Hey all, excited to share an update for my Alternate Barbarian class! For those that are unfamiliar with the project, the goal is to give the Barbarian more decisions to make in combat without radically increasing the power of the class (at least until around 11th level).
As always, I’m open to any constructive feedback you may have!
v1.2.0 Major Changes
Balance at 5th-level and Below. The Barbarian class as presented in the *Player’s Handbook* is balanced, but there aren’t many reasons to play one past 5th level. The previous version buffed the lower levels of the Barbarian a bit too much, so I’ve rebalanced a few things. (1) I’ve moved *Reckless Attack* back to 5th level and replaced it with the Initiative Bonus from *Danger Sense*. (2) I’ve added Savage Exploits, the barbaric counterpart to the Martial Exploits of my Alternate Fighter.
Indomitable Might. I buffed this a little too much (even for high-level play), so it's been reverted back to the standard version.
Path of the Brute. This one got a little too strong with access to Exploits on top of all its other goodies. I’ve brought it back down to earth in this version.
Tasha’s Primal Paths. With this update I’ve added the Barbarian Subclasses from *TCoE*, the Path of the Beast, and the Path of Wild Magic - I’ve also expanded the Wild Magic table!
Like What You See?
Be on the lookout for the Alternate Barbarian: Expanded coming later this week!
CHANGE LOG v1.2.0