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Severed Medusa Head {Card}

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Severed Medusa Head

Severed Medusa Head
Wondrous item, legendary

This severed medusa head still writhes and squirms with life, snake hair snapping at nearby hands and blood oozing from the open stump. The medusa who donated their head is still fully aware of their torturous situation, but is unable to speak due to their severed vocal cords. Using this head requires a free hand, with which you can grasp by the hair to hold. Each time you use the head, the snakes attack your hand...

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Reforged Revenant Blade {Card}

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Reforged Revenant Blade

Reforged Revenant Blade
Weapon (longsword), legendary (requires attunement)

This longsword has the finesse property and you have a +3 bonus to attack and damage rolls made with it.

You can use a bonus action to cause ghostly flames to erupt from the blade. The flames last until you use a bonus action to extinguish the flames, or if you drop or sheathe the sword. While the sword is ablaze, it gains the following properties:

  • It sheds dim ligh...

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Chitinous Crown {Card}

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Chitinous Crown

Chitinous Crown
Wondrous item, rare (requires attunement)

While wearing this helmet you can breathe underwater normally. As an action you can activate your superior crab vision, seeing far beyond the mundane color spectrum. For the next 10 minutes, you have truesight out to 120 feet. You gain one level of exhaustion each time you use this ability after the first before you complete a long rest.

Amplified. This helmet is a piec...

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Wishbone {Card}

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Wishbone

Wishbone
Wondrous item, very rare

This goose furcula has been enchanted and engraved with powerful runes of fate. As an action, two creatures may each pull one side of the wishbone to break it in two. The creature that breaks away the larger portion of bone is granted one use of the wish spell. The other creature immediately dies, and its soul is consumed when the wish is used. To determine which creature dies and which gets the wish, they must choo...

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Dread Carapace {Card}

Errata- Replaced the amplified property that allows you to move at full speed while grappled with a reduction to 10 feet

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Dread Carapace

Dread Carapace
Armor (plate or half plate), rare

This full suit of armor is fashioned from the shell of a mighty crab. While wearing this armor, you have a swimming speed of 20 feet and you cannot be moved against your will. Additionally, this armor doesn't impose disadvantage on your Dexterity (Stealth) checks while you are underwater.

Donning this armor adheres it to your skin, becoming a chitinous exoskeleton. You gain the full benefits of a long re...

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Where shall we explore within the Cursed Lands?

Hey Strugglers!

Thank you for voting at the Explorer's Summit and choosing Cursed Lands to be the destination for October! It's only fitting that we delve into the dark and macabre for the Spoopy Month. We have a bunch of fun ideas for this month's setting that we would like you to choose from. Cast your votes to pick your favorites, and comment below if you have other ideas or would like to expand on the prompts provided!

-August & Tom

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Explorer's Summit: where should we explore next?

Welcome Plunderers, Naturalists & Loreseekers to the first monthly Explorer's Summit!

We call upon you to choose our next destination! Where in the strugglerverse will our items, creatures, and setting for October take place? We have a boatload of concepts written up for the following options and we can't wait to see which area you want to explore next!

2021-09-29 16:01:03 +0000 UTC View Post

Shattered Revenant Blade {Card}

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Shattered Revenant Blade

Shattered Revenant Blade
Weapon (dagger/longsword), very rare (requires attunement)

The jagged edge of this shattered longsword can be used as a dagger. While grasping the hilt, you can use a bonus action to cause a ghostly blade to appear, allowing it to be used as a longsword, or make the blade disappear. You have a +2 bonus to attack and damage rolls made with this weapon and, if you are proficient with daggers or longswords, you are proficient w...

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Mace of Swells {Card}

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Mace of Swells

Mace of Swells
Weapon (mace), rare (requires attunement)

Gnarled within the driftwood handle of this mace is an orb of elemental water. You gain a +1 bonus to attack and damage rolls made with this magic weapon and it can be used as a spellcasting focus.

As an action you can summon a protective bubble of water from the mace to surround you. The bubble is just large enough to enclose you entirely. Water cannot pass through the bubble, and inside it is b...

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Pocket Sand {Card}

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Pocket Sand

Pocket Sand
Wondrous item, uncommon

This small pouch contains enough fine sand to fill your hand. It magically refills itself daily at dawn. As an action, you can grab a handful of sand and throw it at a creature within 5 feet of you. That creature must make a DC 13 Dexterity saving throw or be blinded until the end of your next turn.

POCKET SAND!

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Burning Heart {Card}

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Burning Heart

Burning Heart
Wondrous item, uncommon (requires attunement by a spellcaster)

This heavy orb is extremely hot to the touch, but does not burn your hand. The grooves on its surface shift subtly in your grasp, endlessly retracing an arcane pattern.

You can use the burning heart as a spellcasting focus for your spells while holding it, and you gain a +1 bonus to spell attack rolls and saving throw DCs of spells that deal fire damage.

Aura...

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Ill Tidings - Part 2

Part 2 is upon us! We're so excited to share this with you all, and we hope you love this adventure as much as we do! This segment explores one of the branching paths of the narrative to completion. 

You can access the accompanying Tidal Hags files here:

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Tidal Hags {Page}

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Tidal Hags

When two sea hags wish to form a coven (see the "Hag Covens" sidebar in the SRD) without a third hag, they can undergo a ritual to bind themselves to the moon and become tidal hags. In this paired coven, one sea hag becomes the hag of high tide and the other becomes the hag of low tide, specializing to enhance their effectiveness together. This transformation heightens their bestial nature, perhaps sharing some cursed connection with lycanthropy.
       ...

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Bestiary

Blastland Macaque
Small Beast, Unaligned
CR 1/8
Environment: Mountains

Art
________________________________________

Bloodgorger Wyvern
Large Dragon, Unaligned
CR
7
Environment: Cursed Lands, Forest, Underground

2021-09-08 02:50:12 +0000 UTC View Post

Katana of the Perfect Strike {Card}

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Katana of the Perfect Strike

Katana of the Perfect Strike
Weapon (longsword), very rare

This katana appears to be beautifully crafted but mundane at a glance. Tilting the blade to specific angles however, reveals a crimson lattice of runic enchantments primed to unleash deadly potential with the perfect strike.

When you score a critical hit against a target with this magical weapon, you can attempt to make it a perfect strike. Make an attack roll with this weapon against the targe...

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Mutineer's Cutlass {Card}

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Mutineer's Cutlass

Mutineer’s Cutlass
Weapon (scimitar), rare (requires attunement)

A slow trickle of blood drips from the blade of this cutlass. The blood is hot to the touch, as if freshly spilled. You have a +1 bonus to attack and damage rolls made with this magic weapon.

The cutlass has 3 charges. When you hit a creature with this cutlass, you can expend 1 charge to force it to make a DC 15 Constitution saving throw. On a failed save, the blade’s tainted blood se...

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Topshelf Kelpwine {Card}

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Topshelf Kelpwine

Topshelf Kelpwine
Potion, uncommon

This sea glass bottle contains 1d4 + 1 servings of light green liquid with a slightly syrupy viscosity. It has a subtly salty alcoholic bite, with a grassy aftertaste. For 1 hour after you drink a serving of this beverage, you ignore the effects of the first 3 levels of exhaustion and your hit point maximum and current hit points increase by 5. Each time you drink the brew, you manifest a random harmless side effect for the...

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