Attached to this post you can find Tier 2 (Arcane Wizard) content. Enjoy!
Includes:
- High-Res Maps
- Roll20 Optimized Maps
- Grid Versions
- Gridless Versions
- Night Version
- Afternoon Version
- Level of Detail Versions (5 variations)
- Special Alternate Versions (5 variations)
-
2019-04-05 17:28:05 +0000 UTC
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Attached to this post you can find Tier 1 (Scholar) content. Enjoy!
Includes:
- High-Res Maps
- Roll20 Optimized Maps
- Grid Versions
- Gridless Versions
- Night Version
- Level of Detail Versions (5 variations)
2019-04-05 17:27:53 +0000 UTC
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Hello, everyone!
This week I have for you a bridge-focused map. I thought it would be interesting if the party had to cross the bridge to get to an important city of some kind, but the roads are all heavily guarded since a war between two of the most powerful kingdoms could be starting any day now. As such there are these checkpoints that have guards who might arrest suspicious-looking individuals, and we all know that almost all D&D parties have some very colorful individu...
2019-04-05 17:27:39 +0000 UTC
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Attached to this post you can find Tier 2 (Arcane Wizard) content. Enjoy!
Includes:
- High-Res Maps
- Roll20 Optimized Maps
- Grid Versions
- Gridless Versions
- Night Version
- Afternoon Version
- Level of Detail Versions (8 variations)
- Special Alternate Versions (9 variations)
-
2019-03-15 14:30:23 +0000 UTC
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Attached to this post you can find Tier 1 (Scholar) content. Enjoy!
Includes:
- High-Res Maps
- Roll20 Optimized Maps
- Grid Versions
- Gridless Versions
- Night Version
- Level of Detail Versions (7 variations)
2019-03-15 14:29:35 +0000 UTC
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Deep inside the forest of Eldweyn there's a beautiful place, lush with trees and the singing of birds, where the water is clear as a crystal and a strangely alluring tree–old as the forest itself–entangles its roots on the greenest grass you've ever seen. 'Tis a place where beautiful voices can be frequently heard and peace of mind reigns supreme. But beware, travelers, for if you're not careful you just might forever be enthralled to the will of the forest guardians who protect the s...
2019-03-15 14:27:48 +0000 UTC
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You hear from the local folk about strange disappearances happening around town, good people vanishing from their homes at the dead of night, never to be seen again. Whispers tell the tale of horrible agonizing sounds coming from deep within Fallen Owl Cave where ancient ruins, remnants of an era long past, have stood for centuries. It now befalls to you the task of seeking the connection, if any, between these events.
Greetings, everyone! Today I bring you a small dungeon, fur...
2019-03-08 13:52:37 +0000 UTC
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Attached to this post you can find Tier 2 (Arcane Wizard) content. Enjoy!
Includes:
- High-Res Maps
- Roll20 Optimized Maps
- Grid Versions
- Gridless Versions
- Alternate Versions (5 variations)
- Alternate Color Palette Versions
- Line Version
- Map Tokens
- PSD
2019-03-08 13:49:30 +0000 UTC
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Attached to this post you can find Tier 1 (Scholar) content. Enjoy!
Includes:
- High-Res Maps
- Roll20 Optimized Maps
- Grid Versions
- Gridless Versions
- Alternate Versions (5 variations)
2019-03-08 13:48:59 +0000 UTC
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You hear from the local folk about strange disappearances happening around town, good people vanishing from their homes at the dead of night, never to be seen again. Whispers tell the tale of horrible agonizing sounds coming from deep within Fallen Owl Cave where ancient ruins, remnants of an era long past, have stood for centuries. It now befalls to you the task of seeking the connection, if any, between these events.
Greetings, everyone! Today I bring you a small dungeon, fur...
2019-03-08 13:48:15 +0000 UTC
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I just want to take this opportunity to thank my first ever patrons, the beginning of any new endeavor is a difficult one and it means so much to me that my work has gained your trust and support.
If you have any suggestions for any future maps, please write me a message or a comment.
Thank you very much once again!
2019-03-02 20:54:27 +0000 UTC
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Greetings!
For this week's map I wanted to make a really large cave, something more like underground ruins of an ancient civilization, for a boss encounter of sorts. I thought it would be cool to have a very big monster come out of the water or from the big hole in the ground. I added lots of big rocks for more cover possibilities both for the party and any minions you might be controlling in your encounter.
