A Licking Demo and Animation System showcase
Hi guys! Yokubo here.
I'm writing the post today since we wanted to talk a little bit about how the Animation System works 📽️.
The goal was to create an animation system that could bend sprites in a seamless way so we could achieve natural looking, flowy animations. Unity's native 2D animation system is good, but it works with bones. Bones are good for most 2D games, and since they are all joint based they are perfect for things like elbows and legs, but other parts like eyeb...
2021-07-09 15:00:09 +0000 UTC View Post