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the_griffons_saddlebag

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Remorhaz Cloak

Wondrous item, very rare (requires attunement)


This cloak is made using a strip of a remorhaz's winglike fins and is lightly reinforced with plates of its spined carapace. The first time you attune to this item, and then again each day at dawn, you can choose either cold or fire damage: you gain resistance to that damage type until you make the choice again.

Fiery Carapace. While wearing the cloak, you can use an action to immediately ...

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Arkano Elite Visor

Wondrous item, very rare


This visor is a strange device from a far-flung age and can sometimes be found in the lairs of sphinxes that have traveled through time. The visor is made of pitch-dark glass that can be seen through from only one side.

While wearing the visor, you have darkvision out to a range of 60 feet. If you already have darkvision, wearing the visor increases its range by 60 feet. Glowing, eye-like illusions appear on the front of the visor while...

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Bonus Content for Worlds Beyond Number: Wavebreaker and the imperial Telemet

Hey heroes!

I recently got to make even more bonus content for my friends at Worlds Beyond Number

If you haven't already heard of the podcast, or didn't see the last time I worked with them, it's a live-play game played by an all-star cast—Aabria Iyengar...

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War Pick of Corrosion

Weapon (war pick), very rare (requires attunement)


This weapon resembles the head of an ancient black dragon: its two horns curl behind its head to form the weapon's sharp pick. You gain a +2 bonus to attack and damage rolls made with this magic weapon, which deals an extra 1d4 acid damage to any target it hits. This extra acid damage is doubled if the target is made of metal or is wearing metal armor.

The weapon has 5 charges and regains all expended charges d...

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Ringmaster's Signet

Ring, uncommon (requires attunement)


This golden ring resembles a stylized lion holding a marble in its fanged mouth. While wearing the ring, you have advantage on ability checks made to interact with beasts. In addition, you can use an action to cast the animal messenger spell from the ring; you can't do so again until the next dawn.

If you are attuned to this ring and two other items with "ringmaster's" in their names, this ring gains the following b...

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Ringmaster's Cape

Wondrous item, uncommon (requires attunement)


This cape flows dramatically behind you when you move. While wearing it, you gain a +1 bonus to any Charisma check you make, and you have advantage on Dexterity (Acrobatics) checks.

While wearing the cape, you can use your reaction while falling mid-air (such as after a jump or when falling from a great height) to immediately jump again, as if you had made a standing jump. When you do, your initial fall is harmlessl...

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Heroic Ideas — Choose 2 community item ideas to be made!

Hey heroes!

Each week on Discord, community members nominate other members' suggested items to be made into official Saddlebag items. The top two most voted-for item ideas each week get made, following back and forth workshopping and discussion.

You can submit your...

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Public Poll — The Teleportation Circle Stamp is now free!

Hey adventurers! Thanks for casting your votes this week!

The Teleportation Circle Stamp's art and card files are now public and considered OGL content*! Grab them with the links below or on the Ledger+! Have fun with them, and keep on adventuring!

2023-10-07 12:54:00 +0000 UTC View Post

Whalefall Armor

Armor (half plate), very rare (requires attunement)


This armor is made of repurposed whale bone and lashed together with salt-stained leather strips. While wearing it, you have resistance to poison damage and gain a swimming speed equal to your walking speed. If you're underwater, you also have advantage on any Wisdom (Animal Handling) or Charisma check you make to interact with beasts that have a swimming speed.

Charges. The armor has...

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Armor of the Reef Warden

Armor (half plate or plate), very rare (requires attunement)


This armor is formed from living coral. While you're attuned to it, the armor magically opens and closes around you whenever you don or doff it, as if you were a welcome part of its ecosystem. As a result, doing so takes only an action, instead of multiple minutes. You also gain a swimming speed equal to your walking speed while wearing the armor, and you can walk normally on any surface while underwater (s...