The map also features a wooden bridge where you can place enemy archers o...
2019-02-28 17:49:05 +0000 UTC
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Attached to this post you can find Tier 2 (Arcane Wizard) content. Enjoy!
Includes:
- High-Res Maps
- Grid Versions
- Gridless Versions
- Alternate Versions (16 variations)
- Alternate Color Palette Versions
- Line Version
- Map Tokens
- PSD
2019-02-28 17:45:55 +0000 UTC
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Attached to this post you can find Tier 1 (Scholar) content. Enjoy!
Includes:
- High-Res Maps
- Grid Versions
- Gridless Versions
- Alternate Versions (16 variations)
2019-02-28 17:38:11 +0000 UTC
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Greetings!
For this week's map I wanted to make a really large cave, something more like underground ruins of an ancient civilization, for a boss encounter of sorts. I thought it would be cool to have a very big monster come out of the water or from the big hole in the ground. I added lots of big rocks for more cover possibilities both for the party and any minions you might be controlling in your encounter.
The map also features a wooden bridge where you can place enemy archers o...
2019-02-28 17:02:04 +0000 UTC
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Greetings!
For this one I wanted to make the entrance to a dungeon that is located in a forest area alongside a road. I thought that a possible hook could be that the players hear rumors about strange sightings near a ruined Dwarven fortress and they have to set off and investigate!
Mechanically speaking I added a couple of elevated places so enemy archers could take potshots against the players in an ambush. I also included some cover options in the form of large trees and rocks ...
2019-02-23 08:45:06 +0000 UTC
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Attached to this post you can find Tier 2 (Arcane Wizard) content. Enjoy!
Includes:
- High-Res Maps
- Roll20 Optimized Maps
- Grid Versions
- Gridless Versions
- Alternate No Roof Ver
- Night Version
- Sunset Version
- Line Version
- Map Tokens
-
2019-02-23 08:41:59 +0000 UTC
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Attached to this post you can find Tier 1 (Scholar) content. Enjoy!
Includes:
- High-Res Maps
- Roll20 Optimized Maps
- Grid Versions
- Gridless Versions
- Night Version
2019-02-23 08:35:13 +0000 UTC
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Greetings!
For this one I wanted to make the entrance to a dungeon that is located in a forest area alongside a road. I thought that a possible hook could be that the players hear rumors about strange sightings near a ruined Dwarven fortress and they have to set off and investigate!
Mechanically speaking I added a couple of elevated places so enemy archers could take potshots against the players in an ambush. I also included some cover options in the form of large trees and rocks ...
2019-02-23 08:30:01 +0000 UTC
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Greetings!
For my first map I painted a very cozy-looking fisherman's shack and its surroundings. My idea with this map was to have two entrances to the shack, one by the front and another by the back. The interesting part about the back entrance I figured, was that it would have a balcony, and to reach said balcony the players would have to climb the rocks that surround the shack.
Why would the players want to use the back door? Who knows! But I thought that just maybe the fisher...
2019-02-23 07:23:50 +0000 UTC
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Attached to this post you can find Tier 2 (Arcane Wizard) content. Enjoy!
Includes:
- High-Res Maps
- Roll20 Optimized Maps
- Grid Versions
- Gridless Versions
- Alternate No Roof Ver
- Night Version
- Sunset Version
- Line Version
- Map Tokens
-
2019-02-23 07:20:26 +0000 UTC
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Attached to this post you can find Tier 1 (Scholar) content. Enjoy!
Includes:
- High-Res Maps
- Roll20 Optimized Maps
- Grid Versions
- Gridless Versions
- Alternate No Roof Ver, Night Version
2019-02-23 07:14:00 +0000 UTC
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Greetings!
For my first map I painted a very cozy-looking fisherman's shack and its surroundings. My idea with this map was to have two entrances to the shack, one by the front and another by the back. The interesting part about the back entrance I figured, was that it would have a balcony, and to reach said balcony the players would have to climb the rocks that surround the shack.
Why would the players want to use the back door? Who knows! But I thought that just maybe the fisher...
2019-02-23 07:07:31 +0000 UTC
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Thank you for stopping by my Patreon, here you will find all my maps an any other role-playing related content that I produce. Enjoy your stay!
2019-02-23 06:52:25 +0000 UTC
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