•Shaders
•Renamed bones
•Facial Mechanism
•In-game rig
•Fixed meshes
•Fixed normals
•Fixed bone axis
•Procedural Eyes - Fully Editable via the Shape Key Editor & Shader Editor (Make sure to activate refraction in screen space reflections to use them in eevee)
•Optional Helmet via Driver (Click armature -> item -> properties)
2025-04-27 03:27:06 +0000 UTC
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•Shaders
•Renamed bones
•IK Mechanism for Animation
•Fixed meshes
•Fixed normals
•Fixed bone axis
2025-04-24 01:21:40 +0000 UTC
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•Shaders
•Renamed bones
•In-game rig
•Fixed meshes
•Fixed normals
•Fixed bone axis
2025-04-24 01:21:30 +0000 UTC
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•Shaders
•Renamed bones
•Facial Mechanism
•IK Mechanism for Animation
•Fixed meshes
•Fixed normals
•Fixed bone axis
•Procedural Eyes - Fully Editable via the Shape Key Editor & Shader Editor (Make sure to activate refraction in screen space reflections to use them in eevee)
•Physics for Tail & Ears
2025-04-24 01:18:45 +0000 UTC
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•Shaders
•Renamed bones
•In-game rig
•Facial Mechanism
•Fixed meshes
•Fixed normals
•Fixed bone axis
•Procedural Eyes - Fully Editable via the Shape Key Editor & Shader Editor (Make sure to activate refraction in screen space reflections to use them in eevee)
2025-04-24 01:18:38 +0000 UTC
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•Shaders
•Renamed bones
•Facial Mechanism
•IK Mechanism for Animation
•Fixed meshes
•Fixed normals
•Fixed bone axis
•Baked diffuse textures in a separate folder
•Physics for Cape & Hair
•Procedural Eyes - Fully Editable via the Shape Key Editor & Shader Editor (Make sure to activate refraction in screen space reflections to use them in eevee)
•Fixed cloth bones
•You can control and modify the ...
2025-04-24 01:16:16 +0000 UTC
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•Shaders
•Renamed bones
•In-game rig
•Fixed meshes
•Fixed normals
•Fixed bone axis
•Baked diffuse textures in a separate folder
•Procedural Eyes - Fully Editable via the Shape Key Editor & Shader Editor (Make sure to activate refraction in screen space reflections to use them in eevee)
•Fixed cloth bones
•You can control and modify the colors at will via shader editor.
2025-04-24 01:16:12 +0000 UTC
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•Shaders
•Renamed bones
•Facial Mechanism
•IK Mechanism for Animation
•Fixed meshes
•Fixed normals
•Fixed bone axis
•Procedural Eyes - Fully Editable via the Shape Key Editor & Shader Editor (Make sure to activate refraction in screen space reflections to use them in eevee)
•Physics for Hair, Hat, Ribbons and Props
2025-04-22 05:44:05 +0000 UTC
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•Shaders
•Renamed bones
•In-game rig
•Fixed meshes
•Fixed normals
•Fixed bone axis
•Procedural Eyes - Fully Editable via the Shape Key Editor & Shader Editor (Make sure to activate refraction in screen space reflections to use them in eevee)
2025-04-22 05:43:59 +0000 UTC
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•Shaders
•Renamed bones
•IK Mechanism for Animation
•Fixed meshes
•Fixed normals
•Fixed bone axis
•Improved Texture Quality
•Optional Weapon via Driver (Click armature -> item -> properties)
2025-04-22 05:40:51 +0000 UTC
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•Shaders
•Renamed bones
•In-game rig
•Fixed meshes
•Fixed normals
•Fixed bone axis
•Improved Texture Quality
•Optional Weapon via Driver (Click armature -> item -> properties)
2025-04-22 05:40:45 +0000 UTC
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•Shaders
•Renamed bones
•IK Mechanism for Animation
•Fixed meshes
•Fixed normals
•Fixed bone axis
•Procedural Eyes - Fully Editable via the Shape Key Editor & Shader Editor (Make sure to activate refraction in screen space reflections to use them in eevee)
2025-04-22 05:38:12 +0000 UTC
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•Shaders
•Renamed bones
•In-game rig
•Fixed meshes
•Fixed normals
•Fixed bone axis
•Procedural Eyes - Fully Editable via the Shape Key Editor & Shader Editor (Make sure to activate refraction in screen space reflections to use them in eevee)
2025-04-22 05:38:07 +0000 UTC
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•Shaders
•Renamed bones
•Facial Mechanism
•IK Mechanism for Animation
•Fixed meshes
•Fixed normals
•Fixed bone axis
•Procedural Eyes - Fully Editable via the Shape Key Editor & Shader Editor (Make sure to activate refraction in screen space reflections to use them in eevee)
•Physics for Skirt
2025-04-20 06:53:28 +0000 UTC
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•Shaders
•Renamed bones
•In-game rig
•Fixed meshes
•Fixed normals
•Fixed bone axis
•Procedural Eyes - Fully Editable via the Shape Key Editor & Shader Editor (Make sure to activate refraction in screen space reflections to use them in eevee)
