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laserllama
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Savant: Expanded v5.1.0 - Update!

Happy Tuesday: Part II!

Savant: Expanded is now put to date with the latest Savant class updates! Included here are a slew of Roleplaying Quirks, Five Scholarly Feats, Seven Savant-Focused Magic Items, Six Academic Disciplines (including the NEW Mentor and Virtuoso), and seven reimagined Scholarly Pursuits for your Savant to enjoy.

As always, let me know what you think of the update in the comments!

~laserllama

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Savant: Expanded v5.1.0

Scholarly Feats:
Not too many changes to these. Helpful Insights works slightly different (providing a skill floor of 8 when you Help), Lifelong Learner had its language cleaned up, Quick Student was cut (RIP), and Scholar of Lore has been reworked to grant anyone a Scholarly Pursuit (which allows you to take Quick Study and recreate the cut Quick Student Feat)

Magic Items:
These have been cleaned up a bit, and the Scholar’s Cap has been cut (RIP).

Culinarian:
Hopefully the language here is a little more clear in regards to adding new Recipes to your Cook Book. A lot of the Recipes have also been renamed and slightly reworked.

Mentor: Enjoy this new “all-in” support subclass for the Savant!

Orator & Philosopher:
These have both been adjusted so their signature 3rd-level features (Rhetoric and Words of Power respectively) can be used at-will.

Rune Scribe:
This subclass had its language around Runes updated to match my Runecarver Archetype for the Alternate Fighter. The Runes have also been updated with clearer language.

Virtuoso: Enjoy this new musically inclined AoE support subclass for the Savant!

Scholarly Pursuits:
These have had some serious shakeups! Agriculture, Craftsmanship, Meditation, and Navigation have been cut, with seven new/updated options added!

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Savant: Expanded v4.7.1 -> Savant: Expanded v5.1.0

Savant: Expanded v5.1.0 - Update!

Comments

The Bushcraft pursuit seems a little odd. It grants the Nature skill, but the other benefits it offers seem more in line with Survival than Nature. (My understanding is that Nature covers knowledge about natural things, but Survival covers practical wilderness skills. I'm not really sure how I feel about these being separate skills in the first place.)

Jeff Potato

Also I might be wrong but I think the virtuoso should be able to add it's int mod to inspiring tune and disarming melody at level 10, because they might be outpaced by other options at level 11 since you likely won't be able to use focus and the melody at the same time.

Very nice. Really like the new options, the virtuoso in particular. I think the mentor should be able to take the help action from range, like a mastermind, I know they already can with their focus but I don't think it would be busted to let them just do it from 30 feet as well. Also the orators 6th level ability is redundant since they don't have any abilities they use as an action.


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