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Bahamut (FFXIV) Premium for Blender 3

•Shaders

•Renamed bones

•IK/FK Mechanisms for extras

•IK Mechanism for Animation

•Fixed meshes

•Fixed normals

•Fixed bone axis

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Bahamut (FFXIV) Basic for Blender 3

•Shaders

•Renamed bones

•In-game rig

•Fixed meshes

•Fixed normals

•Fixed bone axis

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Bahamut (WoFF) Premium for Blender 3

•Shaders

•Renamed bones

•IK Mechanism for Animation

•IK/FK Mechanisms for extras

•Fixed meshes

•Fixed normals

•Fixed bone axis

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Bahamut (WoFF) Basic for Blender 3

•Shaders

•Renamed bones

•In-game rig

•Fixed meshes

•Fixed normals

•Fixed bone axis

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King S1 Premium for Blender 3

•Shaders

•Renamed bones

•Facial Mechanism for Animation

•Rigged Cloth, Hair & Acc.

•Fixed meshes

•Fixed normals

•Fixed bone axis

•You can control and modify the colors at will via shader editor.

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King S1 Basic for Blender 3

•Shaders

•Renamed bones

•In-game rig

•Fixed meshes

•Fixed normals

•Fixed bone axis

•Rigged Cloth, Hair & Acc.

•You can control and modify the colors at will via shader editor.

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Ana (A-7000 Wargod III) Premium for Blender 3

•Shaders

•Renamed bones

•IK Mechanism for Animation

•Fixed meshes

•Fixed normals

•Fixed bone axis

•Fixed cloth bones

•IK/FK Mechanisms for extras

•Weapons in a separate folder

•Different Colors in separate blendfiles

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Ana (A-7000 Wargod III) Basic for Blender 3

•Shaders

•Renamed bones

•In-game rig

•Fixed meshes

•Fixed normals

•Fixed bone axis

•Fixed cloth bones

•Weapons in a separate folder

•Different Colors in separate blendfiles


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Kairi (KH2) Premium for Blender 3

•Shaders

•Renamed bones

•Facial Mechanism for Animation

•IK Mechanism for Animation

•Fixed meshes

•Fixed normals

•Fixed bone axis

•Procedural Eyes - Fully Editable via the Shape Key Editor(Make sure to activate refraction in screen space reflections to use them in eevee)

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Kairi (KH2) Basic for Blender 3

•Shaders

•Renamed bones

•In-game rig

•Fixed meshes

•Fixed normals

•Fixed bone axis

•Procedural Eyes - Fully Editable via the Shape Key Editor(Make sure to activate refraction in screen space reflections to use them in eevee)

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Snow Villiers (Dissidia NT) Premium for Blender 3

•Shaders

•Renamed bones

•Facial Mechanism for Animation

•IK Mechanism for Animation

•Fixed meshes

•Fixed normals

•Fixed bone axis

•Procedural Eyes - Fully Editable via the Shape Key Editor(Make sure to activate refraction in screen space reflections to use them in eevee)

•Optional Weapon via the Outliner

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Snow Villiers (Dissidia NT) Basic for Blender 3

•Shaders

•Renamed bones

•In-game rig

•Fixed meshes

•Fixed normals

•Fixed bone axis

•Procedural Eyes - Fully Editable via the Shape Key Editor(Make sure to activate refraction in screen space reflections to use them in eevee)

•Optional Weapon via the Outliner

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Reinhardt (Crusader) Premium for Blender 3

•Shaders

•Renamed bones

•Facial Mechanism for Animation

•IK Mechanism for Animation

•Fixed meshes

•Fixed normals

•Fixed bone axis

•Fixed cloth bones

•IK/FK Mechanisms for extras

•Procedural Eyes - Fully Editable via the Shape Key Editor(Make sure to activate refraction in screen space reflections to use them in eevee)

•Weapon in a separate folder

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Reinhardt (Crusader) Basic for Blender 3

•Shaders

•Renamed bones

•In-game rig

•Fixed meshes

•Fixed normals

•Fixed bone axis

•Procedural Eyes - Fully Editable via the Shape Key Editor(Make sure to activate refraction in screen space reflections to use them in eevee)

•Weapon in a separate folder

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Roaring Moon Premium for Blender 3

•Shaders

•Renamed bones

•IK Mechanism for Animation

•Fixed meshes

•Fixed normals

•Fixed bone axis

•Shiny version in a separate folder

•IK/FK Mechanisms for extras


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Roaring Moon Basic for Blender 3

•Shaders

•Renamed bones

•In-game rig

•Fixed meshes

•Fixed normals

•Fixed bone axis

•Shiny version in a separate folder


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Illari (OW2) Premium for Blender 3

•Shaders

•Renamed bones

•Facial Mechanism for Animation

•IK Mechanism for Animation

•Fixed meshes

•Fixed normals

•Fixed bone axis

•Fixed cloth bones

•Procedural Eyes - Fully Editable via the Shape Key Editor(Make sure to activate refraction in screen space reflections to use them in eevee)

•Captive Sun appearence optional via Outliner

•Weapons in a separate folder


  • UPDATE 04/09/32 -...

