•Shaders
•Renamed bones
•Facial Mechanism for Animation
•IK Mechanism for Animation
•Fixed meshes
•Fixed normals
•Fixed bone axis
•Optional Wing
•Weapon in a separate folder
2023-12-28 01:51:23 +0000 UTC
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•Shaders
•Renamed bones
•In-game rig
•Fixed meshes
•Fixed normals
•Fixed bone axis
•Optional Wing
•Weapon in a separate folder
2023-12-28 01:51:21 +0000 UTC
View Post
•Shaders
•Renamed bones
•Facial Mechanism for Animation
•IK Mechanism for Animation
•Fixed meshes
•Fixed normals
•Fixed cloth bones
•Weapon in a separate folder
2023-12-28 01:43:43 +0000 UTC
View Post
•Shaders
•Renamed bones
•In-game rig
•Fixed meshes
•Fixed normals
•Fixed bone axis
•Fixed cloth bones
•Weapon in a separate folder
2023-12-28 01:43:39 +0000 UTC
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Happy Holidays to everyone celebrating this last portion of the year,I've made it so far because of all of you so THANK YOU! And I hope everyone is having a wonderful time and have enjoyed what's on here so far.
There are several updates coming still for a lot of models, mostly in detail/quality in comparison to what they were before to most games, some sneak peaks:

2023-12-26 01:40:24 +0000 UTC
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•Shaders
•Renamed bones
•Facial Mechanism for Animation
•IK Mechanism for Animation
•Fixed meshes
•Fixed normals
•Fixed bone axis
•Procedural Eyes - Fully Editable via the Shape Key Editor(Make sure to activate refraction in screen space reflections to use them in eevee)
•Weapon in a separate folder
2023-12-22 22:37:53 +0000 UTC
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•Shaders
•Renamed bones
•In-game rig
•Fixed meshes
•Fixed normals
•Fixed bone axis
•Procedural Eyes - Fully Editable via the Shape Key Editor(Make sure to activate refraction in screen space reflections to use them in eevee)
•Weapon in a separate folder
2023-12-22 22:37:48 +0000 UTC
View Post
•Shaders
•Renamed bones
•Facial Mechanism for Animation
•IK Mechanism for Animation
•Fixed meshes
•Fixed normals
•Fixed bone axis
2023-12-22 22:34:26 +0000 UTC
View Post
•Shaders
•Renamed bones
•In-game rig
•Fixed meshes
•Fixed normals
•Fixed bone axis
2023-12-22 22:33:56 +0000 UTC
View Post
•Shaders
•Renamed bones
•Facial Mechanism for Animation
•IK Mechanism for Animation
•Fixed meshes
•Fixed normals
•Fixed bone axis
•Switch between standard and broken parts in the outliner
•Weapon in a separate folder
2023-12-20 00:20:25 +0000 UTC
View Post
•Shaders
•Renamed bones
•In-game rig
•Fixed meshes
•Fixed normals
•Fixed bone axis
•Switch between standard and broken parts in the outliner
•Weapon in a separate folder
2023-12-20 00:20:22 +0000 UTC
View Post
•Shaders
•Renamed bones
•Facial Mechanism for Animation
•IK Mechanism for Animation
•Fixed meshes
•Fixed normals
•Fixed bone axis
•Fixed cloth bones
•Optional Wings via the outliner
•Weapons in a separate folder
2023-12-18 22:31:43 +0000 UTC
View Post
•Shaders
•Renamed bones
•In-game rig
•Fixed meshes
•Fixed normals
•Fixed bone axis
•Fixed cloth bones
•Optional Wings via the outliner
•Weapons in a separate folder
2023-12-18 22:31:37 +0000 UTC
View Post
•Shaders
•Renamed bones
•IK Mechanism for Animation
•Fixed meshes
•Fixed normals
•Fixed bone axis
•Weapon in a separate folder
2023-12-18 22:28:00 +0000 UTC
View Post
•Shaders
•Renamed bones
•In-game rig
•Fixed meshes
•Fixed normals
•Fixed bone axis
•Weapon in a separate folder
2023-12-18 22:27:58 +0000 UTC
View Post
•Shaders
•Renamed bones
•IK Mechanism for Animation
•Fixed meshes
•Fixed normals
•Fixed bone axis
•Weapon in a separate folder
2023-12-18 22:25:31 +0000 UTC
View Post
•Shaders
•Renamed bones
•In-game rig
•Fixed meshes
•Fixed normals
•Fixed bone axis
•Weapon in a separate folder
2023-12-18 22:25:23 +0000 UTC
View Post
•Shaders
•Renamed bones
•Facial Mechanism for Animation
