•Shaders
•Renamed bones
•Facial Mechanism for Animation
•IK Mechanism for Animation
•Fixed meshes
•Fixed normals
•Fixed bone axis
•Fixed cloth bones
•Weapon in a separate folder
2024-02-25 22:31:17 +0000 UTC
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•Shaders
•Renamed bones
•In-game rig
•Fixed meshes
•Fixed normals
•Fixed bone axis
•Fixed cloth bones
•Weapon in a separate folder
2024-02-25 22:31:11 +0000 UTC
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•Shaders
•Renamed bones
•Facial Mechanism for Animation
•IK Mechanism for Animation
•Fixed meshes
•Fixed normals
•Fixed bone axis
•Procedural Eyes - Fully Editable via the Shape Key Editor(Make sure to activate refraction in screen space reflections to use them in eevee)
•Rigged Cloth, Hair & Acc.
•Optional Hoodie, Cape, Arms, Claw, Bandages, Nets & Earrings
•You can control and modify the colors at will...
2024-02-24 23:46:42 +0000 UTC
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•Shaders
•Renamed bones
•In-game rig
•Fixed meshes
•Fixed normals
•Fixed bone axis
•Procedural Eyes - Fully Editable via the Shape Key Editor(Make sure to activate refraction in screen space reflections to use them in eevee)
•Rigged Cloth, Hair & Acc.
•Optional Hoodie, Cape, Arms, Claw, Bandages, Nets & Earrings
•You can control and modify the colors at will via shader editor.
2024-02-24 23:46:34 +0000 UTC
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Alo everyone, so sorry for not having any models ready this week, caught a very bad throat infection (some triphophobia nightamare) and had to hit the hospital during this week) I was released yesterday but still need to rest in bed a bit, but I'm already feeling so much better and working slowly to start the week with the right foot. Thank you all for the patience, you all are the best ♥
2024-02-24 17:38:44 +0000 UTC
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•Shaders
•Renamed bones
•IK Mechanism for Animation
•Fixed meshes
•Fixed normals
•Fixed bone axis
•Optional Eyes, Masks, Weapons & Cape
•4 Different colors for body and accesories.
•Toogable Bodies and Acc via outliner
•Fixed cloth bones
2024-02-17 22:22:28 +0000 UTC
View Post
•Shaders
•Renamed bones
•In-game rig
•Fixed meshes
•Fixed normals
•Fixed bone axis
•Optional Eyes, Masks, Weapons & Cape
•4 Different colors for body and accesories.
•Toogable Bodies and Acc via outliner
•Fixed cloth bones
2024-02-17 22:22:22 +0000 UTC
View Post
•Shaders
•Renamed bones
•IK Mechanism for Animation
•Fixed meshes
•Fixed normals
•Fixed bone axis
2024-02-17 03:06:49 +0000 UTC
View Post
•Shaders
•Renamed bones
•In-game rig
•Fixed meshes
•Fixed normals
•Fixed bone axis
2024-02-17 03:06:27 +0000 UTC
View Post
•Shaders
•Renamed bones
•Facial Mechanism for Animation
•IK Mechanism for Animation
•Fixed meshes
•Fixed normals
•Fixed bone axis
•Procedural Eyes - Fully Editable via the Shape Key Editor(Make sure to activate refraction in screen space reflections to use them in eevee)
•Weapon in a separate folder
2024-02-17 03:04:06 +0000 UTC
View Post
•Shaders
•Renamed bones
•In-game rig
•Fixed meshes
•Fixed normals
•Fixed bone axis
•Procedural Eyes - Fully Editable via the Shape Key Editor(Make sure to activate refraction in screen space reflections to use them in eevee)
•Weapon in a separate folder
2024-02-17 03:03:30 +0000 UTC
View Post
•Shaders
•Renamed bones
•Facial Mechanism for Animation
•IK Mechanism for Animation
•Fixed meshes
•Fixed normals
•Fixed bone axis
•Procedural Eyes - Fully Editable via the Shape Key Editor(Make sure to activate refraction in screen space reflections to use them in eevee)
•Toogable Physics for Clothing
•Shaders
•Renamed bones
•In-game rig
•Fixed meshes
•Fixed normals
•Fixed bone axis
•Procedural Eyes - Fully Editable via the Shape Key Editor(Make sure to activate refraction in screen space reflections to use them in eevee)
•Toogable Physics for Clothing
•Shaders
•Renamed bones
•Facial Mechanism for Animation
•IK Mechanism for Animation
•Fixed meshes
•Fixed normals
•Fixed bone axis
•Fixed bone axis
•Procedural Eyes - Fully Editable via the Shape Key Editor(Make sure to activate refraction in screen space reflections to use them in eevee)
•You can control and modify the colors at will via shader editor.
