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Wizards' Bout Top

Wondrous item, common


This wooden top is a favorite among children in the wizard city of Orostead, who use them in a local favorite game of Wizards' Bout. Many children repaint their tops to fit their personal aesthetic. You can spin the top using an action; roll a d8 and use the table below to determine the illusory effect created by the top. The effects are instantaneous.

To play a game of Wizards' Bout, anoth...

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Wand of Branding

Wand, rare (requires attunement)


This wand has 7 charges for the following properties. While holding the wand, you can use an action to change the shape of the metal brand at its end. The brand can be no larger than 4 inches in any dimension.

Spells. While holding the wand, you can use an action to expend 1 or more of its charges to cast one of the following spells from it, using a spell attack bonus of +7 and save DC of 15: brandi...

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Patch of the Tome

Wondrous item, common


This canvas patch can be magically attached to a piece of clothing by pressing it against the clothing for 1 minute. The patch remains on the clothing until you remove it. While it's attached to a piece of clothing, the patch's pages occasionally turn to reveal an identical one behind it.

You can remove the patch using an action to magically enhance your reading comprehension and writing skill. You read and write twice as fast for 1 hour. ...

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Heroic Ideas: March Runner-Ups — Choose 2 community item ideas to be made!

Hey heroes!

Each week on Discord, community members nominate other members' suggested items to be made into official Saddlebag items. The top two most voted-for item ideas each week get made, following back and forth workshopping and discussion.

You can submit your...

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Public Poll — The Cloudkept Armor is now free!

Hey adventurers! Thanks for casting your votes this week!

The Cloudkept Armor's art and card files are now public and considered OGL content*! Grab them with the links below or on the Ledger+! Have fun with them, and keep on adventuring!

2023-04-01 12:54:00 +0000 UTC View Post

Sorcerer: Fey Soul | New Subclass (v1.1 update)

The magic of sorcerers from this origin comes directly from the plane of fey. Sometimes called mesmers, many with this power pride themselves as masterful bewitchers and illusionists. Your magic probably stems from a powerful fey ancestry or forgotten lineage, but it’s also possible that it came to you by the will of an Archfey or the fey plane itself. Many elves who come into this power become archfeys themselves over time.

  • Bewitch creatures with a simple touch! Charm them into...

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Muralist's Mark

Wondrous item, very rare (requires attunement)


This painter's apron is covered with smears of paint, which never entirely dry. While wearing the apron, you can use it and the paints on it as if it were a painter's palette, mixing and manipulating the colors on it indefinitely. The apron magically produces paints in whatever colors you need.

While wearing the apron, you gain a +5 bonus to any ability check made using a set of painter's supplies. Using the apron'...

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Warding Weapon

Weapon (any melee weapon), rare


You gain a +1 bonus to attack and damage rolls made with this magic weapon, which is inlaid with Celestial runes of ivory.

While holding the weapon, you can use an action to speak its command word and slam it onto the ground at a point within 5 feet of you. When you do, a holy warding beacon erupts from the ground, centered on that point. The beacon is a 10-foot-radius, 40-foot-tall cylinder. The beacon lasts for 1 minute and she...

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Fool's Mantle

Wondrous item, rare (requires attunement)


This hooded mantle of bells and pomp jingles with every step you take. While wearing the mantle, you can use a bonus action to change its appearance, even if you aren't attuned to it. The new appearance is illusory, which doesn't hold up to physical inspection, and must be either a cape, hat, hood, or mantle. The mantle's appearance remains this way until you use a bonus action to change it again or remove the mantle. If you'...

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Cloudkept Armor

Armor (padded or hide), very rare (requires attunement)


This armor is buoyed by motes of captured clouds, which have been woven together into a fabric-like hide. While wearing it, you gain a +2 bonus to AC, and your jump distance is increased by 10 feet. If the armor normally imposes disadvantage on Dexterity (Stealth) checks, the cloudkept version of the armor doesn't. In addition, the maximum amount of bludgeoning damage you can take from falling is reduce...

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Bowstring Amulet

Wondrous item, uncommon (requires attunement)


This amulet's bow and arrow pendant is strung with a length of well-worn bowstring. Once on each of your turns while wearing the amulet, you can speak its command word as part of making a ranged attack with a bow or crossbow. When you do, the fired arrow or bolt magically creates a length of weightless hempen rope behind it. One end of the rope is tied to the arrow or bolt, and the other end appears in an open hand or at ...

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Heroic Ideas — Choose 2 community item ideas to be made!

Hey heroes!

Each week on Discord, community members nominate other members' suggested items to be made into official Saddlebag items. The top two most voted-for item ideas each week get made, following back and forth workshopping and discussion.

You can submit your...

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Public Poll — The Wandblade is now free!

Hey adventurers! Thanks for casting your votes this week!

The Wandblade's art and card files are now public and considered OGL content*! Grab them with the links below or on the Ledger+! Have fun with them, and keep on adventuring!

2023-03-25 12:54:00 +0000 UTC View Post

Wandblade

Weapon (dagger), rare


You gain a +1 bonus to attack and damage rolls using this magic dagger. Its hollow blade is made of magical glass, and its handle can be unscrewed to reveal a space for a single wand. It takes an action to remove a wand from the dagger or to insert one into it. While a wand is inside the dagger, you can use the weapon as either a dagger or wand while holding it. When you use an action for any of the wand’s properties or to cast a spell from it...

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Shade and Shine

Weapon (handaxe), legendary (requires attunement)


These two axes are magically bound and count as a single magic item with regard to the number of magic items you can attune to. You gain a +2 bonus to attack and damage rolls made with these magic weapons, which return to your open hand after you make a ranged attack with them. If the two axes are separated and you are holding one of them, you can use a bonus action to cause the other one to teleport and reappear in y...

