•Shaders
•Renamed bones
•Facial Mechanism for Animation
•IK Mechanism for Animation
•Fixed meshes
•Fixed normals
•Fixed bone axis
•Optional Long Tail via the Outliner
2022-11-08 19:31:25 +0000 UTC
View Post
•Shaders
•Renamed bones
•In-game rig
•Fixed meshes
•Fixed normals
•Fixed bone axis
2022-11-08 19:29:57 +0000 UTC
View Post
Hello lovely people. I've been working around in some twerks for the models, mostly about how the shapes work, the default octadethral view was never convicing and too distracting, I've fixed the models so all the models use a shape key and also become part of bone groups, that way is easier to work on them.

...
2022-11-08 19:08:53 +0000 UTC
View Post
•Shaders
•Renamed bones
•Facial Mechanism for Animation
•IK Mechanism for Animation
•Fixed meshes
•Fixed normals
•Fixed bone axis
2022-11-08 01:01:20 +0000 UTC
View Post
•Shaders
•Renamed bones
•In-game rig
•Fixed meshes
•Fixed normals
•Fixed bone axis
2022-11-08 00:57:31 +0000 UTC
View Post
•Shaders
•Renamed bones
•IK Mechanism for Animation
•Fixed meshes
•Fixed normals
•Fixed bone axis
•Weapon in a separate folder
2022-11-06 00:36:05 +0000 UTC
View Post
•Shaders
•Renamed bones
•In-game rig
•Fixed meshes
•Fixed normals
•Fixed bone axis
•Weapon in a separate folder
2022-11-06 00:33:04 +0000 UTC
View Post
•Shaders
•Renamed bones
•Facial Mechanism for Animation
•IK Mechanism for Animation
•Fixed meshes
•Fixed normals
•Fixed bone axis
•Optional patch via the outliner
2022-11-04 21:13:37 +0000 UTC
View Post
•Shaders
•Renamed bones
•In-game rig
•Fixed meshes
•Fixed normals
•Fixed bone axis
•Optional patch via the outliner
2022-11-04 21:11:34 +0000 UTC
View Post
•Shaders
•Renamed bones
•Facial Mechanism for Animation
•IK Mechanism for Animation
•Fixed meshes
•Fixed normals
•Fixed bone axis
•Weapon in a separate folder
2022-11-03 22:43:11 +0000 UTC
View Post
•Shaders
•Renamed bones
•In-game rig
•Fixed meshes
•Fixed normals
•Fixed bone axis
•Weapon in a separate folder
2022-11-03 22:40:29 +0000 UTC
View Post
•Shaders
•Renamed bones
•Facial Mechanism for Animation
•IK Mechanism for Animation
•Fixed meshes
•Fixed normals
•Fixed bone axis
•Weapon in a separate folder
•UPDATE 03/11/22 - Attachment Fixed
2022-11-03 00:55:49 +0000 UTC
View Post
•Shaders
•Renamed bones
•In-game rig
•Fixed meshes
•Fixed normals
•Fixed bone axis
•Weapon in a separate folder
•UPDATE 03/11/22 - Attachment Fixed
2022-11-03 00:51:52 +0000 UTC
View Post
•Shaders
•Renamed bones
•Facial Mechanism for Animation
•IK Mechanism for Animation
•Fixed meshes
•Fixed normals
•Fixed bone axis
•Optional Guns via the outliner
2022-10-31 23:29:14 +0000 UTC
View Post
•Shaders
•Renamed bones
•In-game rig
•Fixed meshes
•Fixed normals
•Fixed bone axis
•Optional guns via the outliner
2022-10-31 23:20:19 +0000 UTC
View Post
Thank you so much to everyone that stayed and supported me during this month <3 I could not be more thankful for you all. I have more things planned for this month, apart from OW2, another game has surfaced with pretty models, here's a sneak peak *coughcoughBayonetta3coughcough*
Aside from that, KH 3 models have also been updated with new shaders, they look even more in-game than ever, the hair now includes melanin and dynamic shadows + new AO hairlines, the face mecha...