- UPDATE 16/02/24: Fixed bad weights on the ma...
2024-02-15 03:26:17 +0000 UTC
View Post
•Shaders
•Renamed bones
•In-game rig for body
•Facial Mechanism for Animation
•Fixed meshes
•Fixed normals
•Fixed bone axis
•Procedural Eyes - Fully Editable via the Shape Key Editor(Make sure to activate refraction in screen space reflections to use them in eevee)
•You can control and modify the colors at will via shader editor.
- UPDATE 16/02/24: Fixed bad weights on the mask.
2024-02-15 03:26:09 +0000 UTC
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Hello everyone, just wanted to let you all know that I added a new feature into the models that probably will stick from now on, cloth physics (or simulations) have been added to speed up the workflow of posing and animation.
Models with physics have a new PDF explaining the basics of cloth simulation so you can take a look and understand a bit how they work. Any feedback on how they work or if they can improve is appreciated! (Since these are my first clean tries after a week...
2024-02-13 02:57:01 +0000 UTC
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•Shaders
•Renamed bones
•Facial Mechanism for Animation
•IK Mechanism for Animation
•Fixed meshes
•Fixed normals
•Fixed bone axis
•Procedural Eyes - Fully Editable via the Shape Key Editor(Make sure to activate refraction in screen space reflections to use them in eevee)
•Toogable Physics for Clothing
2024-02-13 02:51:14 +0000 UTC
View Post
•Shaders
•Renamed bones
•In-game rig for body
•Facial Mechanism for Animation
•Fixed meshes
•Fixed normals
•Fixed bone axis
•Procedural Eyes - Fully Editable via the Shape Key Editor(Make sure to activate refraction in screen space reflections to use them in eevee)
•Toogable Physics for Clothing
2024-02-13 02:51:04 +0000 UTC
View Post
•Shaders
•Renamed bones
•IK Mechanism for Animation
•Fixed meshes
•Fixed normals
•Fixed bone axis
•Optional Swords
•Toogable Physics for Clothing
•You can control and modify the colors at will via shader editor.
- UPDATE: 14/02/24 - Fixed the mechanisms not working in some cases.
2024-02-13 02:47:40 +0000 UTC
View Post
•Shaders
•Renamed bones
•In-game rig
•Fixed meshes
•Fixed normals
•Fixed bone axis
•Optional Swords
•Toogable Physics for Clothing
•You can control and modify the colors at will via shader editor.
2024-02-13 02:47:24 +0000 UTC
View Post
•Shaders
•Renamed bones
•IK Mechanism for Animation
•Fixed meshes
•Fixed normals
•Fixed bone axis
•Optional Weapon via the Outliner
•Switch between Omni & Nemesis Form via the outliner.
2024-02-09 00:51:57 +0000 UTC
View Post
•Shaders
•Renamed bones
•In-game rig
•Fixed meshes
•Fixed normals
•Fixed bone axis
•Optional Weapon via the Outliner
•Switch between Omni & Nemesis Form via the outliner.
