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Lantern Flail

Weapon (flail), rare (requires attunement)

A fiery lantern hangs at the end of the chain of this flail. You gain a +1 bonus to attack and damage rolls made with this magic weapon. While holding it, you can use an action to magically light or extinguish the lantern's flame. While it's alight, any target hit with the weapon takes an extra 1d4 fire damage from the attack. If the fire damage die rolls a 4, the target continues to burn; it takes another 1d4 fire damage at the...

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Hammer of the Ram

Weapon (maul), rare (requires attunement)

This all-silver hammer carries a mighty force behind it with every swing. You gain a +1 bonus to attack and damage rolls made with this magic weapon. If the hammer hits an object that isn't being worn or carried, the hit is a critical hit.

The hammer has 3 charges and regains 1d3 expended charges daily at dawn. When you hit a target with the hammer, you can expend 1 to 3 of its charges to force the target to make a DC 15 St...

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Heroic Ideas — Choose 2 community item ideas to be made!

Hey heroes!

Each week on Discord, community members nominate other members' suggested items to be made into official Saddlebag items. The top two most voted-for item ideas each week get made, following back and forth workshopping and discussion.

You ...

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Public Poll — The Celestial Bident is now free!


Hey adventurers! Thanks for casting your votes this week!

The Celestial Bident's art and card files are now public and considered OGL content*! Grab them with the links below or on the Ledger+! Have fun with them, and keep on adventuring!

2024-04-20 12:54:01 +0000 UTC View Post

Starmetal Circlet

Wondrous item, rare (requires attunement)

This dark metal headpiece grants you a measure of control over nearby metal while you wear it. When a creature that you can see within 30 feet of you makes an attack with a weapon made of metal or a piece of metal ammunition, you can use your reaction to influence the result. When you do, roll a d4 and add or subtract the number rolled from the attack roll (your choice). You make this choice after the creature makes its attack ro...

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Mirrored Ball of Brag'inir 

Wondrous item, legendary

This mirrored ball is 3 inches in diameter and weighs 1 pound. Its reflective shards seem held together by a disembodied force of will. You can use an action to speak the command word and throw the sphere at a Huge or smaller creature you can see within 60 feet of you. As the sphere moves through the air, its mirrored shards drift apart to open the ball.

Make a ranged attack roll with an attack bonus equal to your Dexterity modifier plus yo...

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Vine Whip

Weapon (whip), uncommon

Tightly braided living vines have been rooted to the end of a branch to make this magic whip. The whip adds 10 feet to your reach when you attack with it, instead of 5 feet; if you're a druid or ranger, it instead adds 20 feet to your reach. If you're a druid, you're proficient with the vine whip. This whip can be targeted by the shillelagh spell.

When you hit a Large or smaller target with the whip, you can choose to ...

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Heavenly Hand Chain

Ring, uncommon (requires attunement by a cleric)

This platinum ring is chained to a matching bracelet. While wearing the hand chain, you can use an action to cast the warding bond spell on another creature you touch. This version of the spell lasts for 1 minute, instead of 1 hour, or until the target is more than 60 feet away from you. For the duration of the spell, you can use a bonus action to pull the affected creature to the nearest unoccupied space wit...

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Barbarian: Path of the Iramancer | New Subclass!

Barbarians who follow the Path of the Iramancer, or simply iramancers, experience their rage in waves of potent magic that defy the norm. These magical surges are channeled to manifest as potent spells, tearing through adversaries with magical force, rather than brawn. A barbarian that walks this path is a force to be reckoned with, as they unify the unrestrained might of their rage with a wellspring of magical power, leaving a trail of chaotic and arcane destruction in their wake.

Celestial Bident

Weapon (trident), legendary (requires attunement by a cleric or paladin)

This bident's prongs are designed as celestial wings. A ball of pure light radiates between the wings, which sheds bright light in a 30-foot radius and dim light for an additional 30 feet. The light is sunlight. While holding the bident, you can use a bonus action to light or extinguish the ball. Alternatively, you can use an action to expand or reduce its radius of bright and dim light by 5 feet ea...

