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Sap Spawn - Medium ooze, unaligned

To further flesh out the unique nature of bloodwood groves, such as the Sunken Sapden, we've concocted a new monster: Sap Spawn

These writhing masses of animated sap are another threat that adventurers must avoid when venturing into a bloodwood grove. While the territorial gumnut drakes fight to ward off intruders, sap spawns are actively hunting for prey. Once encountered, the sap spawn quickly engulfs its quarry and then rapidly hardens, sealin...

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Old Blisterskin - A big bad Gumnut Drake!

Hey Strugglers,

We've created a stat-block for a bigger, badder Gumnut Drake: Old Blisterskin! She has some fun extra abilities to make for a juicy boss monster. There's a bit of unique lore, a loot table, and a table of adventure hooks for Gumnut Drakes, to help weave them into your games!

If you'd like more boss variants of our monsters, or even baby/familiar versions, let us know!
Love,
August & Tom

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Briarguard {Card}

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Briarguard

Briarguard
Armor (any medium or heavy armor), uncommon (requires attunement)

Clusters of heinous spikes spring from the cuirass, pauldrons and vambraces of this wooden armor.

The armor has 3 charges, and regains all expended charges daily at dawn. As an action while wearing the armor, you can expend 1 charge to gain 5 temporary hit points. If a creature hits you with a melee attack while you have these hit points, the creature takes 5 piercing damage.<...

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Grasping Wilds

In the Grasping Wilds, carnivorous flora reigns supreme. Under the boughs of towering trees alien eyes peer from barky sockets, vines slither and pools of digestive fluid dissolve the corpses of unfortunate creatures that wander into this grove of horrors. Explore staring acres of weirdwood trees, hidden pools of combustive sap, an overgrown mansion deep within the forest, and much more, in the Grasping Wilds!

We hope you enjoy the new setting, chosen by our Patrons in the Expl...

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Grasping Wilds

In the Grasping Wilds, carnivorous flora reigns supreme. Under the boughs of towering trees alien eyes peer from barky sockets, vines slither and pools of digestive fluid dissolve the corpses of unfortunate creatures that wander into this grove of horrors. Explore staring acres of weirdwood trees, hidden pools of combustive sap, an overgrown mansion deep within the forest, and much more, in the Grasping Wilds!

We hope you enjoy the new setting, chosen by you in the Explorer's S...

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Weirdwood Stalker - Large plant, lawful evil

Weirdwood stalkers are treant-like creatures of wood with humanoid forms. Their grotesque bodies are dotted with innumerable eyes, which peer in all directions at once with mysterious intent. Each weirdwood stalker was once a humanoid that succumbed to “the weirdness”, a curse that afflicts those who linger within the Weirdwood for too long.

Naturalist Rewards

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Weirdwood Stalker

Weirdwood stalkers are treant-like creatures of wood with humanoid forms. Their grotesque bodies are dotted with innumerable eyes, which peer in all directions at once with mysterious intent. Each weirdwood stalker was once a humanoid that succumbed to “the weirdness”, a curse that afflicts those who linger within the Weirdwood for too long.
       Keepers of the Grove. A vast swath of the Grasping Wilds is inhabited solely ...

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Weirdwood Stalker {Page}

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Bushwhacker’s Machete {Card}

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Bushwhacker’s Machete

Bushwhacker’s Machete
Weapon (scimitar), rare

The weighted blade of this machete is perfect for clearing swaths of foliage. You have a +1 bonus to attack and damage rolls made with this magic weapon, which deals an extra 2d6 slashing damage to plant type creatures.

While wielding the machete, you can add 1d4 to Wisdom (Survival) checks you make to navigate through forest, swamp or jungle terrain.

Created by the Gardener’s Guild of Tenterh...

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Where shall we explore within the Mountains?

Hey Strugglers!

Thank you for voting in the Explorer's Summit and taking us to the Mountains for December & January! As we wrap up the Carnivorous Forest setting from November (which is taking us on a cursed hike through the Grasping Wilds), we would like you to choose this month's mountainous setting! Cast your votes to pick your favorites, and comment below if you have other ideas or would like to expand on the prompts provided!

-A...

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State of the Struggle!

Ahoy there Strugglerinos,

Happy December, and to those who celebrate, Happy Holidays! We hope you’re having a wonderful month thus far! Here in the northern reaches of the US we’re hunkering down to enjoy the comfort of the great indoors, and vowing to never be cold again

It’s been a crazy year and we’re so thankful to have you alongside us! The community we’ve grown together is...

