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Desert Wind

Desert Wind
Weapon (greataxe/longsword), uncommon (requires attunement)

As a bonus action while wielding this weapon you can split the greataxe into a shield and longsword, or merge them back into a greataxe. You don the shield in one hand and wield the longsword in the other hand as part of the bonus action to split the weapon. This weapon has the heavy property in both modes. You are proficient with this weapon and shield if you are proficient with greatax...

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Desert Wind {Card}

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Which item should we make next?

Hello Comrades and Commissioners!

As we continue our descent into Coasts and Open Oceans, we'll be polling every other Wednesday at 10am PST to see which items you would like us to make next! We've compiled some fun aquatic concepts below. The winner will be released on the following Wednesday, so stay tuned!

Cheers,
August & Tom, The Dungeon Strugglers

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Swarm Gauntlet {Card}

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Swarm Gauntlet

Swarm Gauntlet
Wondrous item, uncommon (requires attunement unless you are attuned to the Aquatic Symbiote)

This living gauntlet is host to a swarm of coelamorphs. The swarm uses the stat block provided. As an action while wearing the gauntlet, you can release the swarm into the space you occupy. The swarm is friendly to you and your companions, and it obeys your commands while you are within 60 feet of it.

In combat, the swarm shares ...

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Rapidfire Heavy Crossbow {Card}

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Rapidfire Heavy Crossbow

Rapidfire Heavy Crossbow
Weapon (crossbow, heavy), very rare (requires attunement)

This lever-action heavy crossbow is auto-drawing and magazine-fed. A revolving cylinder ringed with magnetic chambers grabs and nocks bolts from the magazine to be fired in rapid succession.

This crossbow lacks the loading property and is fitted with a cartridge that can hold up to twenty crossbow bolts. It automatically reloads after firing until the cartridge runs out ...

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State of the Struggle!

Dear Strugglers,

We have a State of the Struggle update!

Starting in July there will be a few changes to our approach to making 5e homebrew content. Our goal is to continue to build a uniquely flavorful, rich and *fully illustrated* world for you, our lovely community. Eventually, we also plan to launch a print compendium that compiles everything we’ve made to date into a big sexy tome. To achieve this goal, we’ll be diversifying the type of content we make. There’s so much...

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Captain's Coat {Card}

1/22/22 Errata- Reduced rarity from rare to uncommon, removed swim speed, added double proficiency clause to navigator’s tools and vehicles (water) proficiencies, specified maximum weight of concealed objects, added weapons with the Light property to concealable items, reduced Investigation DC from 15 to 13, removed “Sailor’s Mouth” property

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Captain's Coat

Captain's Coat
Armor (studded leather), uncommon (requires attunement)

Functional and fashionable, this long pirate captain’s coat is reinforced for combat and draws the eyes to its ornate design. While wearing this coat, you have proficiency in navigator’s tools and vehicles (water). If you are already proficient in one of these tools, your proficiency bonus is doubled for any ability check you make that uses that proficiency.

Multiple pockets are...

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Which Commissioner item concept should we make?

Hey y'all!

Every other week Commissioners nominate their favorite Commissioner-created item concepts to be voted on by Comrade tier patrons and up. Now we need your help to determine which concepts will make it into our lineup as an official Dungeon Strugglers item.

Which of these item concepts should make the cut?

Ring of the Pedant - This ring grants the wearer proficiency in Intelligence-based skills. When making an Inte...

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Arcblade {Card}

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Arcblade

Arcblade
Weapon (longsword), very rare (requires attunement)

This item appears to be a longsword hilt. While grasping the hilt, you can use a bonus action to cause a blade of dark lightning to spring into existence, or make the blade disappear. While the blade exists, this magic longsword has the finesse property. If you are proficient with shortswords or longswords, you are proficient with the arcblade.

You gain a +2 bonus to attack and damage rolls m...

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Which item should we make next?

Hey Comrades and Commissioners!

As we delve deeper into Coasts and Open Oceans, we'll be polling every other Wednesday at 10am PST to see which items you would like us to make next! We've compiled some fun aquatic concepts below. The winner will be released on the following Wednesday, so stay tuned!