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Fey-Touched Armor

Armor (light, medium, or heavy), uncommon


While wearing the armor, you are immune to the faerie fire spell, and other creatures have disadvantage on any check made to discern a disguise you're wearing, such as by a mundane disguise or the disguise self spell.

If you are a fey or have the Fey Ancestry trait, you can use an action to cast the disguise self spell from the armor while wearing it (save DC 13). The spell ends early if the a...

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Featherwhumpus

Wondrous item, common or legendary


A featherwhumpus, a common magic item, is a pillow that releases a seemingly endless stream of feathers behind it when swung. You can use the pillow as if it were a magic club. On a hit, the target takes no damage, and a feathery plume erupts from the pillow, which lightly obscures the target until the end of the turn, at which point the feathers vanish.

The first time you find a featherwhumpus, roll a d100. ...

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Lunar Rapier

Weapon (rapier), rare


The dark silver blade of this rapier resonates with a quiet ripple, like the moon's pull on the tide. You gain a +1 bonus to attack and damage rolls made with this magic weapon, or a +2 bonus if it's between dusk and dawn.

While holding the weapon, you can use an action to teleport up to 60 feet to an unoccupied space that you can see. If another creature is within 5 feet of that space, you can immediately make a single attack against it u...

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Heroic Ideas — Choose 2 community item ideas to be made!

Hey heroes!

Each week on Discord, community members nominate other members' suggested items to be made into official Saddlebag items. The top two most voted-for item ideas each week get made, following back and forth workshopping and discussion.

You can submit your...

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Public Poll — The Amulet of Divine Protection is now free!

Hey adventurers! Thanks for casting your votes this week!

The Amulet of Divine Protection's art and card files are now public and considered OGL content*! Grab them with the links below or on the Ledger+! Have fun with them, and keep on adventuring!

2023-03-18 12:54:59 +0000 UTC View Post

Hunter Shark Cutlass

Weapon (scimitar), very rare (requires attunement)


The blade of this sword is carved from the tooth of a giant shark. You gain a +2 bonus to attack and damage rolls made with this magic weapon. If the target is a creature that's missing any of its hit points, it takes an extra 1d6 slashing damage from the attack. You have advantage on any Wisdom (Survival) check made to track a creature you've hit with the sword within the last hour.

In addition, while the swor...

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Mantle of Adaptivity

Wondrous item, rare (requires attunement by a human)


This cloak brings out the tenacity and adaptivity of any human who wears it. Choose one of the following options daily at dawn. You gain the benefits of that property while wearing the mantle.

Desert Folk. You gain resistance to fire damage and ignore difficult terrain created by sand or fire (such as lava or a similar hot surface). The cloak's pattern becomes a series of thin white ...

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Amulet of Divine Protection

Wondrous item, rare (requires attunement by a cleric or paladin)


While wearing this amulet, you gain the effect of the shield of faith spell, granting you a +2 to bonus to AC. Whenever you take damage for the first time on a turn while wearing it, you must make a Constitution saving throw (as if you were concentrating on a spell). On a failed save, the amulet's effect is suppressed for 1 minute. Maintaining the effect of this amulet does not prevent you from...

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Grave Trodders

Wondrous item, rare (requires attunement)


While wearing these boots, you have resistance to necrotic damage. In addition, the boots have 5 charges and regain 1d4 + 1 expended charges daily at dawn. You can use an action while touching a corpse with your foot or standing no more than 10 feet above its grave to cast the speak with dead spell on it. If more than one corpse is directly below you, the closest one is affected by the spell.

This version of th...

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Lucky Golden Tooth

Wondrous item, uncommon (requires attunement)


This golden tooth fits snugly in your mouth, making space for itself as if it had grown there naturally. If you're missing a tooth, it takes its place and changes shape to match the original one's. Even if you're not attuned to the tooth, you can use its following properties.

While the tooth is in your mouth, you can speak its command word and close your mouth, as if you were eating something. When you do, any nonli...

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[Cards] Pack of Item Cards from February 2023

Want to use or print a lot of cards, but shudder at the thought of downloading all those files?

Never fear, hero! Download a month's worth of cards in a simple .zip file, ready for you to print at home or professionally, as well as the digital files to use for your Roll20 games!

Keep on adventuring!

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Heroic Ideas — Choose 2 community item ideas to be made!

Hey heroes!

Each week on Discord, community members nominate other members' suggested items to be made into official Saddlebag items. The top two most voted-for item ideas each week get made, following back and forth workshopping and discussion.

You can submit your...

View Post

Public Poll — The Dune Duster is now free!

Hey adventurers! Thanks for casting your votes this week!

The Dune Duster's art and card files are now public and considered OGL content*! Grab them with the links below or on the Ledger+! Have fun with them, and keep on adventuring!

2023-03-11 13:54:00 +0000 UTC View Post

Welcome to Direstone — New Setting and Subclass!

The dwarven metropolis of Direstone began originally as a joint excavation contract between three rival clans—the Emberhearts, the Thungrun, and the Darkhammers—in an attempt to avoid open conflict. Through shrewd diplomacy, the clans were able to remain peaceful and share the riches of the Stoneshield Range; thus, instead of one great mountain hall, there emerged three confederated clanholds, independent yet united by a shared economic interest. Together, the three founding ...

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Cymrith

Weapon (rapier), legendary (requires attunement)


Forged by elven smiths to thwart the rising tide of evil among them, Cymrith has played a pivotal role in numerous fey confrontations. Thanks to its powerful magic, relentless bloodshed could be turned to peaceful negotiation. If you are fey or have the Fey Ancestry trait, you are proficient with Cymrith and can use your Charisma modifier for attack and damage rolls with it, instead of Strength or Dex...

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