Flare
Requires npr-prototype blender build(download/details)
2025-07-26 06:04:19 +0000 UTC View Post
Requires npr-prototype blender build(download/details)
2025-07-26 06:04:19 +0000 UTC View Post
Used Material Maker(v1.4b1) but v1.3 should sill work
This is mostly inspired by sekido's aura fx from their after effects course (not affiliated with or have taken their course, I just thought it looked cool but I can't find any other link to it)
2025-04-10 17:08:21 +0000 UTC View Post
Re-rendering of a material done during mayterials using material maker
.blend file and original material .ptex + textures (slightly modified from here) is included in zip
2025-04-02 11:25:22 +0000 UTC View Post
Re-rendering of a material done in material maker
textures are packed into the .blend
2025-04-01 13:53:52 +0000 UTC View Post
Re-rendering of a brick material done in material maker (source .ptex file here)
.blend file/textures are included in the zip file
2025-03-29 03:15:04 +0000 UTC View Post
flare setup using repeat zone in material nodes
requires the npr build to function/open properly
2025-02-18 10:00:06 +0000 UTC View Post
some more tests/samples, .blend file for the generator setup will be available later by tomorrow or so
2025-02-11 17:08:07 +0000 UTC View Post
2d background test based on a tutorial/guide by smile on twitter
2025-02-05 06:53:30 +0000 UTC View Post
raymarched 3d maze, basically 2d truchet tiles extended to 3d using the opExtrude operator ( based on opExtrusion from https://iquilezles.org/articles/distfunctions/ , nodegroup via this library)
Requires the npr-proto...
2025-01-07 06:18:42 +0000 UTC View Post
uses the npr build
study based on shane's shader, minus quite a lot of things except the the gyroid structure and tunnel
2024-12-27 11:54:40 +0000 UTC View Post
uses the npr blender build
similar to the globe setup but on a flat surface , also with the shadows done correctly this time (based on this)
2024-12-16 16:01:01 +0000 UTC View Post
test implementing sdf shadows in a simpler scene, based on code here (classic raycasting method)
used the box frame sdf from here as a sample but really any sdfs can be used
One more note that this still uses the 2024-12-11 15:53:29 +0000 UTC View Post
Based on Xor's voxel tracer but ported to nodes, again using the npr-prototype blender branch to do loops
2024-12-08 21:07:00 +0000 UTC View Post
raymarching material on a plane using the npr-prototype branch
2024-12-07 17:10:52 +0000 UTC View Post
Tried making a book generator with modifiers (simple bevels/solidify) but still ended up using (mostly) geometry nodes
The glyphs are taken from the Hangul generator (rendered to an image texture) and smoothed out a bit. Placement is a bit messy in the material atm though
2024-12-05 11:55:24 +0000 UTC View Post
simple parallax card based on the bsky splash screen
2024-12-01 10:34:09 +0000 UTC View Post
Test port(not everything, just the conversion) from this shadertoy to understand a bit more about oklab
2024-11-30 10:32:41 +0000 UTC View Post
test porting a twigl shader from yonatan , to blender uisng the npr-prototype branch
2024-11-28 13:56:57 +0000 UTC View Post
godrays by stacking layers of noise (npr-prototype blender)
2024-11-23 13:17:03 +0000 UTC View Post