2024-02-09 00:51:52 +0000 UTC
View Post
•Shaders
•Renamed bones
•Facial Mechanism for Animation
•IK Mechanism for Animation
•Fixed meshes
•Fixed normals
•Fixed bone axis
•Procedural Eyes - Fully Editable via the Shape Key Editor(Make sure to activate refraction in screen space reflections to use them in eevee)
•You can control and modify the colors at will via shader editor.
•Optional Jacket, Top & Tshirt
•Baked Diffuse in a separate folder
2024-02-09 00:47:20 +0000 UTC
View Post
•Shaders
•Renamed bones
•In-game rig for the body
•Facial Mechanism for Animation
•Fixed meshes
•Fixed normals
•Fixed bone axis
•Procedural Eyes - Fully Editable via the Shape Key Editor(Make sure to activate refraction in screen space reflections to use them in eevee)
•You can control and modify the colors at will via shader editor.
•Optional Jacket, Top & Tshirt
•Baked Diffuse in a separate folder
2024-02-09 00:47:13 +0000 UTC
View Post
•Shaders
•Renamed bones
•Facial Mechanism for Animation
•IK Mechanism for Animation
•Fixed meshes
•Fixed normals
•Fixed bone axis
•Procedural Eyes - Fully Editable via the Shape Key Editor(Make sure to activate refraction in screen space reflections to use them in eevee)
•Rigged Cloth, Hair & Acc.
•Optional Glasses, Jacket, Dress Lace & Gauntlets
•You can control and modify the colors at will via shader ...
2024-02-07 01:02:40 +0000 UTC
View Post
•Shaders
•Renamed bones
•Facial Mechanism for Animation
•IK Mechanism for Animation
•Fixed meshes
•Fixed normals
•Fixed bone axis
•Procedural Eyes - Fully Editable via the Shape Key Editor(Make sure to activate refraction in screen space reflections to use them in eevee)
•You can control and modify the colors at will via shader editor.
•Baked Diffuse in a separate folder.
2024-02-07 01:00:08 +0000 UTC
View Post
•Shaders
•Renamed bones
•In-game rig for the body
•Facial Mechanism for Animation
•Fixed meshes
•Fixed normals
•Fixed bone axis
•Procedural Eyes - Fully Editable via the Shape Key Editor(Make sure to activate refraction in screen space reflections to use them in eevee)
•You can control and modify the colors at will via shader editor.
•Baked Diffuse in a separate folder.
2024-02-07 00:59:58 +0000 UTC
View Post
•Shaders
•Renamed bones
•In-game rig
•Fixed meshes
•Fixed normals
•Fixed bone axis
•Procedural Eyes - Fully Editable via the Shape Key Editor(Make sure to activate refraction in screen space reflections to use them in eevee)
•Rigged Cloth, Hair & Acc.
•Optional Glasses, Jacket, Dress Lace & Gauntlets
•You can control and modify the colors at will via shader editor.
2024-02-07 00:59:22 +0000 UTC
View Post
•Shaders
•Renamed bones
•Facial Mechanism for Animation
•IK Mechanism for Animation
•Fixed meshes
•Fixed normals
•Fixed bone axis
•Procedural Eyes - Fully Editable via the Shape Key Editor(Make sure to activate refraction in screen space reflections to use them in eevee)
•You can control and modify the colors at will via shader editor.
•Corrupted Version in a separate blend file.
2024-02-05 01:55:12 +0000 UTC
View Post
•Shaders
•Renamed bones
•In-game rig for the body
•Facial Mechanism for Animation
•Fixed meshes
•Fixed normals
•Fixed bone axis
•Procedural Eyes - Fully Editable via the Shape Key Editor(Make sure to activate refraction in screen space reflections to use them in eevee)
•You can control and modify the colors at will via shader editor.
•Corrupted Version in a separate blend file.
- UPDATE 14/03/24 - FIXED RIGHT ...
2024-02-05 01:54:16 +0000 UTC
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