XaiJu
laserllama
laserllama

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Martial Archetypes v2.2.0 - Public Post!

Hey all and happy Monday! Today I’m excited to share an update to my Compendium of Martial Archetypes & Fighting Styles for the Fighter class as it is presented in the Player’s Handbook.

I’ve always felt that there was a ton of unexplored non-magical potential with Fighter subclasses (as evidenced by my Alternate Fighter Class) left on the table, and I’ve tried to explore some of those themes with the subclasses here!

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MARTIAL ARCHETYPES

Included here are Twelve new Archetypes for the Fighter - some are fairly standard fantasies, while others are a little more out-there!

Lead your allies as a Commander, fight for your deity as a Crusader, hunt your quarry as a Drifter, shield your allies as a Guardian, adapt to any challenge as a Guerrilla, master ranged weapons as a Marksman, hone your body into a deadly weapon as a Marital Artist, train a faithful companion as a Master of Hounds, support allies with potent Rations as a Quartermaster, master the blade as a Swordsage, invent and improve your arsenal as a Tinker Knight, or wield eldritch power as a Witch Knight.

Patrons also get access to a thirteenth exclusive Martial Archetype - the Drakesworn - wielders of draconic might!

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FIGHTING STYLES

Like the Fighter’s subclasses, I also feel that the Fighting Styles included in the Player’s Handbook (and to a certain degree those in Tasha’s Cauldron of Everything) leave a lot to be desired. The Fourteen Fighting Styles included here are concepts that either reinforce a strong theme for warriors, or are iconic themes that I don’t feel are strong enough to warrant an entire subclass.

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Enjoy!

~laserllama

Martial Archetypes v2.2.0 - Public Post!

Comments

I'm probably going to suggest one of these to one of my players. Thinking martial artist but not sure yet

CapitalWenisberry


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