Hello Everyone!
As we continue through is unofficial “Ranger Week”, I’ve got a major update to the Alternate Ranger: Expanded, along with some small updates to the Alternate Ranger.
As always, thank you for your support, and feel free to leave your thoughts in the comments!
Happy Hunting,
~laserllama
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THE ALTERNATE RANGER: EXPANDED v4.1.0
Fighting Styles:
Five additional Fighting Styles for the Alternate Ranger, updated to their most recent iterations: Blind Warrior, Brawler, Druidic Warrior, Melee Marksman, & Mounted Warrior!
Knacks:
Fourteen additional Knacks that may be more fantastical in nature! The newest (and most exciting addition) being Planar Adept - survive the great planes!
Feats:
Five new and updated Feats (these won’t be controversial…). Alternate versions of Crossbow Expert, Dual Wielder, and Sharpshooter, along with two new Feats: Survivalist Training (learn a Knack), and Wild Companion (recruit a weak beast friend).
Nine Additional Conclaves:
The Bounty Hunter (Exploits), Buccaneer (Seafaring), Grim Warden (Blood Magic), Nomad (Psionic), Shifter (Wild Shape), Stargazer (Divination), Trapper (Traps), Wastelander (Survival & Illusions), and Wrangler (Monster Tamer)!
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CHANGE LOGS!
Alternate Ranger v4.0.0 -> 4.1.0
Knacks // You can replace one Knack with another when you gain a level.
Beast Master // Primal Beast // Revival ritual only restores 1 hit point unless you expend some of the Beast’s Hit Dice for it to regain additional hit points.
Hunter // Horde Breaker // Whirlwind // Now works with reach melee weapons.
Monster Slayer // Knowledge of the Hunt // Added History (Giants, Humanoids).
Deep Stalker // Dread Ambusher // Reverted name change. Dropped free marking of a Quarry for a bonus attack on your first turn that deals extra damage equal to your level.
Deep Stalker // Deadly Counter // Renamed (Shadowy Dodge) and reworked.
Drake Guard // Draconic Companion // It can’t bear a rider. Revival only restores 1 hit point unless you expend its Hit Dice for it to regain additional hit points.
Fey Wanderer // Whimsical Ward // Reworked to be less restrictive.
Planar Warrior // Extraplanar Senses // You can exclude creatures from this.
Swarm Keeper // Symbiotic Swarm // Biting Assault and Swarm Step both buffed.
Alternate Ranger: Expanded v4.0.0 -> v4.1.0
Fighting Style // Blind Warrior // NEW for the Alternate Ranger.
Fighting Style // Brawler // Renamed (Unarmed Fighting) and reworked.
Fighting Style // Mounted Warrior // Reworked
Knacks // Arctic Adept // Prerequisite level removed.
Knacks // Desert Adept // Prerequisite level removed.
Knacks // Hedge Knight / Renamed (Ranger Knight). Swapped I and II. Allows you to use Wisdom instead of Intelligence and Charisma for History and Persuasion.
Knacks // Jungle Adept // Prerequisite level removed.
Knacks // Planar Adept // NEW Knack for the planar explorer!
Knacks // Rider II // You can now ride mounts that are the same size as you.
Knacks // Underground Adept // Prerequisite level removed.
Knacks // Woodsman I // Moved ability to craft weapons from wood here.
Knacks // Woodsman II // Moved auto-crit against trees/wood here (18-20).
Feat // Crossbow Expert // BA attack limited to after a melee weapon attack.
Feat // Dual Wielder // Cut bonus AC, added synergy with opportunity attacks.
Feat // Sharpshooter // Treat 3/4 Cover as half cover, cut the -5/+10 “power attack”, combined the TCE Steady Aim feature with this Feat.
Feat // Survivalist Training // NEW Feat that gives one Ranger Knack!
Feat // Wild Companion // NEW Feat that gives a weaker Beast companion.
Conclaves // All // Updated with changes from the Alternate Ranger Class
Bounty Hunter // Ear to the Ground // Removed Thieves Cant (moved to 7th level)
Bounty Hunter // Cunning Technique // Moved Thieves Cant here.
Buccaneer // Spells // 2nd // Cut locate object, added misty step.
Buccaneer // Sea Legs // Merged Mariner’s Eye here.
Buccaneer // Windswept Hide // NEW 7th level feature.
Buccaneer // Deep Sea Diver // Cut - too niche of a feature.
Buccaneer // Watery Resilience // Streamlined to be balanced for at-will use.
Grim Warden // Warden’s Rite // You now also count as a monstrosity, Quarry Die bonus to Religion checks isn’t limited, and you gain 1 additional hit point per level.
Grim Warden // Crimson Mark // Renamed (Crimson Brand) and reworked to be closer to the Alt Blood Hunter. Now reduces your current/max hit points and prevents healing.
Grim Warden // Sinister Resilience // New feature to lessen the impact of Crimson Brand.
Nomad // Nomad’s Step // Merged previous 7th and 11th level features to run on the same resource pool (WIS mod per long rest).
Nomad // Strange Movement // Regain Nomad’s Step uses on a short rest.
Shifter // Renamed (Druidic Guardian).
Shifter // Limited Wild Shape // Cleaned up/clarified language. Increased the CR limit of Wild Shape beasts. Moved final tier to 17th level (CR 2).
Shifter // Spells // Reworked to me more clearly beast-themed.
Shifter // Wild Bound // CUT.
Shifter // Wild Empathy // New 3rd level feature. Free thematic Knack!
Shifter // Druidic Soul // New 7th level feature. Count as a Druid, empower forms.
Shifter // Empowered Shapes // Use your Quarry Die for beast attacks that are weak.
Stargazer // Constellation Magic // Split from Celestial Guidance. Adjusted Constellation spells. You now cast it once per short/long rest at its highest level (per Ranger table).
Stargazer // Celestial Guidance // Add your Quarry Die to those tool checks.
Stargazer // Resplendent Soul // Reworked to be used before a hit (to make it miss).
Trapper // New Conclave designed around Traps!
Wastelander // Renamed (Dunestrider).
Wastelander // Wilderness Adept // Added Planar Adept as an option starting at 7th.
Wastelander // Illusory Strikes // Streamlined the language.
Wastelanter // Mirage Transposition // Rename (Illusory Transposition). You can only switch places after the duplicate makes a weapon attack.
Wrangler // Beast Tamer // Renamed (Monster Tamer). Added Athletics or Animal Handling proficiency. At will use of Ranger’s Quarry on Beasts/Monstrosities.
Wrangler // Bring to Heel // Subtract Quarry Die roll instead of disadvantage.
Wrangler // Monster Tamer // Renamed (Master Tamer). Added Oozes.
Wrangler // Wrangler of Legends // Reworked/streamlined.
Andrew Downs
2024-03-31 03:53:10 +0000 UTClaserllama
2024-03-30 16:08:17 +0000 UTCGeoneto
2024-03-30 14:51:18 +0000 UTC