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Illari (OW2) Basic for Blender 3

•Shaders

•Renamed bones

•In-game rig

•Fixed meshes

•Fixed normals

•Fixed bone axis

•Fixed cloth bones

•Procedural Eyes - Fully Editable via the Shape Key Editor(Make sure to activate refraction in screen space reflections to use them in eevee)

•Captive Sun appearence optional via Outliner

•Weapons in a separate folder

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New Month Reminder + Important questions.

Hello again! Thanks for sticking and welcome to all the new people! :D

Don't forget that you can send me your suggestions for models starting today, I'm falling a bit behind but I still work on each single one.

ALSO

Lots of people still ask me about XPS conversions, I haven't used XPS in a hot minute but, would you still want those see those? Even in not a very constant flux? If so, I guess it will depend on what you all decide. 

...

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Asuka Kazama S1 Premium for Blender 3

•Shaders

•Renamed bones

•Facial Mechanism for Animation

•IK Mechanism for Animation

•Fixed meshes

•Fixed normals

•Fixed bone axis

•Optional Hat

•Rigged Cloth, Hair & Acc.

•Procedural Eyes - Fully Editable via the Shape Key Editor(Make sure to activate refraction in screen space reflections to use them in eevee)

•You can control and modify the colors at will via shader editor.

  • UPDATE 08/11...

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Asuka Kazama S1 Basic for Blender 3

•Shaders

•Renamed bones

•In-game rig

•Fixed meshes

•Fixed normals

•Fixed bone axis

•Optional Hat

•Rigged Cloth, Hair & Acc.

•Procedural Eyes - Fully Editable via the Shape Key Editor(Make sure to activate refraction in screen space reflections to use them in eevee)

•You can control and modify the colors at will via shader editor.

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Bahamut (Dissidia NT) Premium for Blender 3

•Shaders

•Renamed bones

•IK Mechanism for Animation

•IK/FK Mechanisms for extras (Wings, Tail, etc.)

•Fixed meshes

•Fixed normals

•Fixed bone axis

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Bahamut (Dissidia NT) Basic for Blender 3

•Shaders

•Renamed bones

•In-game rig

•Fixed meshes

•Fixed normals

•Fixed bone axis

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Dragonite (SV) Basic for Blender 3

•Shaders

•Renamed bones

•In-game rig

•Fixed meshes

•Fixed normals

•Fixed bone axis

•Shiny Ver. in a separate folder

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Dragonite (SV) Premium for Blender 3

•Shaders

•Renamed bones

•IK Mechanism for Animation

•IK/FK Mechanism for extras

•Fixed meshes

•Fixed normals

•Fixed bone axis

•Shiny Ver. in a separate folder

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Ken S1 Premium for Blender 3

•Shaders

•Renamed bones

•Facial Mechanism for Animation

•IK Mechanism for Animation

•Fixed meshes

•Fixed normals

•Fixed bone axis

•Fixed cloth bones

•Easy Posing Cloth System

•Procedural Eyes - Fully Editable via the Shape Key Editor(Make sure to activate refraction in screen space reflections to use them in eevee)

•You can control and modify the colors at will via shader editor.

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Ken S1 Basic for Blender 3

•Shaders

•Renamed bones

•In-game rig

•Fixed meshes

•Fixed normals

•Fixed bone axis

•Fixed cloth bones

•Procedural Eyes - Fully Editable via the Shape Key Editor(Make sure to activate refraction in screen space reflections to use them in eevee)

•You can control and modify the colors at will via shader editor.

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E. Honda S1 Premium for Blender 3

•Shaders

•Renamed bones

•Facial Mechanism for Animation

•IK Mechanism for Animation

•Fixed meshes

•Fixed normals

•Fixed bone axis

•Fixed cloth bones

•Procedural Eyes - Fully Editable via the Shape Key Editor(Make sure to activate refraction in screen space reflections to use them in eevee)

•You can control and modify the colors at will via shader editor.

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E Honda S1 Basic for Blender 3

•Shaders

•Renamed bones

•In-game rig

•Fixed meshes

•Fixed normals

•Fixed bone axis

•Fixed cloth bones

•Procedural Eyes - Fully Editable via the Shape Key Editor(Make sure to activate refraction in screen space reflections to use them in eevee)

•You can control and modify the colors at will via shader editor.

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Imperial Palace (FFXIV) for Blender 3

•Shaders

•Differnet Lighting Sets for each room.

•Switchable areas via the outliner.

•Toogable lighting sets (in case you want to make your own)

•The Map is a bit heavy, recommended to navigate through it in solid mode and hide what wont be in the scene for rendering.


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