated to include the original Blender ropes (including curves and rope basis). That will make it much easier to adapt the rope models to your character models.
You can find the download here:
https://www.dropbox.com/sh/bw6q8w46njpzhvl/AADNu-3_aVSPKWhnCwDAer2Ea?dl=0
2021-02-20 23:15:52 +0000 UTC
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Thanks to a tool made by Pontikue, I only need to do this once. The other models can be automatically rigged.
I'll still need to make some tweaks (scaling) to get the ropes to work with clothes, but other than that, it's looking good.
These are the default rope colours for the time being, but later on you'll be able to pick custom colours.
In fact, you'll be able to customize the colour of rope, tape, blindfolds, character skin colour and clothing colour.
2021-02-17 01:51:54 +0000 UTC
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As part of a commitment to the bondage art & gaming community, I'm releasing all the rope models for everyone to use freely. All I ask is that either myself (fdnbgonds) or my project (Tie Me Up) is given credit for making them.
The models are provided as .fbx files. If enough people badly want it, I can also share the original .blend files. The models are provided as-is and will likely need modifying to fit other models. There are no materials assigned to the...
2021-02-17 00:48:39 +0000 UTC
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Ropes for bondage level 6 are finished, at least for one of the bases. Finally! That's enough rope made to start in on new animations.
2021-02-17 00:20:38 +0000 UTC
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I still wasn't happy with it. The ropes on the breasts looked like they just sat there, they didn't look tight. I've added more rope. I like this version much better.
Part of the challenge is I can't put any rope in between her breasts or the model won't work with characters that are wearing clothes.
2021-02-05 17:58:12 +0000 UTC
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Modified the ropes a bit. They just didn't look snug and secure enough before.
2021-02-05 00:49:00 +0000 UTC
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