Hey everyone, lets have a voting for what type of animations you want for 0.1.3.
Also, please make sure to rate the animation quality of 01.2. there are some votes going on for that.
Vote the quality, not if you personally like the pose etc.
Now for 0.1.3 (pick multiple options if you want)
2022-08-15 22:24:30 +0000 UTC
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Hey everyone, lets have a voting for what type of animations you want for 0.1.3.
Also, please make sure to rate the animation quality of 01.2. there are some votes going on for that.
Vote the quality, not if you personally like the pose etc.
Now for 0.1.3 (pick multiple options if you want)
2022-08-15 22:22:47 +0000 UTC
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I prepared a list of the temporarily voting results for new 0.1.3 content.
(The votes are still ongoing, make sure to test 0.1.2 and vote)
Combined results:
Priority:
1. - Interactions / 19 votes
2. - More enemy types, Monsters / 15 votes
3. - Grab attacks / 9 votes
4. - Quests,Story,Jobs / 9 votes
5. - More NPC's / 0 Votes
6. - Bigger and more detailed world / 0 votes
Based on this, I plan to add:
- Dialogues for most NPC's + better interactions (...
2022-08-08 10:36:20 +0000 UTC
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Additional MEGA-Link
https://mega.nz/file/QYcGXZwQ#mC9YVOcHfUdpAl522MsdYAhlQ0ELeMW71gvQTcmhNYU
The new version is finally available.
It's a big improvement to 0.1.1.
Many features like the Grabattack system are not final, right now I use a placeholder system with limited possibilitys. (only 1v1 animations/no struggle/no further impact on the character) This will change with the next updates!
<...
2022-08-07 19:12:40 +0000 UTC
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With the upcoming release the first animations are introduced, created by 3 different animators. (Me / Animator A / Animator B)
Who should make the animations for this game, it's up to you.
Play the new version (0.1.2, available in a few hours) and find all animations, then come back and rank the animations from 1-5.
Rating: 5=excellent; 4=good; 3=neutral; 2=bad; 1=garbage
(you can also vote: 5,4 / or 3,2 for example, if you think the animation is in b...
2022-08-06 15:11:32 +0000 UTC
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With the upcoming release the first animations are introduced, created by 3 different animators. (Me / Animator A / Animator B)
Who should make the animations for this game, it's up to you.
Play the new version (0.1.2, available in a few hours) and find all animations, then come back and rank the animations from 1-5.
Rating: 5=excellent; 4=good; 3=neutral; 2=bad; 1=garbage
(you can also vote: 5,4 / or 3,2 for example, if you think the animation is in ...
2022-08-06 15:04:41 +0000 UTC
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Hey everyone,
For the second half of July, i finished setting up some animations, fixing problems with the animations etc.+ finishing some functions in the game that will be in charge of playing the right animations at the right place.
Right now it looks like the build will be available in 1-2 days from now, if nothing goes wrong.
Since this will be the first build in a while and the engine had 3 updates since the last release, there is a chance something goes wrong, but ...
2022-07-29 22:19:19 +0000 UTC
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Hey everyone, I'm a bit behind the deadline for the next build, but progress is being made.
I finished up some dialouges, fixed problems, added new functions and also 1 more Monster to fight.
(Some) NPC's will now look at Rose and therefore feel less stiff, some NPC's will also take a good look at Rose when she is missing some clothing.
In addition to that, Rose will now blush when her body is exposed.
The code can also be used to change her movement in and outside of ...
2022-07-12 12:17:17 +0000 UTC
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Hey,
The last few weeks I have been really busy, but I tried putting as much time as possible into the game.
I worked on enemies, NPC's, fixing problems, new levels, animations and more.
( list of animations below)
Here a more detailed list:
- The new version will feature 3 new enemy types.
- For the old Enemy (Guards), the first Grab attack is implemented. (Forced Blowjob)
- 1st. minijob available (stripclub/ only placeholder animations)
- New Level: Cave (...
2022-06-25 19:43:12 +0000 UTC
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The update is coming closer, there is a lot of new stuff already implemented, and a lot is still planned.
- 3 new monsters are in the next build, 1 is the Kraken, 2 more will be a surprise.
- A handfull of new NPC's for the town, some will be available in the next build, some will be
added later
There will be 1 new map + a few new small Levels like Prison and Doctors laboratory.
More sneak peaks later.
2022-06-01 10:51:25 +0000 UTC
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Here are just a few sneak peaks about the next version.
This update will introduce the first defeat system, depending on who defeats you and where, different scenarios will happen.
Also there will be a Threat-Board and a Questboard.
The Questboard will give normal quests, the Threat-Board will keep track of certain enemies around the town. Keep the numbers low to keep the town safe, if you fail punishments might happen.
Also a little example of how dialogs will look li...
2022-05-22 02:21:00 +0000 UTC
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Feel free to vote on what should be the main focus for the version AFTER 1.2.
You can pick multiple options!
If you dont know what to vote, wait until 1.2 is released and play it a bit, then come back to vote. After 1.2 things should be a bit more clear.
2022-05-18 19:22:39 +0000 UTC
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Feel free to vote on what should be the main focus for the version AFTER 1.2.
You can pick multiple options!
If you dont know what to vote, wait until 1.2 is released and play it a bit, then come back to vote. After 1.2 things should be a bit more clear.
2022-05-18 19:18:50 +0000 UTC
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Hey everyone, Demo 1.2 is on the way, I dont have a specific day, but there are only a few things I want to add before the update.
Here a list of whats new:
Time and cost system (prototype)
- living in the city now costs money
- you can choose from multiple houses where to live, all have benefits/disadvantages
NPC's
- added new NPC's to the town
- added patroling guards to the town
Added Town rules (prototype)
- there are now rules the player needs ...
2022-05-18 19:07:25 +0000 UTC
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https://discord.gg/sSMSKqyFa4
Feel free to join my server, I might post more frequently there about updates, questions etc.
The Server is still in development, more functionality will be added over time.
2022-05-13 18:59:55 +0000 UTC
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Hey,
as mentioned in the last post, in april I had to study, therefore there wasnt much progress.
So far I added a few new functions, a new armor and soon the first group of friendly NPCs to interact with.
Here a short list of the progress:
Time and costs (prototype)
- There now is time in the game
- There are weekly expenses for living in the village, more will be added in the future
Minimap (prototype)
- A minimap will be added for the next build
<...
2022-05-09 20:17:39 +0000 UTC
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Hey everyone,
There are a few things going on right now regarding the development.
So far, this was a project that I worked on in my limited free time.
In a few weeks I will have final exams for my studys, so there will be a few weeks that I will focus on that a little bit more. Maybe 2-3 weeks.
In the meantime, I prepared a few things that will hopefully bring the development of the game forward.
Right now, I'm working on a kickstarter, a reddit and youtube cha...
2022-04-18 16:48:16 +0000 UTC
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Demo 1.1 is now available.
If it asks for a key: M4kEVj7Wr_iE1mArtEzEvl_Y1680uSKZitkZH5_-q7M
If you have any problems with the demo, questions or remarks, feel free to write me a message.
2022-04-10 12:38:18 +0000 UTC
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Version 1.1 is now ready for launch!
It's already a big improvment to 1.0, I hope you guys will like it!
It will be available in less then 24 hours. (if nothing goes wrong)
To find out what is new in this version, check out:
- Progress update march 1 and 2
-Patrolling enemies
- some more fixes
(no grab attacks yet, no dialog yet)
I will start a few votes in the coming days, so you get to decide what the focus of the next update should be.
(adding gra...
2022-04-10 02:46:01 +0000 UTC
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2022-04-05 20:30:42 +0000 UTC
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Since some people wanted me to make some previews about new things that will be added to the game, here are a few snippets of what will be added soon.