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Mandrake - Medium plant, neutral evil

Mandrakes are humanoid plant creatures that can instantly kill anyone that hears its mind-rending scream. Once they reach adulthood, mandrakes stalk their forest and swamp lairs in pursuit of anything that moves, fertilizing the ground with their corpses. Even the most formidable beings can fall prey to a mandrake’s death wail, and the wisest course of action is to avoid the telltale sound at all costs.

Naturalist Rewards

2021-12-08 14:20:06 +0000 UTC View Post

Mandrake {Page}

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Mandrake

Mandrakes are humanoid plant creatures that can instantly kill anyone that hears their mind-rending scream. Once they reach adulthood, mandrakes stalk their forest and swamp lairs in pursuit of anything that moves, fertilizing the ground with their corpses. Even the most formidable beings can fall prey to a mandrake’s death wail, and the wisest course of action is to avoid the telltale sound at all costs.
       Bitter Hunters. View Post

Bloodblade and Deathguard are now free!

Thank you for voting! We had a tie, so we decided to release both the Bloodblade and Deathguard to be available to patrons and non-patrons alike.

Bloodblade
Art   |   2021-12-07 21:47:38 +0000 UTC View Post

Verdeguard

Verdeguard
Armor (shield), uncommon

This large flytrap leaf has been fashioned into a shield. The outer edge menaces with teeth designed to trap prey, or weapons, in its grasp.

While you are wearing the shield, if a Large or smaller creature makes a melee attack against you and misses, you can use your reaction to force the creature to make a DC 13 Strength saving throw. On a failed save, the creature is disarmed or, if it made an unarmed strike, the c...

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Verdeguard {Card}

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Gumnut Balsam

Gumnut Balsam
Potion, uncommon

This pot of sticky red sap glows amber in firelight. Smearing the sap on your skin creates a protective layer of hardened resin, granting you a +1 bonus to AC for 1 hour. If you are subjected to fire damage while the sap is active, you take no damage and instead the sap erupts into a fiery explosion. Each creature within a 15-foot radius of you must make a DC 13 Dexterity saving throw, taking 4d6 fire damage on a failed save, o...

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Gumnut Balsam {Card}

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Explorer's Summit: where should we explore in December?

Welcome back Plunderers, Naturalists & Loreseekers to the Explorer's Summit!

We call upon you to choose our next destination! Where in the strugglerverse will our items, creatures, and setting for December take place? We can't wait to see which area you want to explore next! 

Mountains: View Post

Gumnut Drake - Small dragon, unaligned

Gumnut drakes are arboreal omnivores that dwell in bloodwood groves, a type of tree with mystical communal sentience. These distantly draconic creatures were created from the scales of a red dragon and the sap from the bloodwood tree. The druidic ritual, fusing both plant and dragon, was devised to create a new breed of forest protectors that could not only withstand the heat of a wildfire, but thrive in it.

Naturalist Rewards

2021-12-01 15:27:56 +0000 UTC View Post

Gumnut Drake {Page}

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Gumnut Drake

Gumnut drakes are arboreal omnivores that dwell in bloodwood groves, a type of tree with mystical communal sentience. These distantly draconic creatures were created from the scales of a red dragon and the sap from the bloodwood tree. The druidic ritual, fusing both plant and dragon, was devised to create a new breed of forest protectors that could not only withstand the heat of a wildfire, but thrive in it.
    Sap Drenched Scales. A thick co...

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Bloodblade {Card}

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Bloodblade

Bloodblade
Weapon (any sword), uncommon

This magical sword is made out of your coagulated blood.

If you reduce a creature to 0 hit points with a melee attack using the bloodblade, you can choose to immediately regain 1d6 hit points, or deal an extra 1d6 damage on your next hit with the bloodblade. Constructs, undead, and creatures without blood or an equivalent fluid, do not trigger this property. Only the creature who created the bla...

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Misty Shiv

Misty Shiv
Weapon (dagger), rare (requires attunement)

A chilling mist wafts from the blade of this dagger. The misty shiv has 3 charges, and regains all expended charges daily at dawn. As a bonus action you can expend one charge to cast the misty step spell from the dagger. Upon reappearing, the next attack you make with this dagger before the end of the turn deals an extra 1d6 cold damage on a hit.

The duchess sat on the plush l...

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Misty Shiv {Card}

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Dormant Demon Spine {Card}

Uncommon Variant of the Demon Spine Card

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