Cheers,
August & Tom, The Dungeon Strugglers

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Dragon Turtle Plate {Card}

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Dragon Turtle Plate

Dragon Turtle Plate
Armor (plate), very rare (requires attunement)

You have a +1 bonus to AC and resistance to fire damage while wearing this armor fashioned from a dragon turtle hatchling's shell.

As an action, you can exhale scalding steam in a 60-foot cone. Each creature in that area must make a DC 16 Constitution saving throw, taking 9d8 fire damage on a failed save, or half as much damage on a successful one. Being underwater doesn't grant resista...

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Aquatic Symbiote {Card}

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Aquatic Symbiote

Aquatic Symbiote
Wondrous item, rare (requires attunement)

This fleshy mass pulses with life and twitches when touched. If you allow this creature to merge with your body you gain adaptations suited for an aquatic environment. You can breathe underwater and gain a swimming speed equal to your walking speed. You must immerse yourself in water for at least 1 hour every day, or suffer one level of exhaustion at the end of that day. You can only recover from thi...

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Liquid Lightning {Card}

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Liquid Lightning

Liquid Lightning
Potion, rare

Drinking this potion allows you to zip around for 1 minute as pure electricity. As a bonus action on each of your turns before the effect ends, you can transform into a bolt of lightning and instantly travel in a straight line to an unoccupied space you can see within 30 feet. This movement doesn’t provoke opportunity attacks and you are immune to lightning damage while in this form. You can pass through small holes, narrow op...

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Yves' Thieves' Tools is now free!

Thank you for voting! Yves' Thieves' Tools has been chosen to be the next item available to patrons and non-patrons alike.

Art   |   Cards 

You can ...

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Nebulous Net {Card}

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Nebulous Net

Nebulous Net
Weapon (net), legendary (requires attunement)

No light passes through the void-black material of this net except for a constellation of twinkling stars. The net is 3 feet in diameter when held, however it expands to great lengths when thrown to engulf a target creature. It can be wielded as a net with these alterations:

  • You have a +2 bonus to attack rolls made with this magic weapon.
  • This net has a thrown range of 20/40 ft.<...

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Captain's Coat and Dragon Turtle Shell - the next two Commissioner items!

Comrades and Commissioners - the votes from Friday's poll are in!

Captain's Coat and Dragon Turtle Shell have been selected by you to be made into official Dungeon Strugglers items!

We've received so many incredible ideas for items from our Commissioners in Discord, and some of these concepts you may see again in upcoming polls...

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Which Commissioner item concept should we make?

Howdy y'all!

Every other week Commissioners nominate their favorite Commissioner-created item concepts to be voted on by Comrade tier patrons and up. Now we need your help to determine which concepts will make it into our lineup as an official Dungeon Strugglers item.

Which of these item concepts should make the cut?

Desert Wind - A greataxe that can split to become a longsword and shield for extra protection or make long r...

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Trident of Treachery {Card}

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Trident of Treachery

Trident of Treachery
Weapon (trident), legendary (requires attunement)

The barbs on this trident gleam wickedly, and those who wield it see betrayal lurking in every reflection. The magical effects of this weapon are not revealed by the identify spell and any attempt to uncover its nature without attuning to it fails. The magical effects of the trident cannot be spoken, written, or conveyed to anyone while you are attuned to it.

While you are ...

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Which item should we make next?

Hey Comrades and Commissioners!

As we continue to delve into Coasts and Open Oceans, we'll be polling every other Wednesday at 10am PST to see which items you would like us to make next! We've compiled some fun aquatic concepts below. The winner will be released on the following Wednesday, so stay tuned!

Cheers,
August & Tom, The Dungeon Strugglers

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Squall Caller

Squall Caller
Weapon (battleaxe), uncommon (requires attunement)

This battleaxe has the thrown property with a normal range of 20 feet and a long range of 60 feet. It has 3 charges. While holding the battleaxe, you can use an action and expend 1 charge to cast gust of wind (save DC 13) from it. The Squall Caller regains all expended charges daily at dawn.

Amplified. If the Squall Collar is within 60 feet of this battl...

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Squall Caller {Card}

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