2022-04-05 20:19:24 +0000 UTC
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Progress in the second half of the month:
- Added footstep sounds and effects
- Added Vocals
- Improved the combat
- Added the first Enemy to the game

It's a corrupted Knight, also coming with a "pants down" version and a normal, non corrupted version

2022-03-31 23:18:03 +0000 UTC
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Progress this month:
Fixed a few bugs/problems:
- Dead bodys dont remain in the level anymore
- Hair moves with the body on death
- Fixed the travel system
- Better performance
- Improved the model of the Girl
Added new Weapon types: (Animations are prototypes)
- Greatsword
- Sword (and Shield)
- Gleve / Staff
- Double Blades
Unreal Engine released a new (much more stable) version so I had to migrate the project.
This solved a bunch of p...
2022-03-17 20:56:38 +0000 UTC
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Adding new weapon types
- Adding Gleve, Sword and Shield, Longsword, double blades
- Adding high quality animations for all movements
- Adding high quality Weapons + Icons
NSFW
- Adding prototype grab attacks
Girls
- Improving the Main character
- Adding dynamic Footsteps
Fixing bugs
- missing textures
- Travel system
- Access to all maps
Replacing Placeholder Enemies
- Adding the first 3 NSFW-Enemies
- Orks
- Knights...
2022-03-01 01:14:14 +0000 UTC
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Controls are explained in the last post.
Important:
- Travel System is really buggy, open random levels, it will be fixed with the next version
- Some textures are missing
- When you die, the old body will not be removed, you can move to a different level and come back to reset the level
Dont go this way, it will open the main menu for no reason

2022-03-01 01:00:53 +0000 UTC
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The Version 1.0 is ready to launch!
Here is a short summary of the Version 1.0
Beasthunter Demo 1.0 is here.
Advanced Controls:
Spacebar = dodge / Shift + spacebar = jump
Tab = Change potion (potions must be equiped)
&n...
2022-02-28 23:04:03 +0000 UTC
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The next release is coming close now, there are many new additions and also finally a playable game.
Progress this month:
- A working travel system to enter new maps
The old system crashed the game, the new one works really good, with the rare bug of opening the wrong map
- Loading screen
I added a loading screen, when opening a big level for the first time, it freezes, just wait a bit
- New main menu with advanced settings
- Combat system
There finall...
2022-02-25 03:06:57 +0000 UTC
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After a long and sudden break, Beasthunter is finally back.
Unpredictable circumstances made the further development of the game impossible, but now the project is back stronger then ever!
Some progress was lost, but more new progress was made.
Beasthunter will now be created by a Team.
What started out as a little project, will now turn into a full universe for you to discover.
Beasthunter 1.0 will be launched in february!
No more deadlines will be crossed.
T...
2022-01-26 22:41:35 +0000 UTC
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Hey everyone,
here is a list of all the changes and new things since the last update post:
- new maps/levels etc.



2021-08-15 23:57:59 +0000 UTC
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