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Hand Mirror of the Medusa

Wondrous item, very rare


This hand mirror bears the bust of a medusa at its top. Its silver surface is split into thirds by a pair of metal fangs. While holding it, you have advantage on saving throws against becoming petrified, and any creature with the Petrifying Gaze trait that starts its turn within 30 feet of you must also succeed on a saving throw against its own Petrifying Gaze trait. A medusa has disadvantage on the saving throw.

Petrifying ...

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Paladin: Oath of the Open Road | New Subclass!

Paladins who swear the Oath of the Open Road are bound to protect the spirit, safety, and sanctity of exploration. These nomadic defenders see themselves as guardians of the roads less traveled, protecting those who journey them and ensuring the safety of travelers in a world that brims with adventure. Theirs is a calling rooted in the ethos of freedom, embracing the journey itself as a pilgrimage toward self-discovery and enlightenment.

  • Travel fearlessly over challenging terrain!...

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Ringmaster's Top Hat

Wondrous item, uncommon (requires attunement)


This colorful top hat carries a perpetual air of revelry and frivolity with it. While wearing the hat, you can use an action to cast the thaumaturgy spell from it, and you have proficiency with whips.

While wearing the hat, you can use an action to turn invisible, disappearing into a cloud of smoke when you do. The cloud heavily obscures the space you vanished from, and it remains there until the start of y...

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[Cards] Pack of Item Cards from September 2023

Want to use or print a lot of cards, but shudder at the thought of downloading all those files?

Never fear, hero! Download a month's worth of cards in a simple .zip file, ready for you to print at home or professionally, as well as the digital files to use for your Roll20 games!

Keep on adventuring!

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Teleportation Circle Stamp

Wondrous item, rare


This handheld stamp is covered in arcane glyphs. When found, there is a 20 percent chance that it has a sigil sequence for a permanent teleportation circle carved into its wooden base, which has a diameter of 4 inches.

You can carve a miniaturized sigil sequence that you know into the base of the stamp, provided it doesn't have one already. If it does, you can sand it flat and carve a new one instead. Either option takes 1 hour of careful wo...

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Heroic Ideas — Choose 2 community item ideas to be made!

Hey heroes!

Each week on Discord, community members nominate other members' suggested items to be made into official Saddlebag items. The top two most voted-for item ideas each week get made, following back and forth workshopping and discussion.

You can submit your...

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Public Poll — The Mithral Beast Charms are now free!

Hey adventurers! Thanks for casting your votes this week!

The Mithral Beast Charms' art and card files are now public and considered OGL content*! Grab them with the links below or on the Ledger+! Have fun with them, and keep on adventuring!

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Mantis Mitts

Wondrous item, rare (requires attunement)


These bulky mitts magically increase the swiftness of your punches to supersonic speeds; punching with them creates a momentary vacuum behind each strike. The mitts are coated with a rainbow iridescence that shifts between a full spectrum of colors.

While wearing the mitts, you gain a +1 bonus to the attack and damage rolls of your unarmed strikes using your fists, which use a d6 in place of the normal damage of your un...

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Crown of the Forgotten Circle

Wondrous item, very rare (requires attunement by a druid)


This flower crown is forever dried and wilted, and is filled with nettles and briars. While wearing it, you have resistance to necrotic and poison damage, and you always have the blight and spike growth spells prepared. These spells don't count against the total number of spells you can prepare each day.

As an action while wearing the crown, you can choose a point on the ground that you...

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Mithral Beast Charms

Wondrous item, uncommon


These mithral charms resemble a type of woodland beast and can be easily worn on jewelry or carried by hand. You can use an action to touch a charm and speak its command word—typically the creature's name in Sylvan—to cause one or more of that creature to appear in an unoccupied space that you can see within 30 feet of you. Such a creature is considered to be fey, instead of beast, and is friendly to you and your companions. It understands...