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Heroic Ideas — Choose 2 community item ideas to be made!

Hey heroes!

Each week on Discord, community members nominate other members' suggested items to be made into official Saddlebag items. The top two most voted-for item ideas each week get made, following back and forth workshopping and discussion.

You can sub...

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Public Poll — The Pauldron of the Lost Legion is now free!

Hey adventurers! Thanks for casting your votes this week!

The Pauldron of the Lost Legion's art and card files are now public and considered OGL content*! Grab them with the links below or on the Ledger+! Have fun with them, and keep on adventuring!

2024-04-13 12:54:01 +0000 UTC View Post

Pauldron of the Lost Legion

Wondrous item, legendary (requires attunement)

This pauldron is made of mourningsteel, a metal sometimes found below ancient battlegrounds. A tattered capelet bearing a crest hangs from it.

You gain a +1 bonus to AC while wearing this pauldron. In addition, whenever you roll initiative and aren't surprised, you can immediately move up to 30 feet without provoking opportunity attacks, provided your speed isn't 0. While moving in this way, you can move through anothe...

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Verdant Breastplate

Armor (breastplate), rare (requires attunement)

When found, this breastplate resembles a leather cuirass covered in large, dried leaves. Once you wear and attune to it, however, it springs to life and flourishes; its leaves remain pliable and flexible, but harden against incoming harm to protect you. Sleeping in this armor has no adverse effect on you.

While wearing this armor, moving through nonmagical plants that impede movement (such as by creating difficult ter...

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Fireamber Scepter

Rod, uncommon (requires attunement by a spellcaster)

A fire beetle has been preserved within the amber of this otherwise twisted wooden rod. While holding it, you can use an action to cast the dancing lights spell from it. When you do, the light is warm and fiery, and at the center of each glowing orb is an illusory, ghostly fire beetle; the glowing orbs can be combined to form a beetle-like shape. Alternatively, while you're holding the scepter, you can cause i...

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Helm of the Skeleton

Wondrous item, uncommon (requires attunement)

While wearing this helmet, any skeleton or skeletal creature that has a challenge rating of 1 or lower is indifferent towards you unless commanded or until either you or your companions harm it. In addition, any damage you deal to an undead creature counts as magical and ignores its Undead Fortitude trait, if it has it; you also only require half as much food and drink as normal. An undead creature wearing this helmet gains a...

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Thunderbolt Quill

Wondrous item, rare

This quill writes by burning parchment, velum, or similar surfaces with electricity, instead of using ink. Dusting the surface with the quill's feather erases any mark made with it. It takes half as long as normal to write or copy something using this quill, as it races across a surface with ease.

You can use the quill to copy a spell into a spellbook. When you do, the spell doesn't require special ink, halving the gold you must normally spend t...

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Heroic Ideas — Choose 2 community item ideas to be made!

Hey heroes!

Each week on Discord, community members nominate other members' suggested items to be made into official Saddlebag items. The top two most voted-for item ideas each week get made, following back and forth workshopping and discussion.

You can submit your ideas ...

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Public Poll — The Shield of the Eldritch Maw is now free!

Hey adventurers! Thanks for casting your votes this week!

The Shield of the Eldritch Maw's art and card files are now public and considered OGL content*! Grab them with the links below or on the Ledger+! Have fun with them, and keep on adventuring!

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Fragments of Chaos

Wondrous item, very rare

When found, this necklace has 1d3 + 2 glass beads hanging from it. Each bead contains a small amount of energy from the plane of chaos. While wearing the necklace, you can use an action to wrench off one of the beads and throw it at a point that you can see within 60 feet of you. The bead shatters upon impact, and a random effect occurs, centered at that point. Each time you throw a bead, roll a d8 and use the table below to determine what effect...

