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September Archmage Commissions!

Hi all! Another great month of commissions from Archmage Tier Patrons.

As per usual, these are available to all members of the Archmage and Demigod Tiers, and can be found in the Archmage Commission Directory. This time around we have twelve subclasses!


I hope you all enjoy reading these as much as I enjoyed making them!

~laserllama

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Artificer (Alternate) - Forgebound:
You have used your genius to create for yourself a companion capable of spontaneously generating weapons. Binding a part of your very soul within this assistant, you can call upon it in battle to craft unique weapons for use against your foes. As you both grow in power, you learn to coordinate attacks, and even instantaneously switch places and share spells.

Artificer (Alternate) - Static Conductor:
You have used your genius to harness the power of lightning, and store it within your signature Lightningrod Suit. Drawing on this tempestuous power you can revive unconscious allies, stun meddlesome foes, and unleash burst of great speed. All this is possible, but only if you capture the power of lighting.

Cleric - Tidal Domain:
Those who live near the sea or travel the many waterways of the world hold the deities of water in high esteem. You are a Cleric of one such deity, a servant of the Tidal Domain. Your god has given you power over the waves in their name, which you can use to manipulate and crush the foes of your god.

Druid - Circle of Ascension:
Chosen because of your passion for justice and light, you are now a member of the Circle of Ascension. Using the magicks of your Circle, you can bathe yourself in radiance to take on your Ascended Form, that of a radiant warrior who stands in defense of the natural world and everything that is beautiful.

Monk (Alternate) - Way of the Shooting Star:
Legends tell of a traveler from beyond the stars who began a Monastic Order that could gather the Ki of their foes, storing it as tiny stars that orbit their body. You are a disciple of this legendary sage, and use their techniques to gather the Ki of your foes and use it to fuel the radiant abilities of your order.

Paladin (Alternate) - Way of Mortality:
Recognizing that all mortals are fated to die, Paladins of this Oath swear to live their life with great purpose and to destroy mortals who seek to avoid their ultimate doom. Traveling the world performing feats of valor and destroying undead of all types, Mortal Knights are a deadly force on the battle field.

Psion - Nomad Awakening:
Your psionic power partially severed your link to your natural plane of existence. This otherworldly change in your physical nature allows you to bend space, disappearing only to appear in another place instantaneously. Your wondrous inner power makes you hard to pin down, and naturally restless.

Savant - Cosmetologist:
You put your genius to work at the artistic expression of make up. Using your once-in-a-lifetime intellect, you allow others to take on the appearance of poor beggars, haughty nobles, and everything in between. Your abilities rival those of illusionists.

Savant - Hypnotist:
You have put your genius to work understanding the mental lives of other creatures. Using your psychological knowledge of body language, visual queues, and repetitive sounds and movements, you can mentally manipulate other creatures.

Shaman - Windcaller:
You have bound yourself to the many spirits of the winds and sky. These fleeting spirits lift your steps, and harry those who seek to do you harm. While they aren't deadly by themselves, the winds are treacherous and can blow any who disrespect them into harms way. You are a master of the winds, and use them to direct the flow of battles around you.

Vessel - The Savage:
Sealed away due to their lust for violence, Savage Spirits are most often demonic in nature, and desire nothing more than bloodshed for its own sake. The Vessels of these evil spirits can draw on their power to increase their own marital ability, but risk losing themselves to a supernatural lust of violence.

Wanderer - Path of the Shade:
Like all Wanderers you have traveled far and wide, but unlike others, you have wandered into the dark places of the world, places cloaked in deep umbral magicks. These experiences have left you changed, and imbued you with shadow magic.

September Archmage Commissions!

Comments

In the Compendium of Archmage Sealed Spirits for the Vessel, the table for the Ancient Wyrm Spells refers to the Warlock Level.

Francesco Valvo


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