•Shaders
•Renamed bones
•In-game rig
•Fixed meshes
•Fixed normals
•Fixed bone axis
•Improved Mesh Quality
•Custom textures to improve model quality
•Procedural Eyes (Make sure to activate refraction in screen space reflections to use them in eevee)
2023-05-26 02:53:39 +0000 UTC
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•Shaders
•Renamed bones
•Facial Mechanism for Animation
•IK Mechanism for Animation
•Fixed meshes
•Fixed normals
•Fixed bone axis
•Weapon in a separate folder
•Procedural Eyes (Make sure to activate refraction in screen space reflections to use them in eevee)
2023-05-26 02:51:05 +0000 UTC
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•Shaders
•Renamed bones
•In-game rig
•Fixed meshes
•Fixed normals
•Fixed bone axis
•Weapon in a separate folder
•Procedural Eyes (Make sure to activate refraction in screen space reflections to use them in eevee)
2023-05-26 02:49:11 +0000 UTC
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•Shaders
•Renamed bones
•Facial Mechanism for Animation
•IK Mechanism for Animation
•Fixed meshes
•Fixed normals
•Fixed bone axis
•Fixed cloth bones
2023-05-24 07:01:18 +0000 UTC
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•Shaders
•Renamed bones
•In-game rig
•Fixed meshes
•Fixed normals
•Fixed bone axis
•Fixed cloth bones
2023-05-24 06:57:42 +0000 UTC
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•Shaders
•Renamed bones
•Facial Mechanism for Animation
•IK Mechanism for Animation
•Fixed meshes
•Fixed normals
•Fixed bone axis
•Switch between standard and broken parts in the outliner
•Weapon in a separate folder
2023-05-23 23:16:47 +0000 UTC
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•Shaders
•Renamed bones
•In-game rig
•Fixed meshes
•Fixed normals
•Fixed bone axis
•Switch between standard and broken parts in the outliner
•Weapon in a separate folder
2023-05-23 23:14:20 +0000 UTC
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•Shaders
•Renamed bones
•Facial Mechanism for Animation
•IK Mechanism for Animation
•Fixed meshes
•Fixed normals
•Fixed bone axis
2023-05-23 00:47:12 +0000 UTC
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•Shaders
•Renamed bones
•In-game rig
•Fixed meshes
•Fixed normals
•Fixed bone axis
2023-05-23 00:45:39 +0000 UTC
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Even tho I haven't worked in KH models in a hot minute, still wanted to make sure to update and upgrade the shaders with all I have learned and actually make use of all the masks available and using the OW method to apply the detail masks, also making sure to enhace the eyes and make the skin more "alike" to what KH really is.

2023-05-22 03:17:49 +0000 UTC
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•Shaders (Updated to 3.5)
•Renamed bones
•IK Mechanism for Animation
•Fixed meshes
•Fixed normals
•Fixed bone axis
•Fixed cloth bones
•Weapon in a separate folder
2023-05-22 01:28:58 +0000 UTC
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•Shaders (Updated to 3.5)
•Renamed bones
•In-game rig
•Fixed meshes
•Fixed normals
•Fixed bone axis
•Fixed cloth bones
•Weapon in a separate folder
2023-05-22 01:23:59 +0000 UTC
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Previous models will start to get upgraded, but what to do with all the previous releases?
