XaiJu
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Alternate Fighter - v2.0.0 update!

Hey all, been working on a rather large update for the Alternate Fighter. Biggest thing has been replacing Maneuvers with Martial Exploits; feats you can perform both in and out of combat. As always, let me know what you think! 

I'm working on the Alt Fighter: Expanded now, so I'll post that when I'm done.

Alternate Fighter v2.0.0

Alternate Fighter - v2.0.0 update!

Comments

The longer I think it over, the more I prefer the Exploits trade-offs. I was mapping the DPR for v1.0 vs 2.0 and there were some parts in 1.0 that had the potential to be busted that didn't survive this version. My initial evaluation was quite a bit off the mark. Keep up the good work!

DayneDawnbringer

Thanks for the feedback! Adding the Battle Master Maneuvers to the Fighter class "as is" was a little bit too strong, so I had to tone them down a bit. Similar to Divine Smite, the on-hit Exploits can be used after you hit the target, so you wouldn't be wasting them with missed hits. Then, it's just a failed save for them to work.

laserllama

Extra Attack at 17 is quite a bit stronger than a cantrip is. There is also already a minor power boost at 17 (PB +6). That said, I think the change feels more streamlined and consistent with 5e as a system. The core class is in a good spot overall. The Exploits that are not like Maneuvers are great. Menacing Cry and Taunt are great counterparts to the PHB Maneuvers they are based on. But the cost associated with the Exploits that act most like Maneuvers is too high. Take Disarm for example. You have to hit AND they have to fail the save or else nothing happens. The smite spells from Paladin and old Maneuvers are examples of already having paid a cost of hitting a target.

DayneDawnbringer


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