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Ebonclaw

Ebonclaw
Wondrous item, rare (requires attunement by a monk)

These black iron gauntlets menace with spikes along the knuckles. While you are wearing these gauntlets, your unarmed strikes deal an extra 1d6 piercing damage.

If you kill a hostile creature of CR 1 or higher with an unarmed strike while wearing these gauntlets, you draw some of the creature’s life energy into yourself and regain 1 ki point.

Curse. Each time...

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Gemseeker Wyvern - Large Dragon (wyvern), Unaligned

Gemseeker Wyverns are winged draconic predators that can exhale powerful bursts of energy from their gullet. They use this concentrated beam of force to bore through solid stone and expose their subterranean prey. Finding perfectly cylindrical holes in cliff-faces is a telltale sign of a gemseeker’s hunting ground. Despite their formidable arsenal of natural weapons, these wyverns have little interest in hunting anything outside of their specialized diet, and tend to avoid others unless...

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Gemseeker Wyvern {Page}

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Gemseeker Wyvern

Gemseeker Wyverns are winged draconic predators that can exhale powerful bursts of energy from their gullet. They use this concentrated beam of force to bore through solid stone and expose their subterranean prey. Finding perfectly cylindrical holes in cliff-faces is a telltale sign of a gemseeker’s hunting ground. Despite their formidable arsenal of natural weapons, these wyverns have little interest in hunting anything outside of their specialized diet, and tend to avoid others unless cor...

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Explorer's Summit: where should we explore next?

Welcome back Plunderers, Naturalists & Loreseekers to the Explorer's Summit!

We call upon you to choose our next destination! Where in the strugglerverse will the coming hoard of items, creatures, and setting take place? We can't wait to see which area you want to explore next!

Mountains: S...

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The Friction Wraps are now free!

Thank you for voting! The Friction Wraps have been chosen to be the next item available to patrons and non-patrons alike.

Art   |   Cards

You can acc...

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Titan's Greatbow {Card}

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Titan’s Greatbow

Titan’s Greatbow
Weapon (longbow), very rare (requires attunement)

This massive longbow is bound together from a bundle of saplings. Runic enchantments engraved into metal rings along its limbs empower the wielder with the strength to wield it. The bow has a normal range of 200 feet and a long range of 800 feet, and you have a bonus to damage rolls equal to your Strength modifier or +2, whichever is higher.

Enlarging Arrow. ...

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Coldhand {Card}

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Coldhand

Coldhand
Ring, uncommon (requires attunement)

This iron band is ringed with frost and embedded with milky blue uncut larimar. The hand upon which you wear the ring is pale and ice cold to the touch. The ring has 3 charges, and it regains all expended charges daily at dawn. You can expend 1 charge while wearing the ring to do one of the following options:

Chilling Blow. When you hit a target with an unarmed strike or a melee we...

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Icebreaker {Card}

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Icebreaker

Icebreaker
Weapon (maul), very rare (requires attunement by a barbarian)

Frigid Rage. When you enter a rage while Icebreaker is on your person, you gain resistance to cold damage, or immunity if you already have resistance, and you can choose one of the following options:

  • A jagged mass of ice forms around the head of Icebreaker, increasing its size and devastating power. When you hit with an attack usin...

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Tsuba of the Crane {Card}

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Tsuba of the Crane

Tsuba of the Crane
Wondrous item, uncommon (requires attunement)

You can attach this tsuba to a longsword, greatsword, rapier, shortsword, or scimitar by pressing the tsuba against it for at least 1 minute, at which point it replaces the sword’s hand guard. Thereafter, the tsuba can't be removed unless you detach it as an action or the weapon is destroyed. A sword can only have one tsuba attached to it at a time.

If a sword is nonmagical, it counts a...

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Robes of Ascension {Card}

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Robes of Ascension

Robes of Ascension
Wondrous item, very rare (requires attunement by a monk)

Whenever you succeed on an Intelligence, Wisdom, or Charisma saving throw or end the charmed or frightened condition on yourself and the save or condition was imposed by a hostile creature, you regain 1 ki point. Additionally, your Stillness of Mind class feature can be used as a bonus action instead of as an action.

As an action, you can cast the calm emotions spell f...

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Stockpile

The stockpile is a spreadsheet of every item and monster we've created so far with links to their corresponding Patreon pages. We hope this makes it easier to search and sort through our content! 

<3
August and Tom

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Kanabō of the Oni (Legendary) {Card}

This is a legendary variant of the Kanabō of the Oni.

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Kanabō of the Oni {Card}

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Kanabō of the Oni

Kanabō of the Oni
Weapon (greatclub), rare (requires attunement)

This magic greatclub counts as a monk weapon.

Change Shape. While the kanabō is on your person, you can use your action to change into an oni-like form. When you transform into this shape, you gain the following characteristics for 1 minute:

  • Your height is 10 feet and you weigh 700 pounds. Your size is Large and your creature type is Giant. You can ...

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Friction Wraps {Card}

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Friction Wraps

Friction Wraps
Wondrous item, very rare (requires attunement)

You have a +1 bonus to attack rolls and damage rolls with your unarmed strikes while wearing these wraps.

Punching with these wraps generates intense heat that is diffused into the target with each subsequent blow. When you hit with an unarmed strike while wearing these wraps, all subsequent unarmed strikes you make before the end of this turn deal an extra 1d8 fire damage. The damage stacks...

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Shifty Poncho {Card}

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Shifty Poncho

Shifty Poncho
Wondrous item, uncommon (requires attunement by a monk)

When another creature heals you with magic, you can use your reaction to reduce the hit points regained by 5 and regain 1 ki point instead.

As a bonus action while wearing this poncho, you can cast the blur spell. As a reaction when you take damage while the spell is active, you can teleport up to 15 feet to an unoccupied space you can see. Once this spell has been cast from...

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Ball of Befuddlement {Card}

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Ball of Befuddlement

Ball of Befuddlement
Wondrous item, rare

Within this 2-inch diameter glass sphere is a roiling cloud of colorful smoke.

You can use an action to throw the ball up to 60 feet. The ball shatters on impact and creates a 20-foot-radius sphere of rainbow-colored smoke centered on the point of impact. The sphere spreads around corners, and its area is heavily obscured. It lasts for 1 minute or until a wind of moderate or greater speed (at least 10 miles per ...

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Zephyr's Edge and Scoundrel's Rapier are now free!

Thank you for voting! We had a tie, so we've decided to release both Zephyr's Edge and Scoundrel's Rapier to be available to patrons and non-patrons alike. 

Zephyr's Edge
Art   |   Cards  

...

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Are the D&D 5e classes imbalanced?

Hey Strugglerinos!

I've whipped up a survey regarding the general balance of 5e classes, and if you're interested in the Dungeon Strugglers dipping their toes into that arena of class balance and subclasses. This is an introductory questionnaire, depending on how you guys feel, we may delve deeper and get more specific in the future. Thanks for looking!! This really helps us make stuff that you guys actually want!

2022-01-28 20:38:28 +0000 UTC View Post

Soleless Sandals {Card}

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Soleless Sandals

Soleless Sandals
Wondrous item, rare (requires attunement)

These sandals have no sole and they amplify the sensation of the ground beneath your feet. While wearing the sandals, you have tremorsense out to 10 feet. If you already have tremorsense, wearing the sandals increases its range by 10 feet.

Staggering Fissure. As an action while wearing the sandals, you can stomp the ground to cause vibrations along the ground within a ...

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