Correction
There is an issue with the Bomi.vmd file that I thought I fixed but apparently not, this one only currently works with Izumi, I will post a fix later.
2024-06-16 04:50:41 +0000 UTC View Post
There is an issue with the Bomi.vmd file that I thought I fixed but apparently not, this one only currently works with Izumi, I will post a fix later.
2024-06-16 04:50:41 +0000 UTC View Post
Ok the long wait if finally over.
Here is the result of almost half a year of work, between blitzing 2 rigging courses and a book, building an enhanced MMD control rig for Blender, and making the longest animation I’ve ever made, while polishing my rig and learning how to use it as I worked with it, while also learning some more Blender stuff, gotta say that the only thing that was very awkward to do was animation the shape keys (morphs) in blender since I had to do that wi...
2024-06-16 04:01:51 +0000 UTC View PostTime to renew the download links, and you know what that means too ( ͡° ͜ʖ ͡°)
The new links will be sent to your DM in a few minutes.
2024-06-16 03:45:38 +0000 UTC View Post
I've managed to maintain a pace of 6000 frames of animation per month, which is quite fast considering it would constitute a complete dance if it were just one model. This speed is a significant improvement compared to my previous experience with MikuMikuMoving.
Besides animation, I've been continuing to refine the Blender rig I created for Izumi as I progress with the animation. Specifically, I've been focusing on fine-tuning the parts of the rig that I developed myself, such as...
2024-05-03 03:18:30 +0000 UTC View Post
Gentlemen, and ladies if there are any present.
I've completed 50% of the frames required for the 4-model “Oppa, Do You Trust Me” dance I'm working on, which amounts to 3000x4 frames of animation. Despite the time it's taking me, it's honestly much faster than it would have been if I had stuck with MikuMikuMoving.
Fortunately, the next 50% consists of some moves already present in the first half of the dance, allowing me to copy and paste the necessary frames. There are also s...
2024-04-02 06:14:42 +0000 UTC View Post
Ok guys, it’s been a bit over a month since I started animating in Blender, I gotta say, the experience has been good so far, I can pretty much do whatever I could do in MMM before and more, even though I haven even started using Blender’s tools for animation other than the “tweening” tools, I haven even whipped out my plug ins, the process of animation is going much faster than MMM, not to mention MMD.
Just yesterday I hit the 30% mark, approximately, I am 1720-1780(x4) frames ...
2024-03-01 03:45:51 +0000 UTC View Post
Well, first of all, there is a new video up in the folders as well as Iwara, this one was another patron request, go check it out.
Second, I've been spending my time fine tuning my new rig and fixing my mistakes, at this point I am not adding more mechanisms, rather testing them until I break them and try to improve them and removing what doesn't work, by now I am pretty happy with what I have so I will stop testing for now.
I've been updating the $30 rewards every time I ma...
2024-01-14 02:04:27 +0000 UTC View Post
Ok I think the Blender rig I've been building since last month is ready for testing, this will be up in the $30 tier for people that are interested, this rig is meant to be used to create MMD animations as well as Blender animations of course, also the goal is to be able to use it on any MMD model I want of course there are some aspects that can not be used by other models, her mouth and tongue for example and other stuff, you know what I mean.
For the people that have access to it and ...
2024-01-06 01:58:31 +0000 UTC View Post
Here is a Patron request being fulfilled, the video is up in Iwara, as well as the 1080 and 4k folders.
2024-01-06 01:51:25 +0000 UTC View Post
Ok, I took a week off to recharge and study my book and courses and here I am showing you what I managed to build in two days after reading and studying for two weeks.
I can’t begin to tell you how much time I waste counter animating Izumi’s legs to stay flat on the ground when I animate a new dance or what ever or when she is standing on her toes, as you can see in the video, that will be a thing of the past since all that is gonna be automated, the process of controlling the legs ...
2023-12-02 04:26:28 +0000 UTC View Post
Due to the most recent changes to Izumi's rig, some motion where affected and had alignment issues, those motion were mainly loops 13, 27 , 28, 30 and one of the motions in the "part time jobs 2" pack, those have been updated and the new versions have a V2 suffix, all of them are in the unreleased content folder now.
There is a new Izumi version, 2.2a just had a change in bon...
2023-11-17 22:35:20 +0000 UTC View PostSorry guys, there was a mistake in my MEGA account and the See Tinh motion was up, just not where it should, you can find the motion in the unreleased content folder now.
2023-11-17 19:36:52 +0000 UTC View Post
The usual tweaks here and there but the big changes are:
-New location for Head, Neck and Center Bones.
-Lower Body bone points in a different direction.
-Slightly different position for all finger bones.
-Side bones for the upper and lower lips now move independently.
-Stronger weights for side bones for upper and lower lips.
-Removed useless hidden bones, including auxiliary bones that were used for posing her feet only.
<... 2023-11-17 03:23:45 +0000 UTC View Post
Ok, I’ve been animating this since the day I finished with the latest pole dance, and now that it is done I can get started with the next dance, “Oppa, Do you trust me”, this being a 4 model dance will take a while to complete, at the very least 2 months, maybe 3. but who knows, granted at the current time I am still working on that, preparing Izumi for her blender rig, both the blender file and the pmx version, as well as the rigging and animation courses I bought.