2025-04-20 06:53:24 +0000 UTC
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•Shaders
•Renamed bones
•Facial Mechanism
•IK Mechanism for Animation
•Fixed meshes
•Fixed normals
•Fixed bone axis
•Procedural Eyes - Fully Editable via the Shape Key Editor & Shader Editor (Make sure to activate refraction in screen space reflections to use them in eevee)
•Procedural Fur (Not Recommended for Cycles)
•Physics for Fins, Tail & Props
2025-04-20 06:51:06 +0000 UTC
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•Shaders
•Renamed bones
•In-game rig
•Facial Mechanism
•Fixed meshes
•Fixed normals
•Fixed bone axis
•Procedural Eyes - Fully Editable via the Shape Key Editor & Shader Editor (Make sure to activate refraction in screen space reflections to use them in eevee)
•Procedural Fur (Not Recommended for Cycles)
2025-04-20 06:50:58 +0000 UTC
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•Shaders
•Renamed bones
•IK Mechanism for Animation
•Fixed meshes
•Fixed normals
•Fixed bone axis
•Physics for Cloth & Acc
•Optional Collisions (Click armature -> item -> properties)
•Weapon in a separate folder
2025-04-20 06:47:41 +0000 UTC
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•Shaders
•Renamed bones
•In-game rig
•Fixed meshes
•Fixed normals
•Fixed bone axis
•Weapon in a separate folder
2025-04-20 06:47:35 +0000 UTC
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•Shaders
•Renamed bones
•Facial Mechanism
•IK Mechanism for Animation
•Fixed meshes
•Fixed normals
•Fixed bone axis
•Procedural Eyes - Fully Editable via the Shape Key Editor & Shader Editor (Make sure to activate refraction in screen space reflections to use them in eevee)
•Physics for Cape
2025-04-20 06:45:31 +0000 UTC
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•Shaders
•Renamed bones
•In-game rig
•Fixed meshes
•Fixed normals
•Fixed bone axis
•Procedural Eyes - Fully Editable via the Shape Key Editor & Shader Editor (Make sure to activate refraction in screen space reflections to use them in eevee)
2025-04-20 06:45:24 +0000 UTC
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2025-04-16 22:00:07 +0000 UTC
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•Shaders
•Renamed bones
•Facial Mechanism
•IK Mechanism for Animation
•Fixed meshes
•Fixed normals
•Fixed bone axis
•Procedural Eyes - Fully Editable via the Shape Key Editor & Shader Editor (Make sure to activate refraction in screen space reflections to use them in eevee)
•Physics for Hair, Cloth & Acc.
•Optional Sword via Driver (Click armature -> item -> properties)
2025-04-16 03:18:29 +0000 UTC
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•Shaders
•Renamed bones
•In-game rig
•Fixed meshes
•Fixed normals
•Fixed bone axis
•Procedural Eyes - Fully Editable via the Shape Key Editor & Shader Editor (Make sure to activate refraction in screen space reflections to use them in eevee)
•Optional Sword via Driver (Click armature -> item -> properties)
2025-04-16 03:18:22 +0000 UTC
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•Shaders
•Renamed bones
•Facial Mechanism
•IK Mechanism for Animation
•Fixed meshes
•Fixed normals
•Fixed bone axis
•Procedural Eyes - Fully Editable via the Shape Key Editor & Shader Editor (Make sure to activate refraction in screen space reflections to use them in eevee)
•Physics for Hair, Cloth & Acc.
•Weapon in a separate folder
2025-04-16 03:16:03 +0000 UTC
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•Shaders
•Renamed bones
•In-game rig
•Fixed meshes
•Fixed normals
•Fixed bone axis
•Procedural Eyes - Fully Editable via the Shape Key Editor & Shader Editor (Make sure to activate refraction in screen space reflections to use them in eevee)
•Weapon in a separate folder
2025-04-16 03:15:59 +0000 UTC
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•Shaders
•Renamed bones
•IK Mechanism for Animation
•Fixed meshes
•Fixed normals
•Fixed bone axis
•UPDATE: 01/06/25 - Fixed Neck Weights
2025-04-16 03:12:27 +0000 UTC
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•Shaders
•Renamed bones
•In-game rig
•Fixed meshes
•Fixed normals
•Fixed bone axis
2025-04-16 03:12:21 +0000 UTC
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•Shaders
•Renamed bones
•Facial Mechanism
•IK Mechanism for Animation
•Fixed meshes
•Fixed normals
•Fixed bone axis
•Procedural Eyes - Fully Editable via the Shape Key Editor & Shader Editor (Make sure to activate refraction in screen space reflections to use them in eevee)
•Weapon in a separate folder
•Physics for Hair & Hair Fur
2025-04-14 01:33:05 +0000 UTC
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•Shaders
•Renamed bones
•In-game rig
•Fixed meshes
•Fixed normals
•Fixed bone axis
•Procedural Eyes - Fully Editable via the Shape Key Editor & Shader Editor (Make sure to activate refraction in screen space reflections to use them in eevee)
•Weapon in a separate folder
2025-04-14 01:33:00 +0000 UTC
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