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cmzw

cmzw

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cmzw posts

Flare

Requires npr-prototype blender build(download/details)

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Comms

Software: Material Maker 1.4rc2

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Ocean

Requires NPR-prototype build(Download)

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Colors

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Ring

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Candle

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hi-tech/scifi barrier AoE

Used Material Maker(v1.4b1) but v1.3 should sill work

This is mostly inspired by sekido's aura fx from their after effects course (not affiliated with or have taken their course, I just thought it looked cool but I can't find any other link to it)

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Swords

Re-rendering of a material done during mayterials using material maker

.blend file and original material .ptex + textures (slightly modified from here) is included in zip

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Garden

Re-rendering of a material done in material maker

textures are packed into the .blend

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Bricks

Re-rendering of a brick material done in material maker (source .ptex file here)

.blend file/textures are included in the zip file

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Trails

old test file (blender 3.3)

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color light

flare setup using repeat zone in material nodes

requires the npr build to function/open properly

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color warp

requires the npr build

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Flare

flare setup using gabor texture as a basis

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tests

some more tests/samples, .blend file for the generator setup will be available later by tomorrow or so

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night scene

2d background test based on a tutorial/guide by smile on twitter

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3d maze

raymarched 3d maze, basically 2d truchet tiles extended to 3d using the opExtrude operator ( based on opExtrusion from https://iquilezles.org/articles/distfunctions/ , nodegroup via this library)

Requires the npr-proto...

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tube structure

uses the npr build

study based on shane's shader, minus quite a lot of things except the the gyroid structure and tunnel

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Terrain Raymarch

uses the npr blender build

similar to the globe setup but on a flat surface , also with the shadows done correctly this time (based on this)

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Halo

Based on Shigure's halo from Blue Archive

mini tutorial

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box noise raymarch

uses the npr build

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sdf shadows

test implementing sdf shadows in a simpler scene, based on code here  (classic raycasting method)

used the box frame sdf from here as a sample but really any sdfs can be used

One more note that this still uses the 2024-12-11 15:53:29 +0000 UTC View Post

voxels shader

Based on Xor's voxel tracer but ported to nodes, again using the npr-prototype blender branch to do loops

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planet raymarch

raymarching material on a plane using the npr-prototype branch

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procedural books

Tried making a book generator with modifiers (simple bevels/solidify) but still ended up using (mostly) geometry nodes

The glyphs are taken from the Hangul generator (rendered to an image texture) and smoothed out a bit. Placement is a bit messy in the material atm though

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3d fly-through

done using the npr-prototype branch

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Parallax

simple parallax card based on the bsky splash screen

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Rainbow

Test port(not everything, just the conversion) from this shadertoy to understand a bit more about oklab

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Innards

test porting a twigl shader from yonatan , to blender uisng the npr-prototype branch

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Overcast

godrays by stacking layers of noise (npr-prototype blender)

shadertoy version

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