•IK Mechanism for Animation
•Fixed meshes
•Fixed normals
•Fixed bone axis
•Procedural Eyes - Fully Editable via the Shape Key Editor(Make sure to activate refraction in screen space reflections to use them in eevee)
•Weapon in a separate folder
2023-12-17 00:58:37 +0000 UTC
View Post
•Shaders
•Renamed bones
•In-game rig
•Fixed meshes
•Fixed normals
•Fixed bone axis
•Procedural Eyes - Fully Editable via the Shape Key Editor(Make sure to activate refraction in screen space reflections to use them in eevee)
•Weapon in a separate folder
2023-12-17 00:58:35 +0000 UTC
View Post
•Shaders
•Renamed bones
•Facial Mechanism for Animation
•IK Mechanism for Animation
•Fixed meshes
•Fixed normals
•Fixed bone axis
•Procedural Eyes - Fully Editable via the Shape Key Editor(Make sure to activate refraction in screen space reflections to use them in eevee)
2023-12-17 00:56:16 +0000 UTC
View Post
•Shaders
•Renamed bones
•In-game rig
•Fixed meshes
•Fixed normals
•Fixed bone axis
•Procedural Eyes - Fully Editable via the Shape Key Editor(Make sure to activate refraction in screen space reflections to use them in eevee)
2023-12-17 00:56:10 +0000 UTC
View Post
•Shaders
•Renamed bones
•Facial Mechanism for Animation
•IK Mechanism for Animation
•Fixed meshes
•Fixed normals
•Fixed bone axis
•Procedural Eyes - Fully Editable via the Shape Key Editor(Make sure to activate refraction in screen space reflections to use them in eevee)
•Rigged Cloth, Hair & Acc.
•Weapon in a separate folder
•Shaders
•Renamed bones
•In-game rig
•Fixed meshes
•Fixed normals
•Fixed bone axis
•Procedural Eyes - Fully Editable via the Shape Key Editor(Make sure to activate refraction in screen space reflections to use them in eevee)
•Rigged Cloth, Hair & Acc.
•Weapon in a separate folder
•Shaders
•Renamed bones
•Facial Mechanism for Animation
•IK Mechanism for Animation
•Fixed meshes
•Fixed normals
•Fixed bone axis
•Fixed cloth bones
•Weapons in a separate folder
- UPDATE 30/12/23: Shaders Overall
2023-12-13 23:33:44 +0000 UTC
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•Shaders
•Renamed bones
•In-game rig
•Fixed meshes
•Fixed normals
•Fixed bone axis
•Fixed cloth bones
•Weapons in a separate folder
- UPDATE 30/12/23: Fixed Shaders Overall
2023-12-13 23:33:39 +0000 UTC
View Post
•Shaders
•Renamed bones
•Facial Mechanism for Animation
•IK Mechanism for Animation
•Fixed meshes
•Fixed normals
•Fixed bone axis
•Weapon in a separate folder
•Switch between standard and broken parts in the outliner
2023-12-13 23:31:19 +0000 UTC
View Post
•Shaders
•Renamed bones
•In-game rig
•Fixed meshes
•Fixed normals
•Fixed bone axis
•Weapon in a separate folder
•Switch between standard and broken parts in the outliner
2023-12-13 23:31:14 +0000 UTC
View Post
•Shaders
•Renamed bones
•Facial Mechanism for Animation
•IK Mechanism for Animation
•Fixed meshes
•Fixed normals
•Fixed bone axis
•Procedural Eyes - Fully Editable via the Shape Key Editor(Make sure to activate refraction in screen space reflections to use them in eevee)
•Weapon in a separate folder
2023-12-12 00:07:18 +0000 UTC
View Post
•Shaders
•Renamed bones
•In-game rig
•Fixed meshes
•Fixed normals
•Fixed bone axis
•Procedural Eyes - Fully Editable via the Shape Key Editor(Make sure to activate refraction in screen space reflections to use them in eevee)
•Weapon in a separate folder
2023-12-12 00:07:11 +0000 UTC
View Post
•Shaders
•Renamed bones
•Facial Mechanism for Animation
•IK Mechanism for Animation
•Fixed meshes
•Fixed normals
•Fixed bone axis
•Procedural Eyes - Fully Editable via the Shape Key Editor(Make sure to activate refraction in screen space reflections to use them in eevee)
•Switch between standard and unleashed parts via the outliner
•You can control and modify the colors at will via shader editor.
2023-12-12 00:03:21 +0000 UTC
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