2022-10-31 04:23:33 +0000 UTC
View Post
•Shaders
•Renamed bones
•Facial Mechanism for Animation
•IK Mechanism for Animation
•Fixed physics bones
•IK for the Mech included
•Fixed meshes
•Fixed normals
•Fixed bone axis
•Weapon and Mech in a separate folder
2022-10-29 00:01:23 +0000 UTC
View Post
•Shaders
•Renamed bones
•In-game rig + fixed physics bones.
•Fixed meshes
•Fixed normals
•Fixed bone axis
•Weapon and Mech in a separate folder
2022-10-28 23:58:29 +0000 UTC
View Post
•Shaders
•Renamed bones
•Facial Mechanism for Animation
•IK Mechanism for Animation
•Fixed meshes
•Fixed normals
•Fixed bone axis
•Weapons in a separate folder
•Optional Hat via the Outliner
2022-10-27 23:22:07 +0000 UTC
View Post
•Shaders
•Renamed bones
•In-game rig
•Fixed meshes
•Fixed normals
•Fixed bone axis
•Weapons in a separate folder
•Optional Hat via the outliner
2022-10-27 23:20:17 +0000 UTC
View Post
•Shaders
•Renamed bones
•Facial Mechanism for Animation
•IK Mechanism for Animation
•Fixed meshes
•Fixed normals
•Fixed bone axis
•Weapons in a separate folder
•Optional Sword & Swordcase via the Outliner
2022-10-26 22:23:26 +0000 UTC
View Post
•Shaders
•Renamed bones
•In-game rig
•Fixed meshes
•Fixed normals
•Fixed bone axis
•Weapons in a separate folder
•Optional Sword & Sword Case via the Outliner
2022-10-26 22:20:24 +0000 UTC
View Post
Hello everyone! As most of you noticed (I hope) since the releases of Ira from KH 3 and Ace from Dissidia, the shaders turned a huge visual update that improves the quality of the models overall, this now includes:
•Real fresnel + transparency and anisotropy on hair,it now has smart reflections that react with the environment
•Smart reflections and fresnel on the metal, now it reacts and reflects the lights, objects and hdri enviroments that you might apply on them instead of ...
2022-10-26 21:16:02 +0000 UTC
View Post
•Shaders
•Renamed bones
•IK Mechanism for Animation
•Fixed meshes
•Fixed normals
•Fixed bone axis
•Optional Healing Tool via the outliner
2022-10-25 20:04:57 +0000 UTC
View Post
•Shaders
•Renamed bones
•In-game rig
•Fixed meshes
•Fixed normals
•Fixed bone axis
•Optional Healing tool via the outliner
-UPDATE 15/11/22 - Fixed DL Link
2022-10-25 20:03:02 +0000 UTC
View Post
•Shaders
•Renamed bones
•Facial Mechanism for Animation
•IK Mechanism for Animation
•Fixed meshes
•Fixed normals
•Fixed bone axis
2022-10-25 04:15:06 +0000 UTC
View Post
•Shaders
•Renamed bones
•In-game rig
•Fixed meshes
•Fixed normals
•Fixed bone axis
2022-10-25 04:13:34 +0000 UTC
View Post
•Shaders
•Renamed bones
•Facial Mechanism for Animation
•IK Mechanism for Animation + Custom rigging for clothes
•Fixed meshes
•Fixed normals
•Fixed bone axis
•Weapons in a separate folder
2022-10-24 00:43:28 +0000 UTC
View Post
•Shaders
•Renamed bones
•In-game rig + custom rig for clothes
•Fixed meshes
•Fixed normals
•Fixed bone axis
•Weapons in a separate folder
2022-10-24 00:40:59 +0000 UTC
View Post
•Shaders
•Renamed bones
•IK Mechanism for Animation + Custom Rigging for clothes
•Fixed meshes
•Fixed normals
•Fixed bone axis
•Weapons in a separate folder
•Optional Weapons via the outliner
2022-10-22 18:17:49 +0000 UTC
View Post