2023-05-20 17:50:16 +0000 UTC
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•Shaders
•Renamed bones
•Facial Mechanism for Animation
•IK Mechanism for Animation
•Fixed meshes
•Fixed normals
•Fixed bone axis
•Fixed cloth bones
•Weapons in a separate folder
2023-05-20 00:19:02 +0000 UTC
View Post
•Shaders
•Renamed bones
•In-game rig
•Fixed meshes
•Fixed normals
•Fixed bone axis
•Fixed cloth bones
•Weapons in a separate folder
2023-05-20 00:17:44 +0000 UTC
View Post
•Shaders
•Renamed bones
•Facial Mechanism for Animation
•IK Mechanism for Animation
•Fixed meshes
•Fixed normals
•Fixed bone axis
•Procedural Eyes (Make sure to activate refraction in screen space reflections to use them in eevee)
- UPDATE 5/21/23 - FIXED A WEIGHT PROBLEM IN THE ARMS IN SOME CASES
2023-05-19 04:32:22 +0000 UTC
View Post
•Shaders
•Renamed bones
•In-game rig
•Fixed meshes
•Fixed normals
•Fixed bone axis
•Procedural Eyes (Make sure to activate refraction in screen space reflections to use them in eevee)
2023-05-19 04:28:36 +0000 UTC
View Post
•Shaders
•Renamed bones
•IK Mechanism for Animation
•Fixed meshes
•Fixed normals
•Fixed bone axis
•Custom textures to improve model quality
2023-05-18 00:27:24 +0000 UTC
View Post
•Shaders
•Renamed bones
•In-game rig
•Fixed meshes
•Fixed normals
•Fixed bone axis
•Custom textures to improve model quality
2023-05-18 00:25:30 +0000 UTC
View Post
•Shaders
•Renamed bones
•Facial Mechanism for Animation
•IK Mechanism for Animation
•Fixed meshes
•Fixed normals
•Fixed bone axis
•Fixed cloth bones
•Weapons in a separate folder
2023-05-17 01:01:53 +0000 UTC
View Post
•Shaders
•Renamed bones
•In-game rig
•Fixed meshes
•Fixed normals
•Fixed bone axis
•Fixed cloth bones
•Weapons in a separate folder
2023-05-17 00:58:58 +0000 UTC
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Overwatch 2 has been a bit of a puzzle when it comes to shaders for me since the beginning, using a 8 link mask for details that honestly for me was baffling to work until this weekend, starting today, all the OW2 models will feature all the details that are present in the highest aspects of the game + the improvements already done for skin, standard pbr, hair and so on. And of course, if I manage my time correctly I will re-work the past releases, if someone wants me to ...
2023-05-17 00:50:42 +0000 UTC
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So, for the people that have some time here already know that I'm all out for improvement, the jump to Blender 3.5 has surely taught me some things when it comes to shading (which I haven't touched until recently in some models)


Images speak by themselves, this time around however th...
2023-05-16 00:33:18 +0000 UTC
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•Shaders
•Renamed bones
•IK Mechanism for Animation
•Fixed meshes
•Fixed normals
•Fixed bone axis
- You can control and modify the colors at willl via shader editor.
2023-05-14 02:10:26 +0000 UTC
View Post
•Shaders
•Renamed bones
•In-game rig
•Fixed meshes
•Fixed normals
•Fixed bone axis
- You can control and modify the colors at willl via shader editor.
2023-05-14 02:08:25 +0000 UTC
View Post
•Shaders
•Renamed bones
•Facial Mechanism for Animation
•IK Mechanism for Animation
•Fixed meshes
•Fixed normals
•Fixed bone axis
•Weapon in a separate folder
2023-05-13 02:54:17 +0000 UTC
View Post
•Shaders
•Renamed bones
•In-game rig
•Fixed meshes
•Fixed normals
•Fixed bone axis
•Weapon in a separate folder
2023-05-13 02:51:37 +0000 UTC
View Post
•Shaders
•Renamed bones
•Facial Mechanism for Animation
•IK Mechanism for Animation
•Fixed meshes
•Fixed normals
•Fixed bone axis
2023-05-12 07:22:34 +0000 UTC
View Post
•Shaders
•Renamed bones
•In-game rig
•Fixed meshes
•Fixed normals
•Fixed bone axis
2023-05-12 07:20:37 +0000 UTC
View Post
•Shaders
•Renamed bones
•Facial Mechanism for Animation
•IK Mechanism for Animation
•Fixed meshes
•Fixed normals
•Fixed bone axis
•Optional Weapon via the Outliner
•Fixed cloth bones
•Weapons in a separate folder
2023-05-11 03:06:08 +0000 UTC
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