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Voidknight's Maul

Weapon (maul), very rare (requires attunement by a paladin)

The crystalline head of this magic hammer has been bathed in the latent magic of the Astral Plane for untold millennia. You gain a +2 bonus to attack and damage rolls made with this magic weapon. While you remain attuned to it, you age at one-tenth your normal rate.

Astral Smite. Whenever you use your Divine Smite feature against a creature, you can choose for it to deal psychic d...

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[Cards] Pack of Item Cards from March 2024

Want to use or print a lot of cards, but shudder at the thought of downloading all those files?

Never fear, hero! Download a month's worth of cards in a simple .zip file, ready for you to print at home or professionally, as well as the digital files to use for your Roll20 games!

Keep on adventuring!

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Shield of the Eldritch Maw

Armor (shield), very rare

The face of this shield is seemingly made of teeth, with a clear, fanglike line through its center. While holding this shield, you have a +2 bonus to AC. This bonus is in addition to the shield's normal bonus to AC.

Whenever a creature makes a melee attack roll against you while you're holding the shield, you can use your reaction to make a special melee attack with the shield against that target, with an attack bonus of +8. When you do, t...

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Artisan's Signet

Ring, uncommon (requires attunement)

A symbol of an artisan's tool is emblazoned at the top of this golden signet. While wearing the ring, you gain a +2 bonus to any check you make with a set of artisan's tools. Furthermore, you can add half your proficiency bonus to any check you make to use a set of artisan's tools with which you aren't proficient. When you do, the symbol on the ring changes to match the associated tool.

"Many years ago, when I first s...

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Mace of the Iron Crown

Weapon (mace), very rare (requires attunement)

This dark iron mace is topped with a ring of menacing spikes. You gain a +2 bonus to attack and damage rolls made with this magic weapon.

Whenever you hit a humanoid with this weapon for the first time, an illusory circlet appears atop its head. The circlet has a single spike at its forefront when it appears. Each time you hit that creature with the mace, another spike appears on the circlet. Once the third spike appea...

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Heroic Ideas — Choose 2 community item ideas to be made!

Hey heroes!

Each week on Discord, community members nominate other members' suggested items to be made into official Saddlebag items. The top two most voted-for item ideas each week get made, following back and forth workshopping and discussion.

You can submit your ideas ...

View Post

Public Poll — The Starlight's Reach is now free!

Hey adventurers! Thanks for casting your votes this week!

The Starlight's Reach's art and card files are now public and considered OGL content*! Grab them with the links below or on the Ledger+! Have fun with them, and keep on adventuring!

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Electric Gittern

Wondrous item, rare

This instrument is strung with the gut of a behir, causing it to crackle with electricity whenever it's played. If you're proficient with lutes, you're considered proficient with the gittern. The gittern has 8 charges and regains up to 4 expended charges daily at dawn, or all expended charges if it's been played for at least 1 hour since the last dawn. If you expend the last charge, roll a d20. On a 1, the gittern breaks in half with a sad, off-key wh...

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Starlight's Reach

Wondrous item, very rare (requires attunement)

These long, silken gloves are dotted with silver stars. While wearing them, you can always see the stars in the sky, even in the daytime, and you can't become lost by nonmagical means as long as you can see them.

While wearing the gloves, you can use a bonus action to summon a javelin of starlight. The javelin appears in your space and moves with you, floating alongside you. It sheds bright light in a 10-foot radius an...

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Crashing Rhino

Weapon (maul), very rare (requires attunement)

This maul is covered with shards of stone surrounding a pair of giant horns. You gain a +1 bonus to attack and damage rolls made with this magic weapon. When you move at least 20 feet in a straight line toward a target and immediately hit it with a melee attack using this hammer, the target takes an extra 1d6 bludgeoning damage and must succeed on a DC 16 Strength saving throw or be knocked prone. If a creature is knocked pr...

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