XaiJu
laserllama
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Alternate Sorcerer v3.3.0 - Patron Update!

Hi all! Today I’m excited to share an update for my Alternate Sorcerer project! It’s been over a year since I’ve revisited this, so I thought it was due for some TLC.

For those unfamiliar with this project, the Alternate Sorcerer is my effort to make the Sorcerer Class feel like the font of arcane power they are meant to be. While balanced, it’s my opinion that the mechanics of Player’s Handbook Sorcerer fall short of the fantasy it is trying to capture.

As always, I’m open to any constructive criticism and feedback you have!

The Alternate Sorcerer

Using a modified version of the Spell Point Variant rule from the Dungeon Master’s Guide, the Alternate Sorcerer is a flexible master of arcane magic. Combine the flexibility of Sorcery Points and a multitude of Metamagic Abilities to become the arcane artist you were always meant to be!

This version includes four elemental subclasses: Emberheart (fire), Stoneblood (earth), Stormsoul (air), and Waveborn (water). Along with Alternate versions of all the official Sorcerous Origins - now with Origin Spell lists!

As Patrons, you all also get access to the exclusive Astral Soul, Mystic, and Psionicist Origins for the Alternate Sorcerer.

Change log - v3.3.0

Alternate Sorcerer v3.3.0 - Patron Update!

Comments

Good point! It’d be pretty easy to convert the results over to Sorcery Points though.

laserllama

Hey, you might want to take a look at changing the Wild Magic table for the ones that refer to Spell Slots and Sorcery Points, cos those will be unbalanced/won't work with the alternate sorc

Crow's Parliament

Yeah, that was my thought process on Divine Command - full action, but its a free 7th-level spell.

laserllama

I just started playing a Divine Right Alternate Sorcerer a few sessions ago, so I'm delighted to see the change to the Innate Arcanum. The Divine Right subclass is awesome as hell (and inspired my character concept to a large degree), but I have to admit I was a little puzzled by the Divine Command ability. Is it deliberate that it casts Divine Word (normally a bonus action) as an action? (Of course, a free use of a 7th-level spell is nothing to sneeze at even if it takes a "bigger" action than usual, but it's a rather situational 7th-level spell.)

Jeff Potato


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