XaiJu
laserllama
laserllama

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Alterante Rogue v2.0.0 - Public Update!

Hi all! I’m happy to share what I think is a pretty solid update to the Alternate Rogue class. Like my other “Alternate Classes”, the goal of this Rogue is to increase its options both in and out of combat without making the class overpowered. The goal is Paladin levels of influence/power.

As always, I’m open to any constructive criticisms and feedback you have!

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ALTERNATE ROGUE v2.0.0

Notable changes/updates this time around include:

Cunning Strike has been moved up to 5th level (thanks for permission OneDND)! Now most Archetypes provide unique options for Cunning Strike, and every Archetype has at least one Archetype Exploit that interacts with this feature.

Ruthless is a new feature that builds on Cunning Strike at 11th level, increasing the potency of your Sneak Attack - When you only have one attack you gotta make it count!

Stroke of Luck, your capstone, has been buffed to be an auto-20 on a d20 roll.

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ROGUISH ARCHETYPES

Arcane Trickster has had its capstone, Spellthief buffed to give more cool options.

Assassin has undergone a major rework. Assassinate should hopefully be easier to setup with some teamwork, your infiltration/mimicry features have all been compressed down into Infiltrator and Impostor, and you are now a master of poisons!

Swashbuckler is now included as one of the base four Archetypes, and they’ve gained some unique interactions with Cunning Strike to charm and taunt their foes.

Thief had the “cost” of Quick Fingers pickpocketing lowered, Supreme Sneak allows you to attempt to hide after an attack through Cunning Strike, Treasure Lore now explicitly allows you to Use an Object with magic items, and Quick Reflexes grants you a second bonus action or a second reaction!

Devious Exploits have been reworked and standardized in the same way my other Alternate Martial classes have been: The degree of various Exploits has been adjusted to reflect their power, some Exploits now scale with multiple dice, and any Exploit that allows you to create something (ie: alchemical oil) doesn’t let you regain the die until it Is used.

Additional Archetypes. NEW in this update - Alternate versions of the Archetypes from Xanathar’s & Tasha’s: Inquisitive, Mastermind, Phantom, Scout, and Soulknife!

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ALTERNATE ROGUE v1.2.0 ---> 2.0.0 CHANGE LOG

Alterante Rogue v2.0.0 - Public Update!

Comments

Not exactly - the number of dice comes from the Alternate Fighter. If an Alt Fighter uses all of their dice for damage (ie: ruthless strike) and they get the DMG recommended two short rests per day, then they deal the same amount of damage as a Paladin that uses all of their spell slots on Divine Smite. Alt Rogue/Barbarian/Warlord all have smaller Exploit Dice because (1) Exploits are the central feature of the Fighter, and (2) they have other features to close the gap (ie: Sneak Attack, Rage).

laserllama

What’s your idea when balancing the amount of exploit die these alternate classes get? Are you assuming parties take a short rest after every fight?

MrMcBad


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