This is a 100% serious class that is meant to be just as strong and useful to your party as a Paladin, Wizard, or Barbarian - probably more so!
As this is a super-serious class I welcome the harshest critique you can muster!
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THE COMMONER - Common no More!
Sick of those lazy adventurers rolling into town, messing everything up, then leaving YOU to clean up the pieces? Now you can give them a piece of your mind!
Proficiencies: Not many, but you've got enough. Make sure to pack your trusty pitchfork to use as an improvised weapon - you've got proficiency!
Grit. This is what separates you from those pampered adventurers. You have the ability to persevere when the going gets tough (or you fail a saving throw).
Trade. Weaponize your livelihood for the adventuring life! Strikeout as a Farmer with your trusty Loyal Livestock, charm both friend and foe with *Country Charm* as the Innkeeper, lift the heavy things up and put them down with the Laborer, do some crazy old spellcasting with the Old Timer (you have Pact Magic with Druid Spells?!), and stand as the ultimate shield against the realms of mortals as the Town Guard!
Tall Tales. How could I make a class without an Invocation-like system? Gather access to Tall Tales to use (background feature perks) their skills!
The Rest of It! I'm not even sure someone will actually play this class, but the rest of the features allow you to survive in the harsh realities of the adventuring world.
…You will probably die at 1st level though!
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CHANGE LOG v1.2.0
Sam B. Spivey
2023-04-03 16:00:41 +0000 UTCCapitalWenisberry
2023-04-01 17:56:05 +0000 UTC