Reminder that ...
2023-11-17 02:45:02 +0000 UTC View Post
As I posted on twitter, I am taking a couple courses on rigging and animation in blender, I’ve been studying so I can build a more powerful rig for Izumi, so I can animate in blender and then export my work to MMD, these courses are for rigging and animation aimed at game character but should work nicely for Izumi and some sexy stuff, although I need to learn more to make this new c...
2023-10-31 02:35:02 +0000 UTC View Post
There are 2 new videos up in the folders, one is using the modified Wiggle Wiggle motion I uploaded earlier and the other is a request, one more Zelda video, now it's back to studying rigs for me.
2023-10-22 03:16:37 +0000 UTC View Post
This one is for people that know their way around blender, here is the blend file for the most recent pole dance animation, bear in mind that this animation uses MMD’s arm IK set up and the arms will get twisted as a result, I didn’t want to experiment with Blender’s constrains and mess things up but I will be playing with that in the next few days, I guess replacing the constrains that come with the import add-on with Blender’s internal ones...
2023-10-18 03:56:02 +0000 UTC View Post
As you know, the next animation will be “Oppa, Do You Trust Me” by Girl Crush, and reading the comments I knew a 4 girl version would be requested and that was the plan from the beginning since the choreography has all 4 of them doing similar moves that would save some time and of course this will be a 4 girl dance, 4 Izumis that is, LOL, no but seriously my sexy animations and the pole dances would be a massive pain in the ass to adapt to other models, mainly because the MMD meta rig cen...
2023-10-18 02:49:19 +0000 UTC View Post
Ok, this is one of those dance motions I kinda liked but it was also a bit broken, legs that go through each other, broken fingers and center bone movement that made no sense at the time, now I can just guess that this animation was ripped and ported to mmd and given the usual position for the center bone in MMD’s rig well it was all that could be done, well, now that Izumi has her center and groove bone in her center of mass I could re-target that animation to work as it was intended, I ho...
2023-10-16 22:22:21 +0000 UTC View Post
Ok so here it is, it took around 20 days to pose this animation and a few more days of polish in blender, mainly because I am just getting familiar on how to handle blender for animation, so far I’ve only used it for modeling and baking some texture maps.
This is my smoothest animation so far thanks to blender, and I should get better at it the more I get used to animating in blender.
Videos in 1080p and 4k are already up in the folder so go and grab them, of course the animatio...
2023-10-16 21:50:20 +0000 UTC View Post
Well excluding face and finger animation, this new dance is around 60% complete, I'd say another 10 more days should do the trick, if you want to get a pick at what it looks like in motion, visit my twitter/x, I just posted a video there.
As a reminder too, Izumi is now in version 2.1.9, some corrections needed to be made and some adjustments to her breasts bones ...
2023-10-03 00:17:03 +0000 UTC View Post
Next animation has been decided.
My next animation will be
Also for the past week I've been animating, I'll show it to you later.
I will start animating the pole dance right away.
2023-09-17 19:46:13 +0000 UTC View Post
One more video featuring Zelda, this time using loop 33, both 4k and 1080p versions are already up.
2023-09-12 01:26:00 +0000 UTC View PostOk, as I mentioned before, it's time to get back to animation, but before I start, I will present you with another choice, I found a couple videos that look for for animation but for now I want you to decide between the one I presented you before and a new one that would be around the same level.
Here are the candidates
VS
As the title says, also, the non-subdivided, un-rigged, meshes for the clothes have their own files now, they are no longer part of the main Izumi .blend file
2023-09-10 21:33:20 +0000 UTC View Post
Well you can go and download her new version here, for this outfit, you can remove her skirt and panties as usual, that or you can use the usual vanishing material morphs, as for changes, there are a few that you might or might not notice.
-New facial morph "Uh"
-Returning old morph "Tender look" this one was removed a while ago
-Tweaks to existing morphs
-Maid skirt...
The new outfit is coming along nicely, it is rather simple but for this one the textures are supposed to to do most of the work, I hope I can do it justice, I am aiming to get the pmx file ready this week and hopefully release it soon after.
Relaxing Service Update
Recently I started using blender to improve my animations, and oh boy, it really make a difference, I update the latest animation (Relaxing Service), using blenders features, so the archive has a V2 in ...
2023-08-23 02:45:43 +0000 UTC View Post
Check the video folders for a new video using the relaxing service motion, also, the public reverse straddle animation required a bit of adjustment for the most up to date Izumi model, that one is up in the unreleased content folder along with the camera animation that might have been missing in the public release, if you want any of the old animations, let me know if there are more cases like that one.
2023-08-20 00:03:16 +0000 UTC View Post
I had to give it a go, I got curious about how to animate the arms for this animation, I think I got it right this time.
The animation is in the unreleased content folder if you want to check it out.
2023-08-04 01:23:54 +0000 UTC View Post
Been a while since the last dance motion, and I found this one a while ago, same situation as the last motion "Expectation", there are already a couple version of this floating around but honestly I think they could be a bit better, the choreography is not bad and the song is kinda catchy, let me know in the comments, should this be the next dance animation?, this will be after the pole dance unless people like this more is which case I could make this one first, leave a comment and let me kn...
2023-08-02 05:34:33 +0000 UTC View Post