Hello!
This is a FREE Battle Map that I am making available to all of my Patrons, as well as visitors interested in using this map in your adventures!
If you are not a Patron, my only request is that you hit me up with a Like on the Morvold Press Facebook page, so you can keep up to date with all of our future maps! I would also like to encourage you to come and tell us of your adventure on the Morvold Press Facebook page post for this Map, entitled "Adventures in Sewer Town!"
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2020-07-25 04:02:07 +0000 UTC
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Progress on the current project, a community within the sewers beneath a large city. Current plan is to have some gangs have taken over the larger chambers in the north, with a small market, while others live huddled together in the remaining nooks and crannies (like the rats themselves), with a large tavern/central area in the middle.
If you have any suggestions or interests in what elements might live in this place, let me know! =)
2020-07-24 17:04:17 +0000 UTC
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Near the foot of the mountains, the rocky road you've been traveling begins to rise toward a narrow pass among the rock. After climbing the steep incline, you crest the ridge and see the stout wooden gate of the Dwarven Outpost, the silhouettes of armored dwarves moving along the walkway overlooking the gate.
"What's yer business!?", shouts one of the dwarves, laying a heavy gauntlet atop the wooden gate and peering down at you.
Looking at each other, one of you steps forward and ...
2020-07-23 22:01:05 +0000 UTC
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I got into a dwarven mood and started putting together a dwarven outpost on the surface, perhaps guarding a pass that leads deeper into their mountainhome. Perched atop a small rise, highly defensible and filled with ale-drinking, beard-twirling, axe-throwing dwarves.
I am planning two floors and a roof, so -- any ideas of what a dwarven outpost should contain as far as purposeful rooms? Anything you would like to see?
On the first level, so far, I have a small barracks (left), ha...
2020-07-22 21:08:21 +0000 UTC
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Hello!
I am pleased to announce a second Map Pack this month in the Church & Graveyard offering, which will contain MANY files. ;)
The primary maps included are:
1. Church & Graveyard (1st Floor) - Unmolested by evil.
2. Church Lower Level (2nd Floor) - Unmolested by evil.
3. Church & Graveyard - Molested a bit.
4. Church Lower Level (2nd Floor) - Definitely molested by evil.
My decision to provide two variants of the same map would be for...
2020-07-21 22:26:03 +0000 UTC
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Deep in the woods, north of a large village, an old church has always stood vigil over the fallen family members of the community. Manned by a devout order of priests, the church was a place of great learning and comfort to those in need, but lately the villagers have heard strange noises coming from the wood.
Ghostly spirits have been seen flitting through the darkness, and those few volunteers that have gone to check on t...
2020-07-20 21:57:47 +0000 UTC
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My current work in progress - a battle map of an old, ruined church and its surrounding graveyard. Found north of a ruined village, secluded by the overgrown forest, travelers on a nearby road south of the village speak of strange sounds, howls and moving lights in the dark wood. A few have even told of strangers lingering near the road, their vacant stares drifting into the distance when asked who they are, where they are going, or if they need help.
Current plans are to have a small f...
2020-07-19 23:08:19 +0000 UTC
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Chris asked if I might be interested in doing a sci-fi map, so I am testing the waters with Dungeondraft and seeing what I can do. This is all I am going to get finished tonight, but I like the aesthetic so far. I hope that there will be enough variance in the assets to allow me to flesh it out and make it look cool with a little creativity and imagination.
More to come!
2020-07-19 06:33:32 +0000 UTC
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I would like to give you guys all a chance to vote on [1] map that I do each month, so that you have the chance to influence me toward something that would directly benefit you and your campaigns.
So, with that in mind -- I've listed a few options below and certainly encourage you to add any others to the discussion. As we're already more than halfway through June, I am starting this for July to give myself time to have it delivered on time!
Let me know what you'd like to see!
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2020-07-19 01:53:50 +0000 UTC
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Nestled in the heart of the city is the stronghold of one of the leaders of the infamous Thieves' Guild. Protected by a small army of vicious thugs, silent assassins and quick-fingered pick-pockets, they have eyes and ears everywhere.
Whether your players wish to treat with a leader of the Thieves' Guild, find themselves captured and drug to their lair, or are planning a cunning assault, this battle map should help immerse your players and give you (the DM) creative ideas for the many p...
2020-07-18 02:50:01 +0000 UTC
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Next small project I am working on in a building owned by the Thieves Guild that houses one of their prominent members. I have most of the interior designed and rooms blocked out, and am thinking of having a barracks (for new members), single rooms for official members, some slightly larger rooms for officers, kitchen, storage, small armory, maybe a stash, latrines and a large gathering/meeting hall in the center.
Any other specific rooms that you would like to see?
2020-07-17 17:31:13 +0000 UTC
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Deep in the jungle, the gnawing teeth of erosion have slowly begun to uncover the stones of a long-dead elemental, or so it seemed. One of the palms, etched with arcane symbols and still flush with crimson crystals, pulses with energy, while the other (which seems to be missing crystals in one side) lay dormant.
And the middle of the river swirls and churns, the ebb and flow of something that resembles the heartbeat of something monstrous comes from the depths below.
2020-07-17 14:37:12 +0000 UTC
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Masters of coin, this Noble Family is entrusted with the management of funds in the city, as well as overseeing all trade routes and negotiations. Their family is comprised of three siblings, the eldest recently come to power after his father was assassinated. As they oversee the coming and going of many caravans, this family has a strong connection to the Green Goddess, patron of growth, nature, travel, and weather, and they pray to her frequently.
F...
2020-07-16 22:38:42 +0000 UTC
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Find the Noble Estate of House Lockwood, the ruling family of the city of Brinwald.
The following is a two-story noble estate, both interior and exterior, providing a vibrant and decadent location for a variety of RP opportunities! Featuring many formal areas (i.e. drawing room, dining hall, sitting room, entertainment hall, banquet hall, etc...), as well as guest quarters, servant quarters, royal quarters, shrine, library, pool, baths and much, this manor eagerly awaits your players!
2020-07-16 19:04:45 +0000 UTC
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Welcome to our Patreon!
Thank you so much for showing you support for the work that I do -- I'm really glad to have you along for this journey and look forward to all of the great worlds we can forge together.
Feel free to drop me a message with any feedback or suggestions you have to improve the page or the offerings.
Please also join us on our FB Page: https://www.facebook.com/morvoldpress/
2020-07-16 18:30:15 +0000 UTC
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