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Bloodthirsty Trident

Weapon (trident), uncommon


This vicious-looking trident is lashed together with nets, leather straps, and bloodied shark bones. When you throw this weapon underwater, it magically swims back to your hand immediately after the attack.

Animate Shark. While holding this weapon underwater, you can prick an exposed bit of your flesh with it using an action. When you do, the weapon springs to life and becomes animated. Use the statistics of ...

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The Saddlebag is on vacation October 15th-22nd!

Hey heroes!

Next month, I'll be taking a week off to enjoy the New England wilderness. I'm very excited about it: my partner and I really love spending time out there whenever we get to. I'll be gone from one Sunday to the next.

As always, I'll be posting free goodies from other top-notch creators every day while I'm out. Consider thanking them in the comments and supporting their own Patreon campaigns—when you do, the whole 3rd party community gets stronger! View Post

Sickle of the Sphinx

Weapon (sickle), rare (requires attunement by a creature with an Intelligence score of 13 or higher)


The blade of this sickle is made of an azure crystal. Peering through the translucent blade conjures a flurry of existential questions to your mind. You gain a +1 bonus to any Intelligence check or Intelligence saving throw you make while attuned to the sickle. You're proficient with the sickle of the sphinx while you're attuned to it, and it deals a...

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Heroic Ideas — Choose 2 community item ideas to be made!

Hey heroes!

Each week on Discord, community members nominate other members' suggested items to be made into official Saddlebag items. The top two most voted-for item ideas each week get made, following back and forth workshopping and discussion.

You can submit your...

View Post

Public Poll — The Herbalist's Journal is now free!

Hey adventurers! Thanks for casting your votes this week!

The Herbalist's Journal's art and card files are now public and considered OGL content*! Grab them with the links below or on the Ledger+! Have fun with them, and keep on adventuring!

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Coral Crasher

Weapon (any axe), very rare


This axe is made of a series of corals sprouting from a metal handle. You gain a +1 bonus to attack and damage rolls made with this magic weapon, and you don't suffer the negative effects of underwater combat when you make an attack with it

The axe has two forms: bleached and enriched. The axe is white and chalky while in its bleached form, and vibrant and colorful while in its enriched one. The axe deals an extra 1d6 damage to any t...

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Herbalist's Journal

Wondrous item, uncommon


This old, leather-bound book is caked in dirt. Inside is an almost unreadable scrawl of words, written in Common, that go into remarkable depth about herbology.

If you spend 48 hours over a period of 6 days or fewer studying the book's contents and practicing its guidelines, you gain proficiency with the herbalism kit. If you were already proficient with the herbalism kit, you instead gain the feature below. The manual then loses its mag...

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Tideborn Trident

Weapon (trident), legendary (requires attunement)


This regal trident has been fought over by merfolk and sahuagin for centuries. Its shaft is made of crystalline glass and filled with a never-ending fount of water. You gain a +2 bonus to attack and damage rolls made with this magic weapon. While you're attuned to it, you have a swimming speed of 40 feet and can breathe underwater. In addition, you have advantage on Charisma checks made to interact with merfolk and sa...

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Cloudburst

Weapon (any bow), rare


This magic bow is weightless to hold. The shapes of its extending arms change ever so slightly while held, but always resemble a pair of stylized clouds, and a faint mist wraps around it. The normal range of cloudburst is 30 feet more than a typical bow of its type.

Whenever you use this bow to fire an arrow into water vapor, such as into a low-lying mist or fog cloud spell, the vapor immediately disappears from the area...

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Trap Sweeper

Wondrous item, uncommon


You can use an action to speak this broom's command word and sweep the ground with it. When you do, dirt and dust is kicked up by the broom in a 30-foot cone originating from it. The dirt and dust magically glows and clings to the edges of any trap, clearly outlining it for all to see. The trap remains outlined in this way for 1 minute.

Once the broom has been used to sweep for the third time in this way, it can't do so again until 1d4 â...

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