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noblekale

noblekale

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noblekale posts

next working preview

thanks to all subs again guys. some previews of the next work (August) Lady Maria of the Astral Clocktower.

probably from now on 1 alternate outfit will be made for each game per month.

something else i'm looking at headmods but it's going to take some time yet because it's kinda weird to get it working.


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[Commission KK] Feather

Commissioned by: Tsuna#0607


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[studio HS2] Characters Port #2

I won't make the same mistake as individual packages. all generic content will be 1 updated package.


some of them contain support for material editor.

IK bone avaliable

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[studio kk] update

update from > [studio] Monster Park 3 upd 5 | NBK on Patreon <- download link archieve 


ik the ant support was added. note that it works differently from the ik pattern of the others. if you don't want to use ik in some part, just disable that part of it. yes each ik part of it can be disabled individually. View Post

[CC HS2] Alexander Helm *Let me solo her helm*

extracted from the elden ring game by myself. original textures. contains a direct version for studio if anyone is interested too.


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[Commission KK] Corpse Bags

Commissioned by: rae!!#9355


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static models and one with animation

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[Poll] HS2 Preference

simple question. what earn more focus for working.

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old mods read me!

It seems that it has been a little difficult to open the description of the page so here is the link.


# # # All Informations Lies Here # # # | NBK on Patreon



any other information in the same link. the tabs have been reorganized so the old mods link is the first thing you'll see.

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[CC HS2] Ranni Ghost Head

by the way, the things that always attract attention end up being forgotten. anyway.

I made a special shader (at least I tried lol) to emulate the same effect it has in-game.

contain 4x head

static head and blinking (animated shader and not)


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[studio KK] Characters update

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add this 3 with IK support, some parts contains dynbones.

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[studio hs2] Anor londo

just made reimport to hs2 this time, want see if are most different to do. but it's seens not.


have same problems with texture of koi > [studio] Anor Londo Stage | NBK on Patreon


i just basic make a change of shaders and have light's working on them.


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[Tier 3/HS2] Malenia *initial version*

♦ Clothes

3 x head Acc > helm withou hair, helm with hair and only the hair

2 x Top > Clothe with and withou Cape (dont work very well with big tits, because of many acessories integrade on the clothe)

prosthetic parts were adapted to work as mechanics for the most part but some things needed to be out of the box to work.

1 x Glove > The Prosthetic Arm > Requires one of my special body's more info below View Post

[Poll] Preference Port

thank you for another month of support to all contributors. I couldn't finish my studies without your help, thanks again.  


little doubt about the preference of the type of character port to studio that has preference to your tastes. the packages usually have 3~5 characters out with no criteria for me. I just see a model and do it. I would like to know which one is most desired.

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[2D KK] updates

just a brief summary.

some new content has been added to some packages.

reorganized some old files(you may need to re-add some texture to your character again.)

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[studio] Monster Park 3 upd 5

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add 4 more monsters to studio with IK except the ant but i will try update again this one.

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[CC] Yui Shoes

Commissioned by: Celestial#3939


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[CC] Saotome Hair

Commissioned by: Sk00ps#0336

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[CC] Hanabi Hair Pack

all hairs ported from Naruto NS4

don't forget to edit bone neck weight.

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[HS2] Characters Port v1 *Re upload*

PrideDemon (FK+IK)
Wolf & ZombieWolf (FK+IK)

originally shared on 13/05/2022

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[studio] Maps #10

two maps commission this month.

♦ The Morgue x 2 variations with differents shaders
♦ Yolo Stage


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the archieve links will become delet. now the link it's avaliable on the map post of it month

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[HS2 Studio] IK experimental support

Hi guys. so I made some IK characters for hs2. I would like you to give me feedback if everything is ok with their ik. I did some previous tests and for me the only problem is related to the character rig itself, other than that without problems.


#Requires NodesConstraints Pluggin v1.2.2 or higher


#both wolves need move the pelvis with the thighs or the pelvis get bugged (armature problem)


#fixed not ...

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[Commissions Bundle] Margaret Clothes + Shinobu Clothes

Margaret Clothes Commissioned by: Lovely Eye#2988

Shinobu Clothes Commissioned by: Srun#6437

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[Clothe] Fur Suit Test

It was a test I tried to do if I was going to be okay. but it was more or less. the idea was to use it with the furshader.

making it available as it is ready anyway. any future changes to it I can make an update.

the alpha version is available in the archieve/overlay file as well.

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[studio] Berserk IK Support ADD

Hello guys. I will start adding IK support to some models. no previous model will be replaced. has added a tab called 'IK Characters' any previous model will be placed in this tab containing IK support.

some berserk models have spine problems due to their rig. so adjustments may be necessary using fk when using.

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berserk con...

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[studio] Monster Park 3 upd 4

- add 4 naruto monster to studio

all this content does not contain IK active yet. were made before starting. I will probably start from now on to add this option when possible.


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standby projects #1

Well, since I started to prepare mods for HS2 again, I will go hard this time. I wanted to start making an outfit too but I'm limited by what unity plugins are available.

some prefer the smurf doll. I prefer the goddess malenia.

as it is not yet possible to add more bones to the hs2 armor I will keep this project on standby until this is resolved but surely malenia will be ported. the protest parts are the most complicated and may not work with 100% efficiency.

but for th...

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Easter stuff *Vanny Suit*



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good news for HS2!

hello everyone, just to let you know that I was able to apply the IK's bones to HS2 studio without any problems and it seems to be working correctly. I need to do some tests and fixes with the mod files first but soon I will start publishing content again for HS2 and with IK bones now.

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[CC] Kaguya Hair Asset upd 2

I ended up not liking how the previous version of the hair turned out so I went after the original content of the game and ended up having a much better result in my opinion.

version 2 has been added to the files. version 1 for those who liked it remains active as well.


there are some options in the material editor to leave the hair all closed or leave it in strips.


it is necessary to edit the dyn bone neck weight to 0 or almost that. (Use this...

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[studio] Maps #9

added 2 more maps to the thrones-themed studio.

I didn't find any interesting maps for Easter themes.


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